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Snipers: increase zoom FOV
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README.md
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README.md
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## Weapons
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* Switch to melee weapon by pressing the Previous Scorestreak button (same button as the Time Bomb and Maxis Drone)
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* Inspect weapon by pressing the Alt Fire button
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* Changed grenade damage scalar to 25 multiplied by round number (normally random number between 100 and 200 added by round number)
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* Capped grenade damage scalar at 1500
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* Changed projectile weapon damage scalar to 50 multiplied by round number (normally random number between 0 and 100 multiplied by round number)
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* Capped projectile weapon damage scalar at 3000
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* Changed placeable mine damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number)
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* Capped placeable mine damage scalar at 9000
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* Disabled sniper scope sway
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* Improved projectile upward speed for all lethal and tactical grenades
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* Grenades can no longer be thrown faster than intended by throwing a grenade right after throwing one
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* Snipers: increased zoom FOV from 15 to 25
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* Snipers: disabled scope sway
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* Grenades: improved projectile upward speed
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* Grenades: can no longer be thrown faster than intended by throwing a grenade right after throwing one
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* Grenades: changed damage scalar to 25 multiplied by round number (normally random number between 100 and 200 added by round number)
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* Grenades: capped damage scalar at 1500
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* Projectile weapons: changed projectile weapon damage scalar to 50 multiplied by round number (normally random number between 0 and 100 multiplied by round number)
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* Projectile weapons: capped projectile weapon damage scalar at 3000
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* Placeable mines: changed damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number)
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* Placeable mines: capped damage scalar at 9000
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### Tac-45
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* Replaces M1911 on Tranzit, Nuketown, Die Rise, and Buried
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