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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Convert all indentations to tabs

This commit is contained in:
Jbleezy
2023-12-16 05:38:03 -08:00
parent 3f7f12a539
commit 15a57d606c
148 changed files with 17356 additions and 17356 deletions

View File

@ -12,11 +12,11 @@ init_player_offhand_weapons()
}
}
init_player_lethal_grenade();
init_player_tactical_grenade();
init_player_placeable_mine();
init_player_melee_weapon();
init_player_equipment();
init_player_lethal_grenade();
init_player_tactical_grenade();
init_player_placeable_mine();
init_player_melee_weapon();
init_player_equipment();
}
is_headshot( sweapon, shitloc, smeansofdeath )
@ -36,35 +36,35 @@ is_headshot( sweapon, shitloc, smeansofdeath )
shock_onpain()
{
self endon( "death" );
self endon( "disconnect" );
self notify( "stop_shock_onpain" );
self endon( "stop_shock_onpain" );
self endon( "death" );
self endon( "disconnect" );
self notify( "stop_shock_onpain" );
self endon( "stop_shock_onpain" );
if ( getdvar( "blurpain" ) == "" )
setdvar( "blurpain", "on" );
if ( getdvar( "blurpain" ) == "" )
setdvar( "blurpain", "on" );
while ( true )
{
oldhealth = self.health;
while ( true )
{
oldhealth = self.health;
self waittill( "damage", damage, attacker, direction_vec, point, mod );
self waittill( "damage", damage, attacker, direction_vec, point, mod );
if ( isdefined( level.shock_onpain ) && !level.shock_onpain )
continue;
if ( isdefined( level.shock_onpain ) && !level.shock_onpain )
continue;
if ( isdefined( self.shock_onpain ) && !self.shock_onpain )
continue;
if ( isdefined( self.shock_onpain ) && !self.shock_onpain )
continue;
if ( self.health < 1 )
continue;
if ( self.health < 1 )
continue;
if ( mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_GRENADE_SPLASH" || mod == "MOD_GRENADE" || mod == "MOD_EXPLOSIVE" )
{
if ( is_true( self.is_burning ) )
{
if ( mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_GRENADE_SPLASH" || mod == "MOD_GRENADE" || mod == "MOD_EXPLOSIVE" )
{
if ( is_true( self.is_burning ) )
{
self shock_onexplosion( damage, "lava", "lava_small" );
}
}
else if ( mod == "MOD_EXPLOSIVE" )
{
self shock_onexplosion( damage );
@ -73,12 +73,12 @@ shock_onpain()
{
self shellshock( "pain", 0.5 );
}
}
else if ( getdvar( "blurpain" ) == "on" )
}
else if ( getdvar( "blurpain" ) == "on" )
{
self shellshock( "pain", 0.5 );
}
}
}
}
create_zombie_point_of_interest_attractor_positions( num_attract_dists, diff_per_dist, attractor_width )
@ -164,96 +164,96 @@ create_zombie_point_of_interest_attractor_positions( num_attract_dists, diff_per
check_point_in_life_brush( origin )
{
life_brushes = getentarray( "life_brush", "script_noteworthy" );
life_brushes = getentarray( "life_brush", "script_noteworthy" );
if ( !isdefined( life_brushes ) )
return false;
if ( !isdefined( life_brushes ) )
return false;
check_model = spawn( "script_model", origin + vectorscale( ( 0, 0, 1 ), 40.0 ) );
valid_point = 0;
check_model = spawn( "script_model", origin + vectorscale( ( 0, 0, 1 ), 40.0 ) );
valid_point = 0;
for ( i = 0; i < life_brushes.size; i++ )
{
if ( check_model istouching( life_brushes[i] ) )
for ( i = 0; i < life_brushes.size; i++ )
{
if ( check_model istouching( life_brushes[i] ) )
{
valid_point = 1;
break;
}
}
}
check_model delete();
return valid_point;
check_model delete();
return valid_point;
}
check_point_in_kill_brush( origin )
{
kill_brushes = getentarray( "kill_brush", "script_noteworthy" );
kill_brushes = getentarray( "kill_brush", "script_noteworthy" );
if ( !isdefined( kill_brushes ) )
return false;
if ( !isdefined( kill_brushes ) )
return false;
check_model = spawn( "script_model", origin + vectorscale( ( 0, 0, 1 ), 40.0 ) );
valid_point = 0;
check_model = spawn( "script_model", origin + vectorscale( ( 0, 0, 1 ), 40.0 ) );
valid_point = 0;
for ( i = 0; i < kill_brushes.size; i++ )
{
if ( check_model istouching( kill_brushes[i] ) )
for ( i = 0; i < kill_brushes.size; i++ )
{
if ( check_model istouching( kill_brushes[i] ) )
{
valid_point = 1;
break;
}
}
}
check_model delete();
return valid_point;
check_model delete();
return valid_point;
}
get_current_zone( return_zone )
{
flag_wait( "zones_initialized" );
flag_wait( "zones_initialized" );
if ( isDefined( self.prev_zone ) )
{
for ( i = 0; i < self.prev_zone.volumes.size; i++ )
{
if ( self istouching( self.prev_zone.volumes[i] ) )
{
{
if ( self istouching( self.prev_zone.volumes[i] ) )
{
if ( isdefined( return_zone ) && return_zone )
{
return self.prev_zone;
}
return self.prev_zone_name;
return self.prev_zone_name;
}
}
}
for ( z = 0; z < level.zone_keys.size; z++ )
{
zone_name = level.zone_keys[z];
zone = level.zones[zone_name];
for ( z = 0; z < level.zone_keys.size; z++ )
{
zone_name = level.zone_keys[z];
zone = level.zones[zone_name];
for ( i = 0; i < zone.volumes.size; i++ )
{
if ( self istouching( zone.volumes[i] ) )
{
for ( i = 0; i < zone.volumes.size; i++ )
{
if ( self istouching( zone.volumes[i] ) )
{
self.prev_zone = zone;
self.prev_zone_name = zone_name;
if ( isdefined( return_zone ) && return_zone )
if ( isdefined( return_zone ) && return_zone )
{
return zone;
}
return zone_name;
}
}
}
return zone_name;
}
}
}
self.prev_zone = undefined;
self.prev_zone_name = undefined;
return undefined;
return undefined;
}
is_temporary_zombie_weapon( str_weapon )
@ -263,12 +263,12 @@ is_temporary_zombie_weapon( str_weapon )
return 1;
}
return is_zombie_perk_bottle( str_weapon ) || str_weapon == level.revive_tool || str_weapon == "zombie_builder_zm" || str_weapon == "chalk_draw_zm" || str_weapon == "no_hands_zm" || issubstr( str_weapon, "_flourish" );
return is_zombie_perk_bottle( str_weapon ) || str_weapon == level.revive_tool || str_weapon == "zombie_builder_zm" || str_weapon == "chalk_draw_zm" || str_weapon == "no_hands_zm" || issubstr( str_weapon, "_flourish" );
}
wait_network_frame()
{
wait 0.1;
wait 0.1;
}
track_players_intersection_tracker()