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https://github.com/JezuzLizard/BO2-Reimagined.git
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Avogadro: respawns same round if too far away
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@ -89,6 +89,7 @@
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### Avogadro
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* Drops a random powerup when killed
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* Decreased minimum distance away from players to be able to attack
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* Respawns on the same round if exited due to being too far away from players (normally respawns on the next round)
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### Denizens
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* Changed max amount that can be spawned at once from 2 total to 1 per player in the fog
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@ -110,7 +110,7 @@ avogadro_exit( from )
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self linkto( self.anchor );
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if ( isdefined( from ) && from == "exit_idle" )
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self.return_round = level.round_number + 1;
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self.return_round = level.round_number;
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else
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self.return_round = level.round_number + randomintrange( 2, 5 );
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@ -128,4 +128,68 @@ avogadro_exit( from )
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}
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powerup_origin delete();
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}
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cloud_update_fx()
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{
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self endon( "cloud_fx_end" );
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level endon( "end_game" );
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region = [];
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region[0] = "bus";
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region[1] = "diner";
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region[2] = "farm";
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region[3] = "cornfield";
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region[4] = "power";
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region[5] = "town";
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if ( !isdefined( self.sndent ) )
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{
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self.sndent = spawn( "script_origin", ( 0, 0, 0 ) );
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self.sndent playloopsound( "zmb_avogadro_thunder_overhead" );
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}
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cloud_time = gettime();
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for ( vo_counter = 0; 1; vo_counter++ )
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{
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if ( gettime() >= cloud_time )
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{
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if ( isdefined( self.current_region ) )
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{
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exploder_num = level.transit_region[self.current_region].exploder;
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stop_exploder( exploder_num );
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}
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rand_region = array_randomize( region );
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region_str = rand_region[0];
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if ( !isdefined( self.current_region ) )
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region_str = region[4];
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self.current_region = region_str;
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exploder_num = level.transit_region[region_str].exploder;
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exploder( exploder_num );
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self.sndent moveto( level.transit_region[region_str].sndorigin, 3 );
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cloud_time = gettime() + 30000;
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}
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if ( vo_counter > 50 )
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{
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player = self get_player_in_region();
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if ( isdefined( player ) )
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{
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if ( isdefined( self._in_cloud ) && self._in_cloud )
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player thread do_player_general_vox( "general", "avogadro_above", 90, 10 );
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else
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player thread do_player_general_vox( "general", "avogadro_arrive", 60, 40 );
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}
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else
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level thread avogadro_storm_vox();
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vo_counter = 0;
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}
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wait 0.1;
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}
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}
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