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Sliquifier: rotate teddy bear model over time
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@ -356,15 +356,15 @@ model_fly_away_think(weaponname)
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wait 0.05;
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}
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joker_model.angles += (90, 0, 0);
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playfx( level._effect["poltergeist"], self.origin );
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joker_model rotateto( joker_model.angles + (90, 0, 0), 0.5 );
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joker_model waittill( "rotatedone" );
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while (maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( weaponname, undefined ))
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{
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wait 0.05;
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}
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joker_model.angles -= (90, 0, 0);
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playfx( level._effect["poltergeist"], self.origin );
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joker_model rotateto( joker_model.angles - (90, 0, 0), 0.5 );
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joker_model waittill( "rotatedone" );
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}
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}
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