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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00
Jbleezy d62c4d7967 More Jet Gun changes
Kills enemies that are in the ground, traversing, or behind barriers
Awards points for kills
Add back no longer kills when not firing correctly
Add back overheating resets the heat value to 0
2022-01-27 11:17:53 -08:00
2022-01-24 07:22:26 -08:00
2022-01-27 11:17:53 -08:00
2021-12-05 03:28:57 -08:00
2020-02-13 16:52:11 -08:00
2022-01-27 11:17:53 -08:00

Call of Duty: Black Ops 2 Zombies - Reimagined

Created by: Jbleezy

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Change Notes

General

  • Increased level of detail at longer distances
  • In-game menu no longer disabled instantly when the game ends

HUD

  • Enemy counter displayed on top left of screen
  • Timer displayed on top right of screen
  • Health bar displayed on bottom left of screen
  • Current zone displayed on bottom left of screen
  • Increased waypoint offset from top of screen
  • Changed player waypoint location to be center of player instead of top of player
  • Increased distance between revive waypoint arrow and icon
  • Bleedout bar displayed when downed
  • Revive bar displayed for downed player
  • Changed revive bar color to blue
  • Player needs to be revived text updates to new player instantly

Players

  • Unlimited sprint
  • Increased health from 100 to 150
  • Self revives in solo are active whenever the player has at least 1 perk
  • 100% backwards move speed
  • Decreased sprint time needed to be able to dive from 0.25 seconds to 0.1 seconds
  • Can dive again right away after just diving
  • Increased melee range by 16% (same as Black Ops 1)
  • Disabled melee lunging
  • Decreased normal health regeneration delay from 2.4 seconds to 2 seconds
  • Decreased low health regeneration delay from 5 seconds to 4 seconds
  • Normal health regeneration rate is no longer instant
  • Changed health regeneration rate to 100 health per second (normally fully restored health in 0.5 seconds)
  • Fall damage no longer increases when max health is increased
  • Added blood fx when at or below 20% health
  • Removed blur when getting damaged
  • Removed shellshock when getting damaged from grenades
  • No longer killed when landing on top of another player
  • Ignored by enemies for 1 second after being revived
  • Weapon is no longer switched after reviving if player switched weapons during revive
  • Can shoot while looking at other players
  • Increased mantle speed
  • Increased ladder climb speed
  • Start with semtex on maps that have semtex
  • Entering and exiting last stand no longer refills last stand weapon clip automatically
  • Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
  • Removed enemy player name fade in time

Zombies

  • Health capped at 100,000
  • Attracted towards points of interest immediately
  • Removed walkers in high rounds
  • Removed headless zombies
  • Neck counts as headshot

Denizens

  • Decreased maximum amount that can be spawned at once from 2 to 1
  • Decreased minimum number of melees to kill from 5 to 3
  • Decreased minimum number of melees to kill with Bowie Knife from 3 to 2
  • Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1
  • No longer automatically runs away when player is first attacked in solo
  • Removed hint when player is first attacked in solo

Brutus

  • No longer receives additional damage from Ray Gun Mark 2

Weapons

  • Switch to melee weapon by pressing the new melee weapon button (same button as the Time Bomb and Maxis Drone)
  • Changed grenade damage scalar to 25 multiplied by round number (normally random number between 100 and 200 added by round number)
  • Capped grenade damage scalar at 1500
  • Changed projectile weapon damage scalar to 50 multiplied by round number (normally random number between 0 and 100 multiplied by round number)
  • Capped projectile weapon damage scalar at 3000
  • Changed placeable mine damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number)
  • Capped placeable mine damage scalar at 9000

AN-94

  • Increased weapon cost from 1200 to 1500

B23R

  • Changed weapon cost to 900 on all maps

Ballistic Knife

  • Projectiles are no longer picked up by other players
  • Projectiles can be picked up while the weapon is not reloaded
  • Projectiles can be picked up while the player is not on the ground

Executioner

  • Increased penetration

HAMR

  • Decreased recoil

M1216

  • Increased penetration

M1911

  • Upgraded: given as last stand pistol above all others except Ray Gun Mark 2

M1927

  • Decreased ammo cost from 800 to 750

M8A1

  • Decreased recoil

MTAR

  • Decreased recoil

Remington 870

  • Changed weapon cost to 1200 on all maps
  • Increased penetration

RPD

  • Decreased recoil

S12

  • Increased penetration

SMR

  • Increased damage by 100%
  • Removed ADS spread

Type 25

  • Decreased recoil

War Machine

  • Unupgraded: grenades explode on impact

EMP Grenade

  • No longer disables HUD
  • Disables player's perks for 30 seconds
  • Added fx to EMP'd players
  • Decreased zombie EMP radius by 30% (same radius as perk EMP)
  • Sprinting no longer wakes up EMP'd zombies

Claymore

  • Can be repurchased
  • Increased max amount that can be placed from 12 to 20

Ray Gun

  • Unupgraded: increased impact damage from 1000 to 1500 (same as max splash damage)
  • Upgraded: increased impact damage from 1000 to 2000 (same as max splash damage)
  • No longer limited to 4 players

Ray Gun Mark 2

  • Limited to 1 player on all maps

Jet Gun

  • Kills multiple enemies significantly faster
  • Kills enemies that are in the ground, traversing, or behind barriers
  • Awards points for kills
  • Cools down twice as fast
  • Cools down while not holding weapon
  • Heats up when firing while meleeing
  • No longer kills when not firing
  • No longer automatically switched to weapon when picked up
  • No longer disassembles when overheated
  • Weapon is taken when overheated

Sliquifier

  • Kills on any round (normally stops killing after round 100)
  • Removed additional goo created by chain kills

Blundergat

  • Kills on any round

Acid Gat

  • Kills on any round

Wallbuys

  • Increased trigger radius
  • Decreased upgraded ammo cost from 4500 to 2500
  • Lethal grenade hint string no longer displays "ammo" after purchasing

Mystery Box

  • Decreased weapon pickup time from 12 seconds to 9 seconds
  • Moves to new location instantly

Perks

  • Removed perk limit
  • No longer deactivated if the perk machine is powered off
  • Added high qualty perk icons to all maps

Juggernog

  • Increases current health by 100 upon purchase (normally sets current health to max)

Quick Revive

  • No longer automatically powered on in solo
  • Increased cost in solo from 500 to 1500
  • Decreases health regeneration delay by 25%

Speed Cola

  • Aim twice as fast
  • Switch weapons twice as fast
  • Throw grenades twice as fast

Double Tap

  • Removed shooting 2 bullets for every shot
  • Increases bullet damage by 50%

Stamin-Up

  • Move faster (normally only sprint faster)

Deadshot Daiquiri

  • Increases bullet headshot damage by 100%
  • Move faster while aiming
  • Decreases sprint recovery time

Mule Kick

  • Added additional weapon indicator
  • Additional weapon is given back when perk is reacquired
  • Stowed weapons refill ammo from stock over time

Tombstone Soda

  • Added in solo
  • Added powerup waypoint
  • Powerup no longer removed when revived
  • Powerup removed when downed
  • Unlimited time to pick up powerup
  • Changed powerup fx color to blue
  • Powerup gets destroyed by EMP Grenades
  • Restores all weapons properly
  • Disabled suicide option when player is down
  • Flipped perk icon

Who's Who

  • Gain all other perks the player had before going down when entering Who's Who mode
  • Revive twice as fast when in Who's Who mode
  • No longer gives the player claymores when entering Who's Who mode if the player purchased claymores

Electric Cherry

  • Removed cooldown after being used multiple times in a row

Vulture-Aid

  • Stink areas no longer activate while the player is moving

Pack-a-Punch

  • Decreased weapon pickup time from 15 seconds to 12 seconds

Powerups

Insta Kill

  • Grabbing while already active adds 30 seconds to timer instead of resetting timer to 30 seconds

Double Points

  • Grabbing while already active adds 30 seconds to timer instead of resetting timer to 30 seconds

Nuke

  • Kills all zombies instantly

Carpenter

  • Removed

Meat

  • Able to drop when players are down
  • Changed powerup fx color to blue
  • Decreased time on ground from 16 seconds to 10 seconds
  • Message shows when the meat is on a player
  • Meleeing while the meat is moving no longer grabs the meat
  • Meleeing while the meat is moving throws the meat
  • Meleeing while the meat is moving activates more consistently

Persistent Upgrades

  • Removed

Buildables

  • Added purchase cost
  • Parts automatically picked up
  • Zombies no longer attack (except Zombie Shield)
  • Destroyed by taking 1500 damage
  • No longer destroyed by 2 grenades

Electric Trap

  • No longer needs to be powered by a Turbine
  • Gets destroyed after being deployed for 30 seconds
  • Kills on any round (normally stops killing after round 50)
  • Can kill unlimited zombies at once
  • No longer kills players without Juggernog instantly
  • Decreased player damage from 75 to 25
  • Decreased player shellshock time from 2.5 seconds to 1.25 seconds
  • Decreased startup time from 2 seconds to 0.5 seconds

Turret

  • No longer needs to be powered by a Turbine
  • Gets destroyed after being deployed for 30 seconds
  • Kills on any round in 1-4 shots (normally does 1200 damage max)
  • No longer damages players
  • Fire type changed from burst fire to continuous fire
  • Fixed a bug where the Turret sounds would continue playing after being picked up

Subsurface Resonator

  • No longer needs to be powered by a Turbine
  • No longer gets destroyed from kills
  • Gets destroyed after being deployed for 30 seconds
  • Fires every 2 seconds (normally has a longer delay depending on the amount of kills from the previous fire)

Maxis Drone

  • Switches back to correct weapon after deploying

Bank

  • Deposited points resets each game
  • Gain 10% interest on deposited points at the end of each round
  • No longer costs 100 points to withdraw
  • Players can deposit and withdraw less than 1000 points
  • Account balance is shown when depositing, withdrawing, and going near the triggers
  • Disabled trading points

Weapon Locker

  • Stored weapon resets each game
  • Stored weapon gains max ammo at the end of each round

Maps

Tranzit

  • Any door that requires a Turbine to open is automatically open whenever the power is on
  • Lava in starting area activates after the power is on
  • Lava destroys grenades instantly
  • Decreased brightness at Power Station
  • Power switch automatically crafted
  • Pack-a-Punch automatically crafted
  • Navcard table automatically crafted
  • Grief: added Ballistic Knife, Ray Gun, and Ray Gun Mark 2 to the Mystery Box
  • Fixed a zombie riser spawn point at Outside Power Station being too high above ground
  • Fixed a zombie pathing exploit at Town in Bookstore

Bus Depot

  • Lava in starting area activates immediately
  • Power doors open when door is opened
  • Lava pit is accessible

Diner

  • Added Survival and Grief gamemodes
  • Wallbuys: M14, Olympia, MP5, Galvaknuckles
  • Perks: Juggernog, Quick Revive, Speed Cola, Double Tap

Farm

  • Zombies spawn in the Farm zone when in the Barn zone
  • Added Claymore wallbuy
  • Survival: removed Galvaknuckles wallbuy
  • Grief: removed player spawns near gate

Power Station

  • Added Survival and Grief gamemodes
  • Wallbuys: M14, Olympia, AK74u, MP5, Bowie Knife
  • Perks: Juggernog, Quick Revive, Speed Cola, Double Tap, Tombstone Soda
  • Pack-a-Punch

Town

  • Moved Quick Revive to Stamin-Up's location on Town
  • Moved Stamin-Up to its location on Tranzit
  • Moved Tombstone Soda to the laundry room front door
  • Grief: added Tombstone Soda

Die Rise

  • Zombies no longer spawn in the Upper Blue Highrise zone when in the Trample Steam zone
  • Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
  • Navcard table automatically crafted

Mob of the Dead

  • 1 afterlife max in solo
  • Acid Trap kills on any round (normally stops killing after round 158 on PC)
  • Tower Trap kills on any round in 1 shot
  • Upgraded Tower Trap kills on any round in 1-2 shots
  • Upgraded Tower Trap stays upgraded until the end of the round
  • Plane parts are shared in coop
  • Plane parts must be all acquired to craft
  • Plane fuel automatically picked up
  • Players no longer respawn in the Acid Trap

Cell Block

  • Added Smoke Grenades to the Mystery Box

Buried

  • Power automatically on
  • Removed Turbine
  • Removed Sloth barricades
  • Sloth can no longer be unlocked
  • Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
  • Fountain portal automatically active
  • Navcard table automatically crafted
  • Players can no longer get into the corner next to Juggernog
  • Fixed hint strings on buildables when purchased

Borough

  • Tunnels disabled
  • Players spawn at Stables
  • Mystery Box initially spawns at a random location
  • Added B23R, M16, Claymore, and Bowie Knife wallbuys at their locations on Buried
  • Added PDW wallbuy at Morgue
  • Added SVU wallbuy at Church
  • Moved Quick Revive to Speed Cola's location on Borough
  • Moved Speed Cola to its location on Buried
  • Moved Stamin-Up to Vulture Aid's location on Buried

Origins

  • Door prices in solo cost the same as in coop
  • Shovels automatically picked up
  • Gramophone and records automatically picked up
  • Der Wunderfizz: increased cost from 1500 to 2500
  • Der Wunderfizz: all perks have an equal chance of being obtained
  • Rituals of the Ancients: spend points challenge reward changed from Double Tap perk to a random perk that the player does not have (perk does not change if reward is reopened)
  • Soul boxes: decreased kill requirement from 30 to 20
  • Perk bottle dig spots: give random perk
  • Perk bottle dig spots: visible and diggable without Zombie Blood
  • Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4

Gamemodes

Grief

  • Teams win rounds by getting all enemy players down
  • First team to win 3 rounds wins the game
  • Tie round if both teams die within 5 seconds of eachother
  • Sudden death after 5 minute round (all players lose 100 health)
  • Unlimited zombies
  • 2500 health zombies
  • 0.5 second zombie spawn rate
  • Only sprinting zombies
  • Zombies start spawning 10 seconds after the round starts
  • Players start each round with at least 10000 points
  • 2 lethal grenades and mines awarded each round
  • Unlimited barrier rebuild points
  • Decreased stun time of unupgraded weapons from 0.75 seconds to 0.5 seconds
  • Decreased stun time of upgraded weapons rom 0.75 seconds to 0.625 seconds
  • Meleeing enemy players pushes 16.67% farther for every 500 damage that melee weapon deals
  • Meleeing enemy players that are crouched pushes 33.33% of the amount when standing
  • Meleeing enemy players that are prone pushes 16.67% of the amount when standing
  • Meleeing enemy players that are already stunned will push them
  • Ballistic knife projectile pushes enemy players
  • Claymores are no longer triggered by enemy players
  • Stun fx is linked to the player
  • Stun fx shows in the correct position for projectiles
  • Stunning enemy players steals 100 points from them
  • Downing enemy players awards 500 points
  • Bleeding out enemy players awards 1000 points to all teammates
  • Landing on top of an enemy player downs only the bottom player
  • Landing on top of an enemy player can be done at any stance
  • Increased max radius for landing on top of an enemy player by 16.67%
  • Decreased max height for landing on top of an enemy player that is crouched by 13%
  • Decreased max height for landing on top of an enemy player that is prone by 47%
  • Max Ammo: unloads clip of all enemy players' weapons
  • Double Points: enemy players gain half points for 30 seconds
  • Insta Kill: enemy players deal half damage for 30 seconds
  • Nuke: deals 80 damage to all alive enemy players and makes all downed enemy players bleed out
  • Added kill feed (includes downs, revives, and bleed outs)
  • Added player kills on scoreboard
  • Added player downed and bled out icons on scoreboard
  • Added intro text
  • Announcer audio always plays
  • Last player alive audio only plays for the player who is alive instead of every player on the team
  • Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
  • Enemies remaining text is removed when new text is displayed
  • Added text when rounds are won/lost
  • Added new audio when enemy players bleed out
  • Round reset properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment
  • Spawn points are assigned to a team
  • Teams switch spawn points each round
  • Players respawn at initial spawn points
  • Decreased connection timeout from 90 seconds to 45 seconds
  • Random map rotation
  • 25000 health Brutus
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