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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-12 16:18:00 -05:00

Grief: revert revive push change

This commit is contained in:
Jbleezy
2021-12-26 21:38:48 -08:00
parent c4492711b7
commit 1088a44f29
2 changed files with 0 additions and 6 deletions

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@ -283,7 +283,6 @@
* Meleeing enemy players pushes 17% farther for every 500 damage that melee weapon deals * Meleeing enemy players pushes 17% farther for every 500 damage that melee weapon deals
* Meleeing enemy players that are crouched pushes 50% of the amount when standing * Meleeing enemy players that are crouched pushes 50% of the amount when standing
* Meleeing enemy players that are prone pushes 25% of the amount when standing * Meleeing enemy players that are prone pushes 25% of the amount when standing
* Meleeing enemy players that are reviving pushes 50% of the amount it would have otherwise
* Meleeing enemy players that are already stunned will push them * Meleeing enemy players that are already stunned will push them
* Stunning enemy players steals 10 points from them * Stunning enemy players steals 10 points from them
* Downing enemy players awards 5% of their current points * Downing enemy players awards 5% of their current points

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@ -948,11 +948,6 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
amount /= 4; amount /= 4;
} }
if(self maps/mp/zombies/_zm_laststand::is_reviving_any())
{
amount /= 2;
}
self setVelocity( amount * vdir ); self setVelocity( amount * vdir );
} }