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Ray Gun: no longer limited to 4 players
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@ -81,7 +81,9 @@
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* Decreased zombie EMP radius by 30% (same radius as perk EMP)
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* Decreased zombie EMP radius by 30% (same radius as perk EMP)
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* Sprinting no longer wakes up EMP'd zombies
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* Sprinting no longer wakes up EMP'd zombies
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* No longer effects players
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* No longer effects players
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* Grief: makes downed enemy players bleed out
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### Ray Gun
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* No longer limited to 4 players
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### Jet Gun
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### Jet Gun
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* Kills whenever the right gauge is above 20%
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* Kills whenever the right gauge is above 20%
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@ -287,6 +289,7 @@
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* Added kill feed (includes downs, revives, and bleed outs)
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* Added kill feed (includes downs, revives, and bleed outs)
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* Added player kills on scoreboard
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* Added player kills on scoreboard
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* Added player downed and bled out icons on scoreboard
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* Added player downed and bled out icons on scoreboard
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* EMP Grenades make downed enemy players bleed out
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* Removed Ray Gun Mark 2 and Monkey Bombs from the Mystery Box
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* Removed Ray Gun Mark 2 and Monkey Bombs from the Mystery Box
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* Meat powerup is able to drop when players are down
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* Meat powerup is able to drop when players are down
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* Added intro text
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* Added intro text
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@ -149,6 +149,7 @@ post_all_players_spawned()
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level.equipment_etrap_needs_power = 0;
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level.equipment_etrap_needs_power = 0;
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level.equipment_turret_needs_power = 0;
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level.equipment_turret_needs_power = 0;
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level.equipment_subwoofer_needs_power = 0;
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level.equipment_subwoofer_needs_power = 0;
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level.limited_weapons["ray_gun_zm"] = undefined;
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level.zombie_vars["emp_stun_range"] = 420;
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level.zombie_vars["emp_stun_range"] = 420;
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level.zombie_vars["emp_perk_off_time"] = 60;
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level.zombie_vars["emp_perk_off_time"] = 60;
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level.zombie_vars["slipgun_reslip_rate"] = 0;
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level.zombie_vars["slipgun_reslip_rate"] = 0;
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