mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-02 18:10:26 -05:00
Fixed enemy counter HUD
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@ -31,8 +31,8 @@
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* Start with semtex on maps that have semtex
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* Start with semtex on maps that have semtex
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## HUD
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## HUD
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* Health bar displayed on top center of screen
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* Enemy counter displayed on top left of screen
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* Enemy counter displayed on top left of screen
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* Health bar displayed on top center of screen
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* Current zone displayed on bottom left of screen
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* Current zone displayed on bottom left of screen
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## Zombies
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## Zombies
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@ -49,8 +49,7 @@ onplayerspawned()
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self tomb_give_shovel();
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self tomb_give_shovel();
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//self thread enemy_counter_hud();
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self thread enemy_counter_hud();
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//self thread timer_hud();
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self thread health_bar_hud();
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self thread health_bar_hud();
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self thread zone_hud();
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self thread zone_hud();
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@ -280,10 +279,10 @@ enemy_counter_hud()
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enemy_counter_hud.alpha = 0;
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enemy_counter_hud.alpha = 0;
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enemy_counter_hud.color = ( 1, 1, 1 );
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enemy_counter_hud.color = ( 1, 1, 1 );
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enemy_counter_hud.hidewheninmenu = 1;
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enemy_counter_hud.hidewheninmenu = 1;
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enemy_counter_hud.label = &"Enemies Remaining: ";
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flag_wait( "initial_blackscreen_passed" );
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flag_wait( "initial_blackscreen_passed" );
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text = "Enemies Remaining: ";
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enemy_counter_hud.alpha = 1;
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enemy_counter_hud.alpha = 1;
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while (1)
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while (1)
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{
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{
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@ -291,10 +290,12 @@ enemy_counter_hud()
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if (enemies == 0)
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if (enemies == 0)
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{
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{
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enemies = "";
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enemy_counter_hud setText("");
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}
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else
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{
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enemy_counter_hud setValue(enemies);
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}
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}
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enemy_counter_hud setText(text + enemies);
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wait 0.05;
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wait 0.05;
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}
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}
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