mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
README: update Launching New Maps
This commit is contained in:
28
README.md
28
README.md
@ -350,7 +350,6 @@
|
|||||||
|
|
||||||
### Tombstone Soda
|
### Tombstone Soda
|
||||||
* Added in solo
|
* Added in solo
|
||||||
* Added powerup waypoint
|
|
||||||
* Powerup no longer removed when revived
|
* Powerup no longer removed when revived
|
||||||
* Powerup removed when downed again after being revived or respawning
|
* Powerup removed when downed again after being revived or respawning
|
||||||
* Unlimited time to pick up powerup
|
* Unlimited time to pick up powerup
|
||||||
@ -358,6 +357,7 @@
|
|||||||
* Powerup gets destroyed by EMP Grenades
|
* Powerup gets destroyed by EMP Grenades
|
||||||
* Restores all weapons properly
|
* Restores all weapons properly
|
||||||
* Disabled suicide option when player is down
|
* Disabled suicide option when player is down
|
||||||
|
* Added powerup waypoint
|
||||||
* Flipped perk icon
|
* Flipped perk icon
|
||||||
|
|
||||||
### Who's Who
|
### Who's Who
|
||||||
@ -861,37 +861,41 @@
|
|||||||
|
|
||||||
## Launching New Maps
|
## Launching New Maps
|
||||||
|
|
||||||
* Copy and paste the following commands into the console
|
* Go to any lobby of the correct map
|
||||||
|
* Copy and paste the following commands into the console to launch a map
|
||||||
|
|
||||||
### Survival on Diner
|
### Survival on Diner
|
||||||
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation diner```
|
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation diner; xpartygo```
|
||||||
|
|
||||||
### Survival on Power Station
|
### Survival on Power Station
|
||||||
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation power```
|
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation power; xpartygo```
|
||||||
|
|
||||||
### Survival on Tunnel
|
### Survival on Tunnel
|
||||||
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation tunnel```
|
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation tunnel; xpartygo```
|
||||||
|
|
||||||
### Survival on Cornfield
|
### Survival on Cornfield
|
||||||
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation cornfield```
|
* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation cornfield; xpartygo```
|
||||||
|
|
||||||
|
### Grief on Bus Depot
|
||||||
|
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation transit; xpartygo```
|
||||||
|
|
||||||
### Grief on Diner
|
### Grief on Diner
|
||||||
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation diner```
|
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation diner; xpartygo```
|
||||||
|
|
||||||
### Grief on Power Station
|
### Grief on Power Station
|
||||||
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation power```
|
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation power; xpartygo```
|
||||||
|
|
||||||
### Grief on Tunnel
|
### Grief on Tunnel
|
||||||
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation tunnel```
|
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation tunnel; xpartygo```
|
||||||
|
|
||||||
### Grief on Cornfield
|
### Grief on Cornfield
|
||||||
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation cornfield```
|
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation cornfield; xpartygo```
|
||||||
|
|
||||||
### Grief on Docks
|
### Grief on Docks
|
||||||
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation cellblock; set ui_zm_mapstartlocation_fake docks```
|
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation cellblock; set ui_zm_mapstartlocation_fake docks; xpartygo```
|
||||||
|
|
||||||
### Grief on Maze
|
### Grief on Maze
|
||||||
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation street; set ui_zm_mapstartlocation_fake maze```
|
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation street; set ui_zm_mapstartlocation_fake maze; xpartygo```
|
||||||
|
|
||||||
## Launching New Game Modes
|
## Launching New Game Modes
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user