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Grief: landing on enemy player requires prone

This commit is contained in:
Jbleezy
2021-12-11 16:37:14 -08:00
parent 13cd0b408c
commit 0c34cd1c5e
3 changed files with 4 additions and 8 deletions

View File

@ -1693,12 +1693,6 @@ track_players_intersection_tracker()
// BO2 has built in push mechanic
}
random_push()
{
vector = VectorNormalize((RandomIntRange(-100, 101), RandomIntRange(-100, 101), 0)) * (100, 100, 100);
self SetVelocity(vector);
}
nuke_powerup( drop_item, player_team )
{
location = drop_item.origin;

View File

@ -295,7 +295,7 @@ headstomp_watcher()
players = get_players();
foreach(player in players)
{
if(player != self && player.team != self.team && is_player_valid(player) && self.origin[2] > player.origin[2])
if(player != self && player.team != self.team && is_player_valid(player) && player isOnGround() && player getStance() == "prone" && self.origin[2] > player.origin[2])
{
max_horz_dist = 24;
max_vert_dist = 68;