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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Grief: landing on enemy player requires prone

This commit is contained in:
Jbleezy
2021-12-11 16:37:14 -08:00
parent 13cd0b408c
commit 0c34cd1c5e
3 changed files with 4 additions and 8 deletions

View File

@ -246,7 +246,9 @@
* Stunning enemy players steals 10 points from them
* Downing enemy players awards 5% of their current points
* Bleeding out enemy players awards 10% of your current points to all teammates
* Landing on top of an enemy player downs them
* Landing on top of an enemy player that is prone downs them
* Increased max radius for landing on top of an enemy player by 33%
* Decreased max height for landing on top of an enemy player by 40%
* Added kill feed (includes downs, revives, and bleedouts)
* Added player kills on scoreboard
* Added player downed and bled out icons on scoreboard

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@ -1693,12 +1693,6 @@ track_players_intersection_tracker()
// BO2 has built in push mechanic
}
random_push()
{
vector = VectorNormalize((RandomIntRange(-100, 101), RandomIntRange(-100, 101), 0)) * (100, 100, 100);
self SetVelocity(vector);
}
nuke_powerup( drop_item, player_team )
{
location = drop_item.origin;

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@ -295,7 +295,7 @@ headstomp_watcher()
players = get_players();
foreach(player in players)
{
if(player != self && player.team != self.team && is_player_valid(player) && self.origin[2] > player.origin[2])
if(player != self && player.team != self.team && is_player_valid(player) && player isOnGround() && player getStance() == "prone" && self.origin[2] > player.origin[2])
{
max_horz_dist = 24;
max_vert_dist = 68;