mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 23:27:57 -05:00
MOTD: damage changes
This commit is contained in:
@ -261,7 +261,7 @@
|
||||
* Kills on any round
|
||||
|
||||
### Acid Gat
|
||||
* Kills on any round
|
||||
* Kills on any round in 1-2 bursts
|
||||
* Increased player damage from 10 to 25
|
||||
* Vastly improved accuracy
|
||||
* Aiming and Deadshot improve accuracy
|
||||
@ -634,7 +634,7 @@
|
||||
* Acid Trap: decreased player damage from 75% of max health to 50% of max health
|
||||
* Acid Trap: increased time between player damage from 1 second to 1.5 seconds
|
||||
* Tower Trap: kills on any round in 1 shot
|
||||
* Tower Trap (upgraded): kills on any round in 1 shot
|
||||
* Tower Trap (upgraded): kills on any round in 1-2 shots
|
||||
* Tower Trap (upgraded): stays upgraded until the end of the round
|
||||
* Players no longer respawn in the Acid Trap
|
||||
* Zombies spawn in the Docks zone when in the Docks Gates zone
|
||||
|
@ -823,7 +823,7 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
|
||||
}
|
||||
}
|
||||
|
||||
if ( isSubStr( weapon, "tower_trap" ) )
|
||||
if ( weapon == "tower_trap_zm" )
|
||||
{
|
||||
if (!is_true(self.is_brutus))
|
||||
{
|
||||
@ -831,6 +831,20 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
|
||||
}
|
||||
}
|
||||
|
||||
if ( weapon == "tower_trap_upgraded_zm" )
|
||||
{
|
||||
if (!is_true(self.is_brutus))
|
||||
{
|
||||
damage_scalar = damage / 200;
|
||||
min_damage = int(damage_scalar * level.zombie_health) + 1;
|
||||
|
||||
if (damage < min_damage)
|
||||
{
|
||||
damage = min_damage;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( !isplayer( attacker ) && !isplayer( self ) )
|
||||
{
|
||||
return damage;
|
||||
@ -902,7 +916,13 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
|
||||
{
|
||||
if(!is_true(self.is_brutus))
|
||||
{
|
||||
final_damage = level.zombie_health;
|
||||
damage_scalar = final_damage / 3000;
|
||||
min_damage = int(damage_scalar * level.zombie_health) + 1;
|
||||
|
||||
if(final_damage < min_damage)
|
||||
{
|
||||
final_damage = min_damage;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user