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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Convert all indentations to tabs

This commit is contained in:
Jbleezy
2023-12-16 05:38:03 -08:00
parent 3f7f12a539
commit 15a57d606c
148 changed files with 17356 additions and 17356 deletions

View File

@ -12,40 +12,40 @@ triggerweaponslockerisvalidweaponpromptupdate( player, weaponname )
{
self thread show_current_weapon(player);
retrievingweapon = player wl_has_stored_weapondata();
retrievingweapon = player wl_has_stored_weapondata();
if ( !retrievingweapon )
{
weaponname = player get_nonalternate_weapon( weaponname );
if ( !retrievingweapon )
{
weaponname = player get_nonalternate_weapon( weaponname );
if ( !triggerweaponslockerisvalidweapon( weaponname ) )
self sethintstring( &"ZOMBIE_WEAPON_LOCKER_DENY" );
else
self sethintstring( &"ZOMBIE_WEAPON_LOCKER_STORE" );
}
else
{
weapondata = player wl_get_stored_weapondata();
if ( !triggerweaponslockerisvalidweapon( weaponname ) )
self sethintstring( &"ZOMBIE_WEAPON_LOCKER_DENY" );
else
self sethintstring( &"ZOMBIE_WEAPON_LOCKER_STORE" );
}
else
{
weapondata = player wl_get_stored_weapondata();
if ( isdefined( level.remap_weapon_locker_weapons ) )
weapondata = remap_weapon( weapondata, level.remap_weapon_locker_weapons );
if ( isdefined( level.remap_weapon_locker_weapons ) )
weapondata = remap_weapon( weapondata, level.remap_weapon_locker_weapons );
weapontogive = weapondata["name"];
primaries = player getweaponslistprimaries();
maxweapons = get_player_weapon_limit( player );
weaponname = player get_nonalternate_weapon( weaponname );
weapontogive = weapondata["name"];
primaries = player getweaponslistprimaries();
maxweapons = get_player_weapon_limit( player );
weaponname = player get_nonalternate_weapon( weaponname );
if ( isdefined( primaries ) && primaries.size >= maxweapons || weapontogive == weaponname )
{
if ( !triggerweaponslockerisvalidweapon( weaponname ) )
{
self sethintstring( &"ZOMBIE_WEAPON_LOCKER_DENY" );
return;
}
}
if ( isdefined( primaries ) && primaries.size >= maxweapons || weapontogive == weaponname )
{
if ( !triggerweaponslockerisvalidweapon( weaponname ) )
{
self sethintstring( &"ZOMBIE_WEAPON_LOCKER_DENY" );
return;
}
}
self sethintstring( &"ZOMBIE_WEAPON_LOCKER_GRAB" );
}
self sethintstring( &"ZOMBIE_WEAPON_LOCKER_GRAB" );
}
}
show_current_weapon(player)
@ -59,16 +59,16 @@ show_current_weapon(player)
num = player getentitynumber();
displayname = "None";
if (player wl_has_stored_weapondata())
{
weapondata = player wl_get_stored_weapondata();
displayname = "None";
if (player wl_has_stored_weapondata())
{
weapondata = player wl_get_stored_weapondata();
if ( isdefined( level.remap_weapon_locker_weapons ) )
weapondata = remap_weapon( weapondata, level.remap_weapon_locker_weapons );
if ( isdefined( level.remap_weapon_locker_weapons ) )
weapondata = remap_weapon( weapondata, level.remap_weapon_locker_weapons );
displayname = getweapondisplayname( weapondata["name"] );
}
displayname = getweapondisplayname( weapondata["name"] );
}
if (isDefined(stub.weaponlockerhud[num]))
{
@ -146,8 +146,8 @@ wl_set_stored_weapondata( weapondata )
weapondata["alt_stock"] -= clip_alt_missing;
}
if ( level.weapon_locker_online )
self set_stored_weapondata( weapondata, level.weapon_locker_map );
else
self.stored_weapon_data = weapondata;
if ( level.weapon_locker_online )
self set_stored_weapondata( weapondata, level.weapon_locker_map );
else
self.stored_weapon_data = weapondata;
}