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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-11 15:48:05 -05:00

Buried: change Arthur to buyable trap

This commit is contained in:
Jbleezy
2023-04-02 08:11:50 -07:00
parent ba8df2b4aa
commit 171d2c3c04
5 changed files with 449 additions and 1 deletions

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@ -550,7 +550,7 @@
* Power automatically on
* Removed Turbine
* Arthur barricades are buyable debris
* Arthur can no longer be unlocked
* Arthur can be purchased as a trap that runs around and kills zombies for 30 seconds
* Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
* Fountain portal automatically active
* Navcard table automatically crafted

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@ -2564,6 +2564,9 @@ buildbuildables()
level.buildables_available = array("subwoofer_zm", "springpad_zm", "headchopper_zm");
removebuildable( "keys_zm" );
removebuildable( "booze" );
removebuildable( "candy" );
removebuildable( "sloth" );
buildbuildable( "turbine" );
buildbuildable( "subwoofer_zm" );
buildbuildable( "springpad_zm" );

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@ -0,0 +1,314 @@
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\animscripts\zm_utility;
#include maps\mp\zombies\_zm_ai_sloth_buildables;
#include maps\mp\zombies\_zm_ai_sloth_crawler;
#include maps\mp\zombies\_zm_ai_sloth_magicbox;
#include maps\mp\zombies\_zm_ai_sloth_utility;
#include maps\mp\zombies\_zm_ai_sloth_ffotd;
#include maps\mp\zombies\_zm_ai_sloth;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_equip_headchopper;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\animscripts\zm_shared;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zombies\_zm_buildables;
#include maps\mp\animscripts\zm_death;
#include maps\mp\animscripts\zm_run;
#include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm_weap_slowgun;
#include maps\mp\zombies\_zm_weap_time_bomb;
sloth_init_start_funcs()
{
self.start_funcs = [];
self.start_funcs["jail_idle"] = ::start_jail_idle;
self.start_funcs["jail_cower"] = ::start_jail_cower;
self.start_funcs["jail_open"] = ::start_jail_open;
self.start_funcs["jail_run"] = ::start_jail_run;
self.start_funcs["jail_wait"] = ::start_jail_wait;
self.start_funcs["jail_close"] = ::start_jail_close;
self.start_funcs["player_idle"] = ::start_player_idle;
self.start_funcs["roam"] = ::start_roam;
self.start_funcs["follow"] = ::start_follow;
self.start_funcs["mansion"] = ::start_mansion;
self.start_funcs["berserk"] = ::start_berserk;
self.start_funcs["eat"] = ::start_eat;
self.start_funcs["crash"] = ::start_crash;
self.start_funcs["gunshop_run"] = ::start_gunshop_run;
self.start_funcs["gunshop_candy"] = ::start_gunshop_candy;
self.start_funcs["table_eat"] = ::start_table_eat;
self.start_funcs["headbang"] = ::start_headbang;
self.start_funcs["smell"] = ::start_smell;
self.start_funcs["context"] = ::start_context;
}
sloth_init_update_funcs()
{
self.update_funcs = [];
self.update_funcs["jail_idle"] = ::update_jail_idle;
self.update_funcs["jail_cower"] = ::update_jail_cower;
self.update_funcs["jail_open"] = ::update_jail_open;
self.update_funcs["jail_run"] = ::update_jail_run;
self.update_funcs["jail_wait"] = ::update_jail_wait;
self.update_funcs["jail_close"] = ::update_jail_close;
self.update_funcs["player_idle"] = ::update_player_idle;
self.update_funcs["roam"] = ::update_roam;
self.update_funcs["follow"] = ::update_follow;
self.update_funcs["mansion"] = ::update_mansion;
self.update_funcs["berserk"] = ::update_berserk;
self.update_funcs["eat"] = ::update_eat;
self.update_funcs["crash"] = ::update_crash;
self.update_funcs["gunshop_run"] = ::update_gunshop_run;
self.update_funcs["gunshop_candy"] = ::update_gunshop_candy;
self.update_funcs["table_eat"] = ::update_table_eat;
self.update_funcs["headbang"] = ::update_headbang;
self.update_funcs["smell"] = ::update_smell;
self.update_funcs["context"] = ::update_context;
self.locomotion_func = ::update_locomotion;
}
start_jail_run( do_pain )
{
if ( self is_jail_state() )
return false;
if ( self.state == "berserk" || self.state == "crash" )
return false;
if ( self sloth_is_traversing() )
return false;
if ( self.state == "gunshop_candy" || self.state == "table_eat" )
{
if ( isdefined( self.bench ) )
{
if ( isdefined( level.weapon_bench_reset ) )
self.bench [[ level.weapon_bench_reset ]]();
}
}
self stop_action();
self thread sndchangebreathingstate( "happy" );
self thread action_jail_run( self.jail_start.origin, do_pain );
if ( self.state == "context" )
{
if ( isdefined( self.context.interrupt ) )
self [[ self.context.interrupt ]]();
}
self sloth_init_roam_point();
thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( self.gift_trigger );
return true;
}
action_jail_run( pos, do_pain )
{
self.needs_action = 0;
if ( isdefined( self.candy_model ) )
self.candy_model ghost();
if ( isdefined( self.booze_model ) )
self.booze_model ghost();
if ( is_true( do_pain ) )
{
if ( !self sloth_is_traversing() && !is_true( self.is_pain ) )
{
self.is_pain = 1;
self setanimstatefromasd( "zm_pain" );
self.reset_asd = "zm_pain";
self thread finish_pain();
maps\mp\animscripts\zm_shared::donotetracks( "pain_anim" );
self notify( "pain_done" );
self.is_pain = 0;
}
}
while ( true )
{
if ( !self sloth_is_pain() )
break;
wait 0.1;
}
self.reset_asd = undefined;
self animmode( "normal" );
self set_zombie_run_cycle( "run" );
self.locomotion = "run";
self thread sloth_retreat_vo();
self check_behind_mansion();
if ( isdefined( self.mansion_goal ) )
{
self setgoalpos( self.mansion_goal.origin );
self waittill( "goal" );
self action_teleport_to_courtyard();
}
self.goalradius = 2;
self setgoalpos( self.jail_start.origin + (0, 128, 0) );
self waittill( "goal" );
self.goalradius = 16;
self orientmode( "face angle", self.jail_start.angles[1] );
wait 0.5;
self.needs_action = 1;
}
start_jail_wait()
{
self stopanimscripted();
self action_jail_wait();
self thread sndchangebreathingstate( "happy" );
return 1;
}
action_jail_wait()
{
self.needs_action = 0;
self setgoalpos( self.origin );
self.anchor.origin = self.origin;
self.anchor.angles = self.angles;
self linkto( self.anchor );
self setanimstatefromasd( "zm_idle_protect" );
self.needs_action = 1;
}
update_jail_idle()
{
if ( is_true( self.open_jail ) )
{
level notify( "cell_open" );
self.open_jail = 0;
}
if ( is_true( level.cell_open ) )
{
self stop_action();
self sloth_set_state( "jail_idle" );
}
}
update_jail_wait()
{
if (is_true(self.dance_action))
{
return;
}
players = get_players();
foreach ( player in players )
{
if ( player maps\mp\zombies\_zm_zonemgr::entity_in_zone( "zone_underground_jail" ) )
{
return;
}
}
if ( self.needs_action )
self sloth_set_state( "jail_close" );
}
update_eat()
{
if ( is_true( self.needs_action ) )
{
self setclientfield( "sloth_eating", 0 );
if ( isdefined( self.candy_model ) )
self.candy_model ghost();
context = self check_contextual_actions();
if ( isdefined( context ) )
{
self sloth_set_state( "context", context );
return;
}
self sloth_set_state( "roam" );
}
}
sloth_check_ragdolls( ignore_zombie )
{
non_ragdoll = 0;
zombies = getaispeciesarray( level.zombie_team, "all" );
for ( i = 0; i < zombies.size; i++ )
{
zombie = zombies[i];
if ( is_true( zombie.is_sloth ) )
continue;
if ( isdefined( ignore_zombie ) && zombie == ignore_zombie )
continue;
if ( isdefined( self.crawler ) && zombie == self.crawler )
continue;
if ( self is_facing( zombie ) )
{
dist = distancesquared( self.origin, zombie.origin );
if ( dist < 4096 )
{
if ( !self sloth_ragdoll_zombie( zombie ) )
{
if ( !is_true( self.no_gib ) && non_ragdoll % 3 == 0 )
{
zombie.force_gib = 1;
zombie.a.gib_ref = random( array( "guts", "right_arm", "left_arm", "head" ) );
zombie thread maps\mp\animscripts\zm_death::do_gib();
}
non_ragdoll++;
zombie dodamage( zombie.health * 10, zombie.origin );
zombie playsound( "zmb_ai_sloth_attack_impact" );
zombie.noragdoll = 1;
zombie.nodeathragdoll = 1;
}
if ( isdefined( self.target_zombie ) && self.target_zombie == zombie )
self.target_zombie = undefined;
}
}
}
}
sloth_ragdoll_zombie( zombie )
{
if ( !isdefined( self.ragdolls ) )
self.ragdolls = 0;
if ( self.ragdolls < 4 )
{
self.ragdolls++;
zombie dodamage( zombie.health * 10, zombie.origin );
zombie playsound( "zmb_ai_sloth_attack_impact" );
zombie startragdoll();
zombie setclientfield( "sloth_ragdoll_zombie", 1 );
self thread sloth_ragdoll_wait();
return true;
}
return false;
}

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@ -0,0 +1,31 @@
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_buildables;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_magicbox;
#include maps\mp\zombies\_zm_sidequests;
#include maps\mp\zombies\_zm_buildables_pooled;
#include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_melee_weapon;
#include maps\mp\zombies\_zm_weap_claymore;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zm_buried_buildables;
watch_cell_open_close( door )
{
level.cell_open = 0;
while ( true )
{
level waittill( "cell_open" );
level.cell_open = 1;
level waittill( "cell_close" );
level.cell_open = 0;
}
}

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@ -2,9 +2,11 @@
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include scripts\zm\replaced\zm_buried_buildables;
#include scripts\zm\replaced\zm_buried_gamemodes;
#include scripts\zm\replaced\zm_buried_ffotd;
#include scripts\zm\replaced\zm_buried_fountain;
#include scripts\zm\replaced\_zm_ai_sloth;
#include scripts\zm\replaced\_zm_buildables_pooled;
#include scripts\zm\replaced\_zm_equip_subwoofer;
#include scripts\zm\replaced\_zm_equip_springpad;
@ -18,10 +20,15 @@
main()
{
replaceFunc(maps\mp\zm_buried_sq::navcomputer_waitfor_navcard, scripts\zm\replaced\_zm_sq::navcomputer_waitfor_navcard);
replaceFunc(maps\mp\zm_buried_buildables::watch_cell_open_close, scripts\zm\replaced\zm_buried_buildables::watch_cell_open_close);
replaceFunc(maps\mp\zm_buried_gamemodes::init, scripts\zm\replaced\zm_buried_gamemodes::init);
replaceFunc(maps\mp\zm_buried_gamemodes::buildbuildable, scripts\zm\replaced\zm_buried_gamemodes::buildbuildable);
replaceFunc(maps\mp\zm_buried_ffotd::spawned_life_triggers, scripts\zm\replaced\zm_buried_ffotd::spawned_life_triggers);
replaceFunc(maps\mp\zm_buried_fountain::transport_player_to_start_zone, scripts\zm\replaced\zm_buried_fountain::transport_player_to_start_zone);
replaceFunc(maps\mp\zombies\_zm_ai_sloth::sloth_init_start_funcs, scripts\zm\replaced\_zm_ai_sloth::sloth_init_start_funcs);
replaceFunc(maps\mp\zombies\_zm_ai_sloth::sloth_init_update_funcs, scripts\zm\replaced\_zm_ai_sloth::sloth_init_update_funcs);
replaceFunc(maps\mp\zombies\_zm_ai_sloth::sloth_check_ragdolls, scripts\zm\replaced\_zm_ai_sloth::sloth_check_ragdolls);
replaceFunc(maps\mp\zombies\_zm_ai_sloth::sloth_ragdoll_zombie, scripts\zm\replaced\_zm_ai_sloth::sloth_ragdoll_zombie);
replaceFunc(maps\mp\zombies\_zm_buildables_pooled::add_buildable_to_pool, scripts\zm\replaced\_zm_buildables_pooled::add_buildable_to_pool);
replaceFunc(maps\mp\zombies\_zm_buildables_pooled::randomize_pooled_buildables, scripts\zm\replaced\_zm_buildables_pooled::randomize_pooled_buildables);
replaceFunc(maps\mp\zombies\_zm_equip_subwoofer::startsubwooferdecay, scripts\zm\replaced\_zm_equip_subwoofer::startsubwooferdecay);
@ -60,6 +67,7 @@ init()
level thread update_buildable_stubs();
level thread enable_fountain_transport();
level thread disable_ghost_free_perk_on_damage();
level thread sloth_trap();
}
zombie_init_done()
@ -306,4 +314,96 @@ add_jug_collision()
collision = spawn( "script_model", origin + anglesToUp(angles) * 64 );
collision.angles = angles;
collision setmodel( "collision_wall_128x128x10_standard" );
}
sloth_trap()
{
trig = spawn( "trigger_box_use", level.cell_door.origin, 0, 64, 64, 64 );
trig.cost = 1000;
trig setcursorhint( "HINT_NOICON" );
level.sloth_trap_trig = trig;
flag_wait( "initial_blackscreen_passed" );
level.sloth.actor_damage_func = ::sloth_damage_func;
level.candy_context = [];
maps\mp\zombies\_zm_ai_sloth::register_candy_context( "protect", 100, maps\mp\zombies\_zm_ai_sloth::protect_condition, maps\mp\zombies\_zm_ai_sloth::protect_start, maps\mp\zombies\_zm_ai_sloth::protect_update, maps\mp\zombies\_zm_ai_sloth::protect_action );
while (1)
{
trig sethintstring( &"ZM_BURIED_CANDY_GV", " [Cost: " + trig.cost + "]" );
trig waittill( "trigger", who );
if ( !is_player_valid( who ) )
{
continue;
}
if ( who.score < trig.cost )
{
play_sound_at_pos( "no_purchase", trig.origin );
who maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "door_deny" );
continue;
}
trig sethintstring( "" );
who maps\mp\zombies\_zm_score::minus_to_player_score( trig.cost );
play_sound_at_pos( "purchase", trig.origin );
who maps\mp\zombies\_zm_stats::increment_client_stat( "buried_sloth_candy_protect", 0 );
who maps\mp\zombies\_zm_stats::increment_player_stat( "buried_sloth_candy_protect" );
who thread maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "sloth_generic_feed" );
who maps\mp\zm_buried_buildables::onuseplantobject_key( who );
level.sloth maps\mp\zombies\_zm_ai_sloth::sloth_set_state( "eat", who );
wait 30;
level.sloth maps\mp\zombies\_zm_ai_sloth::sloth_set_state( "jail_run", 0 );
while (level.sloth.state == "jail_run")
{
wait 0.05;
}
level.sloth notify( "stop_action" );
level.sloth dance_action();
level.sloth maps\mp\zombies\_zm_ai_sloth::sloth_set_state( "jail_wait" );
}
}
sloth_damage_func()
{
return 0;
}
dance_action()
{
self endon( "death" );
self endon( "stop_action" );
self setclientfield( "sloth_vomit", 0 );
self.dance_end = gettime() + 30000;
level.sloth_protect = 0;
self.dance_action = 1;
while ( true )
{
if ( gettime() >= self.dance_end )
break;
self animscripted( self.origin, self.jail_start.angles, "zm_dance" );
maps\mp\animscripts\zm_shared::donotetracks( "dance_anim", maps\mp\zombies\_zm_ai_sloth::vomit_notetrack );
wait 0.1;
}
self notify( "stop_dance" );
self animscripted( self.origin, self.jail_start.angles, "zm_vomit" );
maps\mp\animscripts\zm_shared::donotetracks( "vomit_anim", maps\mp\zombies\_zm_ai_sloth::vomit_notetrack );
self.context_done = 1;
self.dance_action = 0;
}