mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Buildables: optimize progress bar update
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@ -505,6 +505,38 @@ player_build( buildable, pieces )
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return "";
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}
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player_progress_bar( start_time, build_time, building_prompt )
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{
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self.usebar = self createprimaryprogressbar();
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self.usebartext = self createprimaryprogressbartext();
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if ( isdefined( building_prompt ) )
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self.usebartext settext( building_prompt );
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else
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self.usebartext settext( &"ZOMBIE_BUILDING" );
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if ( isdefined( self ) && isdefined( start_time ) && isdefined( build_time ) )
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self player_progress_bar_update( start_time, build_time );
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self.usebartext destroyelem();
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self.usebar destroyelem();
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}
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player_progress_bar_update( start_time, build_time )
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{
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self endon( "entering_last_stand" );
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self endon( "death" );
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self endon( "disconnect" );
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self endon( "buildable_progress_end" );
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self.usebar updatebar( 0.01, 1000 / build_time );
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while ( isdefined( self ) && gettime() - start_time < build_time )
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{
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wait 0.05;
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}
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}
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model_go_away(weaponname)
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{
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self hide();
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@ -88,4 +88,19 @@ choose_open_craftable( player )
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self.b_open_craftable_checking_input = 0;
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self.opencraftablehudelem[n_playernum] destroy();
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self.opencraftablehudelem[n_playernum] = undefined;
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}
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player_progress_bar_update( start_time, craft_time )
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{
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self endon( "entering_last_stand" );
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self endon( "death" );
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self endon( "disconnect" );
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self endon( "craftable_progress_end" );
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self.usebar updatebar( 0.01, 1000 / craft_time );
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while ( isdefined( self ) && gettime() - start_time < craft_time )
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{
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wait 0.05;
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}
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}
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@ -59,6 +59,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_health_increases, scripts\zm\replaced\_zm_ai_brutus::brutus_health_increases);
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replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_cleanup_at_end_of_grief_round, scripts\zm\replaced\_zm_ai_brutus::brutus_cleanup_at_end_of_grief_round);
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replaceFunc(maps\mp\zombies\_zm_craftables::choose_open_craftable, scripts\zm\replaced\_zm_craftables::choose_open_craftable);
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replaceFunc(maps\mp\zombies\_zm_craftables::player_progress_bar_update, scripts\zm\replaced\_zm_craftables::player_progress_bar_update);
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replaceFunc(maps\mp\zombies\_zm_riotshield_prison::doriotshielddeploy, scripts\zm\replaced\_zm_riotshield_prison::doriotshielddeploy);
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replaceFunc(maps\mp\zombies\_zm_riotshield_prison::trackriotshield, scripts\zm\replaced\_zm_riotshield_prison::trackriotshield);
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replaceFunc(maps\mp\zombies\_zm_weap_riotshield_prison::init, scripts\zm\replaced\_zm_weap_riotshield_prison::init);
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@ -70,6 +70,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm_ai_mechz::mechz_set_starting_health, scripts\zm\replaced\_zm_ai_mechz::mechz_set_starting_health);
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replaceFunc(maps\mp\zombies\_zm_ai_mechz::mechz_round_tracker, scripts\zm\replaced\_zm_ai_mechz::mechz_round_tracker);
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replaceFunc(maps\mp\zombies\_zm_craftables::choose_open_craftable, scripts\zm\replaced\_zm_craftables::choose_open_craftable);
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replaceFunc(maps\mp\zombies\_zm_craftables::player_progress_bar_update, scripts\zm\replaced\_zm_craftables::player_progress_bar_update);
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replaceFunc(maps\mp\zombies\_zm_powerup_zombie_blood::zombie_blood_powerup, scripts\zm\replaced\_zm_powerup_zombie_blood::zombie_blood_powerup);
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replaceFunc(maps\mp\zombies\_zm_riotshield_tomb::doriotshielddeploy, scripts\zm\replaced\_zm_riotshield_tomb::doriotshielddeploy);
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replaceFunc(maps\mp\zombies\_zm_riotshield_tomb::trackriotshield, scripts\zm\replaced\_zm_riotshield_tomb::trackriotshield);
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