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https://github.com/JezuzLizard/BO2-Reimagined.git
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Navcard tables automatically crafted
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@ -92,6 +92,7 @@
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### Tranzit
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### Tranzit
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* Any door that requires a Turbine to open is automatically open whenever the power is on
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* Any door that requires a Turbine to open is automatically open whenever the power is on
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* Navcard table automatically crafted
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#### Town
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#### Town
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* Moved Stamin-Up to its location on Tranzit
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* Moved Stamin-Up to its location on Tranzit
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@ -104,6 +105,7 @@
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### Die Rise
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### Die Rise
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* Zombies no longer spawn in the Skyscraper Tower zone when in the Trample Steam zone
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* Zombies no longer spawn in the Skyscraper Tower zone when in the Trample Steam zone
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* Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
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* Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
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* Navcard table automatically crafted
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### Mob of the Dead
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### Mob of the Dead
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* Acid Trap kills on any round (normally stops killing after round 158 on PC)
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* Acid Trap kills on any round (normally stops killing after round 158 on PC)
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@ -114,6 +116,7 @@
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* Removed Turbine
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* Removed Turbine
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* Removed Sloth barricades
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* Removed Sloth barricades
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* Fountain portal automatically active
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* Fountain portal automatically active
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* Navcard table automatically crafted
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### Origins
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### Origins
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* Shovels automatically picked up
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* Shovels automatically picked up
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@ -381,6 +381,7 @@ buildbuildables()
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buildbuildable( "turret" ); // TODO - fix turret loop sound not going away when picked up
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buildbuildable( "turret" ); // TODO - fix turret loop sound not going away when picked up
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buildbuildable( "riotshield_zm" );
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buildbuildable( "riotshield_zm" );
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buildbuildable( "jetgun_zm" );
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buildbuildable( "jetgun_zm" );
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buildbuildable( "sq_common" );
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// power switch is not showing up from forced build
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// power switch is not showing up from forced build
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show_powerswitch();
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show_powerswitch();
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@ -389,6 +390,7 @@ buildbuildables()
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{
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{
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buildbuildable( "slipgun_zm" );
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buildbuildable( "slipgun_zm" );
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buildbuildable( "springpad_zm" );
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buildbuildable( "springpad_zm" );
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buildbuildable( "sq_common" );
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}
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}
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else if(level.scr_zm_map_start_location == "processing")
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else if(level.scr_zm_map_start_location == "processing")
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{
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{
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@ -399,6 +401,7 @@ buildbuildables()
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buildbuildable( "springpad_zm" );
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buildbuildable( "springpad_zm" );
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buildbuildable( "subwoofer_zm" );
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buildbuildable( "subwoofer_zm" );
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buildbuildable( "headchopper_zm" );
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buildbuildable( "headchopper_zm" );
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buildbuildable( "sq_common" );
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}
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}
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}
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}
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}
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}
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