mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 15:48:05 -05:00
Enemy counter and timer are no longer client HUD elements
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@ -33,6 +33,9 @@ init()
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level thread onplayerconnect();
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level thread post_all_players_spawned();
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level thread enemy_counter_hud();
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level thread timer_hud();
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}
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onplayerconnect()
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@ -67,8 +70,6 @@ onplayerspawned()
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self tomb_give_shovel();
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self thread enemy_counter_hud();
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self thread timer_hud();
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self thread health_bar_hud();
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self thread zone_hud();
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@ -310,14 +311,12 @@ health_bar_hud()
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enemy_counter_hud()
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{
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self endon("disconnect");
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if ( getDvar( "g_gametype" ) == "zgrief" )
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{
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return;
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}
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enemy_counter_hud = newClientHudElem(self);
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enemy_counter_hud = newHudElem();
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enemy_counter_hud.alignx = "left";
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enemy_counter_hud.aligny = "top";
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enemy_counter_hud.horzalign = "user_left";
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@ -359,12 +358,10 @@ enemy_counter_hud()
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timer_hud()
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{
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level endon("end_game");
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self endon("disconnect");
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self thread round_timer_hud();
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level thread round_timer_hud();
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timer_hud = newClientHudElem(self);
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timer_hud = newHudElem();
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timer_hud.alignx = "right";
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timer_hud.aligny = "top";
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timer_hud.horzalign = "user_right";
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@ -377,7 +374,7 @@ timer_hud()
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timer_hud.hidewheninmenu = 1;
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timer_hud.label = &"Total: ";
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self thread set_time_frozen_on_end_game(timer_hud);
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level thread set_time_frozen_on_end_game(timer_hud);
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flag_wait( "initial_blackscreen_passed" );
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@ -394,10 +391,7 @@ timer_hud()
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round_timer_hud()
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{
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level endon("end_game");
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self endon("disconnect");
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round_timer_hud = newClientHudElem(self);
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round_timer_hud = newHudElem();
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round_timer_hud.alignx = "right";
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round_timer_hud.aligny = "top";
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round_timer_hud.horzalign = "user_right";
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@ -410,7 +404,7 @@ round_timer_hud()
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round_timer_hud.hidewheninmenu = 1;
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round_timer_hud.label = &"Round: ";
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self thread set_time_frozen_on_end_game(round_timer_hud);
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level thread set_time_frozen_on_end_game(round_timer_hud);
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flag_wait( "initial_blackscreen_passed" );
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@ -445,8 +439,6 @@ round_timer_hud()
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set_time_frozen_on_end_game(hud)
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{
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self endon("disconnect");
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level waittill("end_game");
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if(!isDefined(hud.end_time))
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