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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 23:27:57 -05:00

MOTD: damage changes

This commit is contained in:
Jbleezy
2023-04-26 13:35:09 -07:00
parent 4f71ba0cd6
commit 0613c3b458
2 changed files with 24 additions and 4 deletions

View File

@ -261,7 +261,7 @@
* Kills on any round
### Acid Gat
* Kills on any round
* Kills on any round in 1-2 bursts
* Increased player damage from 10 to 25
* Vastly improved accuracy
* Aiming and Deadshot improve accuracy
@ -634,7 +634,7 @@
* Acid Trap: decreased player damage from 75% of max health to 50% of max health
* Acid Trap: increased time between player damage from 1 second to 1.5 seconds
* Tower Trap: kills on any round in 1 shot
* Tower Trap (upgraded): kills on any round in 1 shot
* Tower Trap (upgraded): kills on any round in 1-2 shots
* Tower Trap (upgraded): stays upgraded until the end of the round
* Players no longer respawn in the Acid Trap
* Zombies spawn in the Docks zone when in the Docks Gates zone

View File

@ -823,7 +823,7 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
}
}
if ( isSubStr( weapon, "tower_trap" ) )
if ( weapon == "tower_trap_zm" )
{
if (!is_true(self.is_brutus))
{
@ -831,6 +831,20 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
}
}
if ( weapon == "tower_trap_upgraded_zm" )
{
if (!is_true(self.is_brutus))
{
damage_scalar = damage / 200;
min_damage = int(damage_scalar * level.zombie_health) + 1;
if (damage < min_damage)
{
damage = min_damage;
}
}
}
if ( !isplayer( attacker ) && !isplayer( self ) )
{
return damage;
@ -902,7 +916,13 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
{
if(!is_true(self.is_brutus))
{
final_damage = level.zombie_health;
damage_scalar = final_damage / 3000;
min_damage = int(damage_scalar * level.zombie_health) + 1;
if(final_damage < min_damage)
{
final_damage = min_damage;
}
}
}