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README: update Launching New Maps

This commit is contained in:
Jbleezy
2023-05-05 13:28:42 -07:00
parent 5290e59d3a
commit 0ff350b81e

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@ -350,7 +350,6 @@
### Tombstone Soda
* Added in solo
* Added powerup waypoint
* Powerup no longer removed when revived
* Powerup removed when downed again after being revived or respawning
* Unlimited time to pick up powerup
@ -358,6 +357,7 @@
* Powerup gets destroyed by EMP Grenades
* Restores all weapons properly
* Disabled suicide option when player is down
* Added powerup waypoint
* Flipped perk icon
### Who's Who
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## Launching New Maps
* Copy and paste the following commands into the console
* Go to any lobby of the correct map
* Copy and paste the following commands into the console to launch a map
### Survival on Diner
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation diner```
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation diner; xpartygo```
### Survival on Power Station
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation power```
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation power; xpartygo```
### Survival on Tunnel
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation tunnel```
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation tunnel; xpartygo```
### Survival on Cornfield
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation cornfield```
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation cornfield; xpartygo```
### Grief on Bus Depot
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation transit; xpartygo```
### Grief on Diner
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation diner```
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation diner; xpartygo```
### Grief on Power Station
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation power```
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation power; xpartygo```
### Grief on Tunnel
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation tunnel```
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation tunnel; xpartygo```
### Grief on Cornfield
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation cornfield```
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation cornfield; xpartygo```
### Grief on Docks
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation cellblock; set ui_zm_mapstartlocation_fake docks```
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation cellblock; set ui_zm_mapstartlocation_fake docks; xpartygo```
### Grief on Maze
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation street; set ui_zm_mapstartlocation_fake maze```
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation street; set ui_zm_mapstartlocation_fake maze; xpartygo```
## Launching New Game Modes