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https://github.com/JezuzLizard/BO2-Reimagined.git
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Convert all indentations to tabs
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@ -12,40 +12,40 @@ triggerweaponslockerisvalidweaponpromptupdate( player, weaponname )
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{
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self thread show_current_weapon(player);
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retrievingweapon = player wl_has_stored_weapondata();
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retrievingweapon = player wl_has_stored_weapondata();
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if ( !retrievingweapon )
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{
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weaponname = player get_nonalternate_weapon( weaponname );
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if ( !retrievingweapon )
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{
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weaponname = player get_nonalternate_weapon( weaponname );
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if ( !triggerweaponslockerisvalidweapon( weaponname ) )
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self sethintstring( &"ZOMBIE_WEAPON_LOCKER_DENY" );
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else
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self sethintstring( &"ZOMBIE_WEAPON_LOCKER_STORE" );
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}
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else
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{
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weapondata = player wl_get_stored_weapondata();
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if ( !triggerweaponslockerisvalidweapon( weaponname ) )
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self sethintstring( &"ZOMBIE_WEAPON_LOCKER_DENY" );
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else
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self sethintstring( &"ZOMBIE_WEAPON_LOCKER_STORE" );
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}
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else
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{
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weapondata = player wl_get_stored_weapondata();
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if ( isdefined( level.remap_weapon_locker_weapons ) )
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weapondata = remap_weapon( weapondata, level.remap_weapon_locker_weapons );
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if ( isdefined( level.remap_weapon_locker_weapons ) )
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weapondata = remap_weapon( weapondata, level.remap_weapon_locker_weapons );
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weapontogive = weapondata["name"];
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primaries = player getweaponslistprimaries();
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maxweapons = get_player_weapon_limit( player );
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weaponname = player get_nonalternate_weapon( weaponname );
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weapontogive = weapondata["name"];
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primaries = player getweaponslistprimaries();
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maxweapons = get_player_weapon_limit( player );
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weaponname = player get_nonalternate_weapon( weaponname );
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if ( isdefined( primaries ) && primaries.size >= maxweapons || weapontogive == weaponname )
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{
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if ( !triggerweaponslockerisvalidweapon( weaponname ) )
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{
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self sethintstring( &"ZOMBIE_WEAPON_LOCKER_DENY" );
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return;
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}
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}
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if ( isdefined( primaries ) && primaries.size >= maxweapons || weapontogive == weaponname )
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{
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if ( !triggerweaponslockerisvalidweapon( weaponname ) )
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{
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self sethintstring( &"ZOMBIE_WEAPON_LOCKER_DENY" );
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return;
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}
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}
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self sethintstring( &"ZOMBIE_WEAPON_LOCKER_GRAB" );
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}
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self sethintstring( &"ZOMBIE_WEAPON_LOCKER_GRAB" );
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}
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}
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show_current_weapon(player)
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@ -59,16 +59,16 @@ show_current_weapon(player)
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num = player getentitynumber();
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displayname = "None";
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if (player wl_has_stored_weapondata())
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{
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weapondata = player wl_get_stored_weapondata();
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displayname = "None";
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if (player wl_has_stored_weapondata())
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{
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weapondata = player wl_get_stored_weapondata();
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if ( isdefined( level.remap_weapon_locker_weapons ) )
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weapondata = remap_weapon( weapondata, level.remap_weapon_locker_weapons );
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if ( isdefined( level.remap_weapon_locker_weapons ) )
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weapondata = remap_weapon( weapondata, level.remap_weapon_locker_weapons );
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displayname = getweapondisplayname( weapondata["name"] );
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}
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displayname = getweapondisplayname( weapondata["name"] );
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}
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if (isDefined(stub.weaponlockerhud[num]))
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{
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@ -146,8 +146,8 @@ wl_set_stored_weapondata( weapondata )
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weapondata["alt_stock"] -= clip_alt_missing;
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}
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if ( level.weapon_locker_online )
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self set_stored_weapondata( weapondata, level.weapon_locker_map );
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else
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self.stored_weapon_data = weapondata;
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if ( level.weapon_locker_online )
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self set_stored_weapondata( weapondata, level.weapon_locker_map );
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else
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self.stored_weapon_data = weapondata;
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}
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