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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Grief: landing on enemy player requires prone
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@ -246,7 +246,9 @@
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* Stunning enemy players steals 10 points from them
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* Stunning enemy players steals 10 points from them
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* Downing enemy players awards 5% of their current points
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* Downing enemy players awards 5% of their current points
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* Bleeding out enemy players awards 10% of your current points to all teammates
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* Bleeding out enemy players awards 10% of your current points to all teammates
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* Landing on top of an enemy player downs them
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* Landing on top of an enemy player that is prone downs them
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* Increased max radius for landing on top of an enemy player by 33%
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* Decreased max height for landing on top of an enemy player by 40%
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* Added kill feed (includes downs, revives, and bleedouts)
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* Added kill feed (includes downs, revives, and bleedouts)
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* Added player kills on scoreboard
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* Added player kills on scoreboard
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* Added player downed and bled out icons on scoreboard
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* Added player downed and bled out icons on scoreboard
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@ -1693,12 +1693,6 @@ track_players_intersection_tracker()
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// BO2 has built in push mechanic
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// BO2 has built in push mechanic
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}
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}
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random_push()
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{
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vector = VectorNormalize((RandomIntRange(-100, 101), RandomIntRange(-100, 101), 0)) * (100, 100, 100);
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self SetVelocity(vector);
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}
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nuke_powerup( drop_item, player_team )
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nuke_powerup( drop_item, player_team )
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{
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{
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location = drop_item.origin;
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location = drop_item.origin;
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@ -295,7 +295,7 @@ headstomp_watcher()
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players = get_players();
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players = get_players();
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foreach(player in players)
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foreach(player in players)
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{
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{
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if(player != self && player.team != self.team && is_player_valid(player) && self.origin[2] > player.origin[2])
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if(player != self && player.team != self.team && is_player_valid(player) && player isOnGround() && player getStance() == "prone" && self.origin[2] > player.origin[2])
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{
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{
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max_horz_dist = 24;
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max_horz_dist = 24;
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max_vert_dist = 68;
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max_vert_dist = 68;
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