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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-08 06:12:17 -05:00

Pre-game: set rounds played to 0

This commit is contained in:
Jbleezy 2024-02-01 01:26:34 -08:00
parent 0ca5456746
commit 06665f3e01

View File

@ -691,7 +691,7 @@ fade_out_intro_screen_zm(hold_black_time, fade_out_time, destroyed_afterwards)
{ {
flag_init("all_players_ready"); flag_init("all_players_ready");
level thread wait_for_all_players_ready(); level thread pregame_think();
flag_wait("all_players_ready"); flag_wait("all_players_ready");
} }
@ -721,7 +721,7 @@ fade_out_intro_screen_zm(hold_black_time, fade_out_time, destroyed_afterwards)
flag_set("initial_blackscreen_passed"); flag_set("initial_blackscreen_passed");
} }
wait_for_all_players_ready() pregame_think()
{ {
if (!isDefined(level.prev_no_end_game_check)) if (!isDefined(level.prev_no_end_game_check))
{ {
@ -730,6 +730,8 @@ wait_for_all_players_ready()
level.no_end_game_check = 1; level.no_end_game_check = 1;
setroundsplayed(0);
if (!isDefined(level.pregame_hud)) if (!isDefined(level.pregame_hud))
{ {
level.pregame_hud = createServerFontString("objective", 1.5); level.pregame_hud = createServerFontString("objective", 1.5);
@ -865,7 +867,7 @@ wait_for_all_players_ready()
level.ready_up_countdown_hud countdown_hud_destroy(); level.ready_up_countdown_hud countdown_hud_destroy();
} }
level thread wait_for_all_players_ready(); level thread pregame_think();
return; return;
} }