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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Disable sniper scope sway

This commit is contained in:
Jbleezy
2022-01-27 14:10:43 -08:00
parent d62c4d7967
commit 07a29e7a42
2 changed files with 4 additions and 34 deletions

View File

@ -140,8 +140,6 @@ onplayerspawned()
self thread buildable_piece_remove_on_last_stand();
//self thread disable_sniper_scope_sway(); // Buried does not load the clientfield
self thread war_machine_explode_on_impact();
self thread jetgun_heatval_changes();
@ -265,6 +263,7 @@ set_dvars()
setDvar( "dtp_exhaustion_window", 100 );
setDvar( "player_meleeRange", 64 );
setDvar( "player_breath_gasp_lerp", 0 );
setDvar( "g_friendlyfireDist", 0 );
@ -278,6 +277,8 @@ set_client_dvars()
{
self setClientDvar( "aim_automelee_enabled", 0 );
self setClientDvar( "cg_drawBreathHint", 0 );
self setClientDvar( "cg_friendlyNameFadeIn", 0 );
self setClientDvar( "cg_friendlyNameFadeOut", 250 );
self setClientDvar( "cg_enemyNameFadeIn", 0 );
@ -3690,38 +3691,6 @@ give_additional_perks()
}
}
disable_sniper_scope_sway()
{
self endon( "disconnect" );
self.sway_disabled = 0;
while (1)
{
if (!self hasPerk("specialty_deadshot"))
{
if (isads(self))
{
if (!self.sway_disabled)
{
self.sway_disabled = 1;
self setclientfieldtoplayer( "deadshot_perk", 1 );
}
}
else
{
if (self.sway_disabled)
{
self.sway_disabled = 0;
self setclientfieldtoplayer( "deadshot_perk", 0 );
}
}
}
wait 0.05;
}
}
weapon_locker_give_ammo_after_rounds()
{
self endon("disconnect");