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https://github.com/JezuzLizard/BO2-Reimagined.git
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Grief: revert revive push change
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@ -283,7 +283,6 @@
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* Meleeing enemy players pushes 17% farther for every 500 damage that melee weapon deals
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* Meleeing enemy players pushes 17% farther for every 500 damage that melee weapon deals
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* Meleeing enemy players that are crouched pushes 50% of the amount when standing
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* Meleeing enemy players that are crouched pushes 50% of the amount when standing
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* Meleeing enemy players that are prone pushes 25% of the amount when standing
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* Meleeing enemy players that are prone pushes 25% of the amount when standing
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* Meleeing enemy players that are reviving pushes 50% of the amount it would have otherwise
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* Meleeing enemy players that are already stunned will push them
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* Meleeing enemy players that are already stunned will push them
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* Stunning enemy players steals 10 points from them
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* Stunning enemy players steals 10 points from them
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* Downing enemy players awards 5% of their current points
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* Downing enemy players awards 5% of their current points
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@ -948,11 +948,6 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
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amount /= 4;
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amount /= 4;
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}
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}
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if(self maps/mp/zombies/_zm_laststand::is_reviving_any())
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{
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amount /= 2;
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}
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self setVelocity( amount * vdir );
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self setVelocity( amount * vdir );
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}
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}
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