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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-07 04:18:49 -05:00

Encounter: make ready up always active

Encounter: decrease match start time to 5 seconds
This commit is contained in:
Jbleezy
2023-04-26 14:27:09 -07:00
parent 0613c3b458
commit 06fa6e6d5a
2 changed files with 12 additions and 3 deletions

View File

@ -576,6 +576,7 @@ fade_out_intro_screen_zm( hold_black_time, fade_out_time, destroyed_afterwards )
players = get_players();
for ( i = 0; i < players.size; i++ )
{
players[i].waiting = 1;
players[i] freezecontrols( 1 );
}
@ -594,7 +595,13 @@ fade_out_intro_screen_zm( hold_black_time, fade_out_time, destroyed_afterwards )
num_players = get_number_of_valid_players();
}
if ( is_gametype_active( "zgrief" ) && is_true( level.allow_teamchange ) )
players = get_players();
for ( i = 0; i < players.size; i++ )
{
players[i].waiting = undefined;
}
if ( is_gametype_active( "zgrief" ) )
{
ready_up_hud = createServerFontString( "objective", 1.5 );
ready_up_hud setPoint( "CENTER", "CENTER", 0, -120 );
@ -604,7 +611,8 @@ fade_out_intro_screen_zm( hold_black_time, fade_out_time, destroyed_afterwards )
ready_up_hud setText( "PRESS ^3[{+gostand}]^7 OR ^3[{+activate}]^7 TO READY UP" );
num_ready = 0;
while ( num_ready < level.pregame_minplayers )
players = get_players();
while ( num_ready < players.size )
{
num_ready = 0;
players = get_players();
@ -655,6 +663,7 @@ fade_out_intro_screen_zm( hold_black_time, fade_out_time, destroyed_afterwards )
players = get_players();
for ( i = 0; i < players.size; i++ )
{
players[i].ready = undefined;
players[i].statusicon = "";
if ( !( isdefined( level.host_ended_game ) && level.host_ended_game ) )

View File

@ -96,7 +96,7 @@ init()
level.player_suicide_func = ::player_suicide;
level thread grief_intro_msg();
level thread round_start_wait(15, true);
level thread round_start_wait(5, true);
level thread remove_round_number();
level thread unlimited_zombies();
level thread unlimited_powerups();