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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-08 06:12:17 -05:00

Navcard tables automatically crafted

This commit is contained in:
Jbleezy 2020-02-21 19:35:48 -08:00
parent adfccf20b7
commit 056ce3f3e0
2 changed files with 6 additions and 0 deletions

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@ -92,6 +92,7 @@
### Tranzit
* Any door that requires a Turbine to open is automatically open whenever the power is on
* Navcard table automatically crafted
#### Town
* Moved Stamin-Up to its location on Tranzit
@ -104,6 +105,7 @@
### Die Rise
* Zombies no longer spawn in the Skyscraper Tower zone when in the Trample Steam zone
* Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
* Navcard table automatically crafted
### Mob of the Dead
* Acid Trap kills on any round (normally stops killing after round 158 on PC)
@ -114,6 +116,7 @@
* Removed Turbine
* Removed Sloth barricades
* Fountain portal automatically active
* Navcard table automatically crafted
### Origins
* Shovels automatically picked up

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@ -381,6 +381,7 @@ buildbuildables()
buildbuildable( "turret" ); // TODO - fix turret loop sound not going away when picked up
buildbuildable( "riotshield_zm" );
buildbuildable( "jetgun_zm" );
buildbuildable( "sq_common" );
// power switch is not showing up from forced build
show_powerswitch();
@ -389,6 +390,7 @@ buildbuildables()
{
buildbuildable( "slipgun_zm" );
buildbuildable( "springpad_zm" );
buildbuildable( "sq_common" );
}
else if(level.scr_zm_map_start_location == "processing")
{
@ -399,6 +401,7 @@ buildbuildables()
buildbuildable( "springpad_zm" );
buildbuildable( "subwoofer_zm" );
buildbuildable( "headchopper_zm" );
buildbuildable( "sq_common" );
}
}
}