mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-08 06:12:17 -05:00
Navcard tables automatically crafted
This commit is contained in:
parent
adfccf20b7
commit
056ce3f3e0
@ -92,6 +92,7 @@
|
||||
|
||||
### Tranzit
|
||||
* Any door that requires a Turbine to open is automatically open whenever the power is on
|
||||
* Navcard table automatically crafted
|
||||
|
||||
#### Town
|
||||
* Moved Stamin-Up to its location on Tranzit
|
||||
@ -104,6 +105,7 @@
|
||||
### Die Rise
|
||||
* Zombies no longer spawn in the Skyscraper Tower zone when in the Trample Steam zone
|
||||
* Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
|
||||
* Navcard table automatically crafted
|
||||
|
||||
### Mob of the Dead
|
||||
* Acid Trap kills on any round (normally stops killing after round 158 on PC)
|
||||
@ -114,6 +116,7 @@
|
||||
* Removed Turbine
|
||||
* Removed Sloth barricades
|
||||
* Fountain portal automatically active
|
||||
* Navcard table automatically crafted
|
||||
|
||||
### Origins
|
||||
* Shovels automatically picked up
|
||||
|
@ -381,6 +381,7 @@ buildbuildables()
|
||||
buildbuildable( "turret" ); // TODO - fix turret loop sound not going away when picked up
|
||||
buildbuildable( "riotshield_zm" );
|
||||
buildbuildable( "jetgun_zm" );
|
||||
buildbuildable( "sq_common" );
|
||||
|
||||
// power switch is not showing up from forced build
|
||||
show_powerswitch();
|
||||
@ -389,6 +390,7 @@ buildbuildables()
|
||||
{
|
||||
buildbuildable( "slipgun_zm" );
|
||||
buildbuildable( "springpad_zm" );
|
||||
buildbuildable( "sq_common" );
|
||||
}
|
||||
else if(level.scr_zm_map_start_location == "processing")
|
||||
{
|
||||
@ -399,6 +401,7 @@ buildbuildables()
|
||||
buildbuildable( "springpad_zm" );
|
||||
buildbuildable( "subwoofer_zm" );
|
||||
buildbuildable( "headchopper_zm" );
|
||||
buildbuildable( "sq_common" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user