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Add cost variable
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@ -163,6 +163,7 @@ lethal_grenade_update_prompt( player )
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{
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weapon = self.stub.zombie_weapon_upgrade;
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hint = level.zombie_weapons[weapon].hint;
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cost = level.zombie_weapons[weapon].cost;
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self.stub.hint_string = hint;
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self sethintstring( self.stub.hint_string, cost );
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self.stub.cursor_hint = "HINT_WEAPON";
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