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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-07 04:18:49 -05:00
Encounter: make ready up always active
Encounter: decrease match start time to 5 seconds
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@ -576,6 +576,7 @@ fade_out_intro_screen_zm( hold_black_time, fade_out_time, destroyed_afterwards )
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players = get_players();
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for ( i = 0; i < players.size; i++ )
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{
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players[i].waiting = 1;
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players[i] freezecontrols( 1 );
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}
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@ -594,7 +595,13 @@ fade_out_intro_screen_zm( hold_black_time, fade_out_time, destroyed_afterwards )
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num_players = get_number_of_valid_players();
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}
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if ( is_gametype_active( "zgrief" ) && is_true( level.allow_teamchange ) )
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players = get_players();
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for ( i = 0; i < players.size; i++ )
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{
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players[i].waiting = undefined;
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}
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if ( is_gametype_active( "zgrief" ) )
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{
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ready_up_hud = createServerFontString( "objective", 1.5 );
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ready_up_hud setPoint( "CENTER", "CENTER", 0, -120 );
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@ -604,7 +611,8 @@ fade_out_intro_screen_zm( hold_black_time, fade_out_time, destroyed_afterwards )
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ready_up_hud setText( "PRESS ^3[{+gostand}]^7 OR ^3[{+activate}]^7 TO READY UP" );
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num_ready = 0;
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while ( num_ready < level.pregame_minplayers )
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players = get_players();
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while ( num_ready < players.size )
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{
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num_ready = 0;
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players = get_players();
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@ -655,6 +663,7 @@ fade_out_intro_screen_zm( hold_black_time, fade_out_time, destroyed_afterwards )
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players = get_players();
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for ( i = 0; i < players.size; i++ )
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{
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players[i].ready = undefined;
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players[i].statusicon = "";
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if ( !( isdefined( level.host_ended_game ) && level.host_ended_game ) )
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@ -96,7 +96,7 @@ init()
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level.player_suicide_func = ::player_suicide;
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level thread grief_intro_msg();
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level thread round_start_wait(15, true);
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level thread round_start_wait(5, true);
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level thread remove_round_number();
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level thread unlimited_zombies();
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level thread unlimited_powerups();
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