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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-26 07:00:25 -05:00
Convert all indentations to tabs
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@ -9,117 +9,117 @@
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wait_for_blundersplat_fired()
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{
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self endon( "disconnect" );
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self endon( "disconnect" );
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self waittill( "spawned_player" );
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self waittill( "spawned_player" );
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for (;;)
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{
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self waittill( "weapon_fired", str_weapon );
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for (;;)
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{
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self waittill( "weapon_fired", str_weapon );
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if ( str_weapon == "blundersplat_zm" )
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{
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_titus_locate_target( 1, 0 );
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wait_network_frame();
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_titus_locate_target( 1, 1 );
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wait_network_frame();
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_titus_locate_target( 1, 2 );
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wait_network_frame();
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}
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}
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if ( str_weapon == "blundersplat_zm" )
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{
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_titus_locate_target( 1, 0 );
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wait_network_frame();
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_titus_locate_target( 1, 1 );
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wait_network_frame();
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_titus_locate_target( 1, 2 );
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wait_network_frame();
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}
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}
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}
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wait_for_blundersplat_upgraded_fired()
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{
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self endon( "disconnect" );
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self endon( "disconnect" );
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self waittill( "spawned_player" );
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self waittill( "spawned_player" );
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for (;;)
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{
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self waittill( "weapon_fired", str_weapon );
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for (;;)
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{
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self waittill( "weapon_fired", str_weapon );
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if ( str_weapon == "blundersplat_upgraded_zm" )
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{
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_titus_locate_target( 0, 0 );
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wait_network_frame();
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_titus_locate_target( 0, 1 );
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wait_network_frame();
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_titus_locate_target( 0, 2 );
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wait_network_frame();
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}
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}
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if ( str_weapon == "blundersplat_upgraded_zm" )
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{
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_titus_locate_target( 0, 0 );
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wait_network_frame();
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_titus_locate_target( 0, 1 );
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wait_network_frame();
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_titus_locate_target( 0, 2 );
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wait_network_frame();
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}
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}
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}
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_titus_locate_target( is_not_upgraded = 1, count )
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{
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fire_angles = self getplayerangles();
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fire_origin = self getplayercamerapos();
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fire_angles = self getplayerangles();
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fire_origin = self getplayercamerapos();
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if ( is_not_upgraded )
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n_fuse_timer = randomfloatrange( 1.0, 2.5 );
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else
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n_fuse_timer = randomfloatrange( 3.0, 4.0 );
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if ( is_not_upgraded )
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n_fuse_timer = randomfloatrange( 1.0, 2.5 );
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else
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n_fuse_timer = randomfloatrange( 3.0, 4.0 );
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n_spread = 5;
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if (isads(self))
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{
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n_spread *= 0.5;
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}
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else if (self hasPerk("specialty_deadshot"))
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{
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n_spread *= getdvarfloat("perk_weapSpreadMultiplier");
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}
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n_spread = 5;
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if (isads(self))
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{
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n_spread *= 0.5;
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}
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else if (self hasPerk("specialty_deadshot"))
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{
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n_spread *= getdvarfloat("perk_weapSpreadMultiplier");
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}
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if (count == 1)
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{
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fire_angles += (0, n_spread, 0);
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}
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else if (count == 2)
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{
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fire_angles -= (0, n_spread, 0);
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}
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if (count == 1)
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{
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fire_angles += (0, n_spread, 0);
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}
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else if (count == 2)
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{
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fire_angles -= (0, n_spread, 0);
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}
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vec = anglestoforward( fire_angles );
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trace_end = fire_origin + vec * 20000;
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trace = bullettrace( fire_origin, trace_end, 1, self );
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offsetpos = trace["position"];
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e_dart = magicbullet( "blundersplat_bullet_zm", fire_origin, offsetpos, self );
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e_dart thread _titus_reset_grenade_fuse( n_fuse_timer );
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vec = anglestoforward( fire_angles );
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trace_end = fire_origin + vec * 20000;
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trace = bullettrace( fire_origin, trace_end, 1, self );
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offsetpos = trace["position"];
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e_dart = magicbullet( "blundersplat_bullet_zm", fire_origin, offsetpos, self );
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e_dart thread _titus_reset_grenade_fuse( n_fuse_timer );
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}
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_titus_reset_grenade_fuse( n_fuse_timer = randomfloatrange( 1, 1.5 ), is_not_upgraded = 1 )
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{
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self waittill( "death" );
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self waittill( "death" );
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a_grenades = getentarray( "grenade", "classname" );
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a_grenades = getentarray( "grenade", "classname" );
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foreach ( e_grenade in a_grenades )
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{
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if ( isdefined( e_grenade.model ) && e_grenade.model == "t6_wpn_zmb_projectile_blundergat" && !isdefined( e_grenade.fuse_reset ) )
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{
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e_grenade.fuse_reset = 1;
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e_grenade.fuse_time = n_fuse_timer;
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e_grenade resetmissiledetonationtime( n_fuse_timer );
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foreach ( e_grenade in a_grenades )
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{
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if ( isdefined( e_grenade.model ) && e_grenade.model == "t6_wpn_zmb_projectile_blundergat" && !isdefined( e_grenade.fuse_reset ) )
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{
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e_grenade.fuse_reset = 1;
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e_grenade.fuse_time = n_fuse_timer;
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e_grenade resetmissiledetonationtime( n_fuse_timer );
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if ( is_not_upgraded )
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e_grenade create_zombie_point_of_interest( 250, 15, 10000 );
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else
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e_grenade create_zombie_point_of_interest( 500, 30, 10000 );
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if ( is_not_upgraded )
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e_grenade create_zombie_point_of_interest( 250, 15, 10000 );
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else
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e_grenade create_zombie_point_of_interest( 500, 30, 10000 );
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return;
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}
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}
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return;
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}
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}
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}
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_titus_target_animate_and_die( n_fuse_timer, inflictor )
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{
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self endon( "death" );
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self endon( "titus_target_timeout" );
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self thread _titus_target_timeout( n_fuse_timer );
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self thread _titus_check_for_target_death( inflictor );
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self thread _blundersplat_target_acid_stun_anim();
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wait( n_fuse_timer );
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self notify( "killed_by_a_blundersplat", inflictor );
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self dodamage( self.health + 1000, self.origin, inflictor );
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self endon( "death" );
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self endon( "titus_target_timeout" );
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self thread _titus_target_timeout( n_fuse_timer );
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self thread _titus_check_for_target_death( inflictor );
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self thread _blundersplat_target_acid_stun_anim();
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wait( n_fuse_timer );
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self notify( "killed_by_a_blundersplat", inflictor );
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self dodamage( self.health + 1000, self.origin, inflictor );
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}
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