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https://github.com/JezuzLizard/BO2-Reimagined.git
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More Jet Gun changes
Kills enemies that are in the ground, traversing, or behind barriers Awards points for kills Add back no longer kills when not firing correctly Add back overheating resets the heat value to 0
This commit is contained in:
@ -157,9 +157,12 @@
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### Jet Gun
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* Kills multiple enemies significantly faster
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* Kills enemies that are in the ground, traversing, or behind barriers
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* Awards points for kills
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* Cools down twice as fast
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* Cools down while not holding weapon
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* Overheats while attempting to fire while meleeing
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* Heats up when firing while meleeing
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* No longer kills when not firing
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* No longer automatically switched to weapon when picked up
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* No longer disassembles when overheated
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* Weapon is taken when overheated
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@ -145,7 +145,6 @@ onplayerspawned()
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self thread war_machine_explode_on_impact();
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self thread jetgun_heatval_changes();
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self thread jetgun_overheated_fix();
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self thread additionalprimaryweapon_save_weapons();
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self thread additionalprimaryweapon_restore_weapons();
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@ -208,7 +207,6 @@ post_all_players_spawned()
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level.limited_weapons["ray_gun_zm"] = undefined;
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level.limited_weapons["raygun_mark2_zm"] = 1;
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level.zombie_vars["emp_stun_range"] = 420;
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//level.zombies_vars["jetgun_grind_range"] = 256; // TODO: get this to work
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level.zombie_vars["slipgun_reslip_rate"] = 0;
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level.zombie_ai_limit_screecher = 1;
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level.explode_overheated_jetgun = 0;
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@ -3637,30 +3635,6 @@ jetgun_heatval_changes()
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}
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}
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jetgun_overheated_fix()
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{
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self endon( "disconnect" );
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if ( !maps/mp/zombies/_zm_weapons::is_weapon_included( "jetgun_zm" ) )
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{
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return;
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}
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while ( 1 )
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{
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self waittill( "jetgun_overheated" );
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weapon_org = self gettagorigin( "tag_weapon" );
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self dodamage( 50, weapon_org );
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self playsound( "wpn_jetgun_explo" );
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wait 0.05;
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self.jetgun_heatval = 100;
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self.jetgun_overheating = 0;
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}
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}
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jetgun_remove_forced_weapon_switch()
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{
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foreach (buildable in level.zombie_include_buildables)
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@ -3,6 +3,90 @@
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#include maps\mp\zombies\_zm_utility;
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#include maps/mp/zombies/_zm_weap_jetgun;
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is_jetgun_firing()
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{
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if(!self attackButtonPressed())
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{
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return 0;
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}
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return abs( self get_jetgun_engine_direction() ) > 0.2;
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}
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jetgun_check_enemies_in_range( zombie, view_pos, drag_range_squared, gib_range_squared, grind_range_squared, cylinder_radius_squared, forward_view_angles, end_pos, invert )
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{
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if ( !isDefined( zombie ) )
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{
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return;
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}
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if ( zombie enemy_killed_by_jetgun() )
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{
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return;
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}
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if ( isDefined( zombie.is_avogadro ) && zombie.is_avogadro )
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{
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return;
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}
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if ( isDefined( zombie.isdog ) && zombie.isdog )
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{
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return;
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}
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if ( isDefined( zombie.isscreecher ) && zombie.isscreecher )
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{
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return;
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}
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if ( isDefined( self.animname ) && self.animname == "quad_zombie" )
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{
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return;
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}
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test_origin = zombie getcentroid();
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test_range_squared = distancesquared( view_pos, test_origin );
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if ( test_range_squared > drag_range_squared )
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{
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zombie jetgun_debug_print( "range", ( 1, 0, 1 ) );
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return;
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}
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normal = vectornormalize( test_origin - view_pos );
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dot = vectordot( forward_view_angles, normal );
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if ( abs( dot ) < 0.7 )
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{
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zombie jetgun_debug_print( "dot", ( 1, 0, 1 ) );
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return;
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}
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radial_origin = pointonsegmentnearesttopoint( view_pos, end_pos, test_origin );
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if ( distancesquared( test_origin, radial_origin ) > cylinder_radius_squared )
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{
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zombie jetgun_debug_print( "cylinder", ( 1, 0, 1 ) );
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return;
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}
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if ( zombie damageconetrace( view_pos, self ) == 0 )
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{
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zombie jetgun_debug_print( "cone", ( 1, 0, 1 ) );
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return;
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}
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if ( test_range_squared < grind_range_squared )
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{
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level.jetgun_fling_enemies[ level.jetgun_fling_enemies.size ] = zombie;
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level.jetgun_grind_enemies[ level.jetgun_grind_enemies.size ] = dot < 0;
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}
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else
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{
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if ( !isDefined( zombie.ai_state ) || zombie.ai_state != "find_flesh" && zombie.ai_state != "zombieMoveOnBus" )
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{
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return;
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}
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if ( isDefined( zombie.in_the_ground ) && zombie.in_the_ground )
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{
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return;
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}
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if ( test_range_squared < drag_range_squared && dot > 0 )
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{
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level.jetgun_drag_enemies[ level.jetgun_drag_enemies.size ] = zombie;
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}
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}
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}
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jetgun_grind_zombie( player )
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{
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player endon( "death" );
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@ -21,10 +105,52 @@ jetgun_grind_zombie( player )
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}
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self.nodeathragdoll = 1;
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self.handle_death_notetracks = ::jetgun_handle_death_notetracks;
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player maps/mp/zombies/_zm_score::add_to_player_score(50 * maps/mp/zombies/_zm_score::get_points_multiplier(player));
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self dodamage( self.health + 666, player.origin, player );
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}
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}
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handle_overheated_jetgun()
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{
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self endon( "disconnect" );
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while ( 1 )
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{
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self waittill( "jetgun_overheated" );
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if ( self getcurrentweapon() == "jetgun_zm" )
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{
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weapon_org = self gettagorigin( "tag_weapon" );
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if ( isDefined( level.explode_overheated_jetgun ) && level.explode_overheated_jetgun )
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{
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self thread maps/mp/zombies/_zm_equipment::equipment_release( "jetgun_zm" );
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pcount = get_players().size;
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pickup_time = 360 / pcount;
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maps/mp/zombies/_zm_buildables::player_explode_buildable( "jetgun_zm", weapon_org, 250, 1, pickup_time );
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}
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else if ( isDefined( level.unbuild_overheated_jetgun ) && level.unbuild_overheated_jetgun )
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{
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self thread maps/mp/zombies/_zm_equipment::equipment_release( "jetgun_zm" );
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maps/mp/zombies/_zm_buildables::unbuild_buildable( "jetgun_zm", 1 );
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self dodamage( 50, weapon_org );
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}
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else if ( isDefined( level.take_overheated_jetgun ) && level.take_overheated_jetgun )
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{
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self thread maps/mp/zombies/_zm_equipment::equipment_release( "jetgun_zm" );
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self dodamage( 50, weapon_org );
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}
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else
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{
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continue;
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}
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self.jetgun_overheating = undefined;
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self.jetgun_heatval = undefined;
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self playsound( "wpn_jetgun_explo" );
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}
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}
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}
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jetgun_network_choke()
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{
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// no choke
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@ -16,7 +16,10 @@ main()
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replaceFunc(maps/mp/zm_transit::lava_damage_depot, scripts/zm/replaced/zm_transit::lava_damage_depot);
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replaceFunc(maps/mp/zm_transit_gamemodes::init, scripts/zm/replaced/zm_transit_gamemodes::init);
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replaceFunc(maps/mp/zm_transit_utility::solo_tombstone_removal, scripts/zm/replaced/zm_transit_utility::solo_tombstone_removal);
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replaceFunc(maps/mp/zombies/_zm_weap_jetgun::is_jetgun_firing, scripts/zm/replaced/_zm_weap_jetgun::is_jetgun_firing);
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replaceFunc(maps/mp/zombies/_zm_weap_jetgun::jetgun_check_enemies_in_range, scripts/zm/replaced/_zm_weap_jetgun::jetgun_check_enemies_in_range);
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replaceFunc(maps/mp/zombies/_zm_weap_jetgun::jetgun_grind_zombie, scripts/zm/replaced/_zm_weap_jetgun::jetgun_grind_zombie);
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replaceFunc(maps/mp/zombies/_zm_weap_jetgun::handle_overheated_jetgun, scripts/zm/replaced/_zm_weap_jetgun::handle_overheated_jetgun);
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replaceFunc(maps/mp/zombies/_zm_weap_jetgun::jetgun_network_choke, scripts/zm/replaced/_zm_weap_jetgun::jetgun_network_choke);
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replaceFunc(maps/mp/zombies/_zm_weap_emp_bomb::emp_detonate, scripts/zm/replaced/_zm_weap_emp_bomb::emp_detonate);
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replaceFunc(maps/mp/zombies/_zm_equip_electrictrap::startelectrictrapdeploy, scripts/zm/replaced/_zm_equip_electrictrap::startelectrictrapdeploy);
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