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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-11 15:48:05 -05:00

Enemy counter and timer are no longer client HUD elements

This commit is contained in:
Jbleezy
2021-12-20 18:17:04 -08:00
parent d41db0fcd4
commit 0e9e3aafb0

View File

@ -33,6 +33,9 @@ init()
level thread onplayerconnect();
level thread post_all_players_spawned();
level thread enemy_counter_hud();
level thread timer_hud();
}
onplayerconnect()
@ -67,8 +70,6 @@ onplayerspawned()
self tomb_give_shovel();
self thread enemy_counter_hud();
self thread timer_hud();
self thread health_bar_hud();
self thread zone_hud();
@ -310,14 +311,12 @@ health_bar_hud()
enemy_counter_hud()
{
self endon("disconnect");
if ( getDvar( "g_gametype" ) == "zgrief" )
{
return;
}
enemy_counter_hud = newClientHudElem(self);
enemy_counter_hud = newHudElem();
enemy_counter_hud.alignx = "left";
enemy_counter_hud.aligny = "top";
enemy_counter_hud.horzalign = "user_left";
@ -359,12 +358,10 @@ enemy_counter_hud()
timer_hud()
{
level endon("end_game");
self endon("disconnect");
self thread round_timer_hud();
level thread round_timer_hud();
timer_hud = newClientHudElem(self);
timer_hud = newHudElem();
timer_hud.alignx = "right";
timer_hud.aligny = "top";
timer_hud.horzalign = "user_right";
@ -377,7 +374,7 @@ timer_hud()
timer_hud.hidewheninmenu = 1;
timer_hud.label = &"Total: ";
self thread set_time_frozen_on_end_game(timer_hud);
level thread set_time_frozen_on_end_game(timer_hud);
flag_wait( "initial_blackscreen_passed" );
@ -394,10 +391,7 @@ timer_hud()
round_timer_hud()
{
level endon("end_game");
self endon("disconnect");
round_timer_hud = newClientHudElem(self);
round_timer_hud = newHudElem();
round_timer_hud.alignx = "right";
round_timer_hud.aligny = "top";
round_timer_hud.horzalign = "user_right";
@ -410,7 +404,7 @@ round_timer_hud()
round_timer_hud.hidewheninmenu = 1;
round_timer_hud.label = &"Round: ";
self thread set_time_frozen_on_end_game(round_timer_hud);
level thread set_time_frozen_on_end_game(round_timer_hud);
flag_wait( "initial_blackscreen_passed" );
@ -445,8 +439,6 @@ round_timer_hud()
set_time_frozen_on_end_game(hud)
{
self endon("disconnect");
level waittill("end_game");
if(!isDefined(hud.end_time))