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https://github.com/JezuzLizard/BO2-Reimagined.git
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Lightning Staff: upgraded damages Panzersoldat
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@ -235,6 +235,7 @@
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* Get full ammo when initially picked up after upgrading (normally missing one clip)
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* Max ammo no longer fills clip ammo
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* Upgraded: kill on any round
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* Lightning upgraded: damages Panzersoldat
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## Wallbuys
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* Purchasing ammo refills clip ammo
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@ -10,6 +10,86 @@
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#include maps\mp\animscripts\shared;
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#include maps\mp\zombies\_zm_weap_staff_lightning;
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staff_lightning_ball_kill_zombies( e_attacker )
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{
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self endon( "death" );
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self endon( "stop_killing" );
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while ( true )
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{
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a_zombies = staff_lightning_get_valid_targets( e_attacker, self.origin );
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if ( isdefined( a_zombies ) )
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{
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foreach ( zombie in a_zombies )
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{
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if ( staff_lightning_is_target_valid( zombie ) )
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{
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e_attacker thread staff_lightning_arc_fx( self, zombie );
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wait 0.2;
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}
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}
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}
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wait 0.05;
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}
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}
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staff_lightning_get_valid_targets( player, v_source )
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{
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player endon( "disconnect" );
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a_enemies = [];
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a_zombies = getaiarray( level.zombie_team );
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a_zombies = get_array_of_closest( v_source, a_zombies, undefined, undefined, self.n_range );
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if ( isdefined( a_zombies ) )
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{
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foreach ( ai_zombie in a_zombies )
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{
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if ( staff_lightning_is_target_valid( ai_zombie ) )
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a_enemies[a_enemies.size] = ai_zombie;
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}
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}
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return a_enemies;
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}
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staff_lightning_is_target_valid( ai_zombie )
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{
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if ( !isdefined( ai_zombie ) )
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return false;
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if ( is_true( ai_zombie.is_being_zapped ) )
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return false;
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return true;
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}
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staff_lightning_arc_fx( e_source, ai_zombie )
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{
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self endon( "disconnect" );
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if ( !isdefined( ai_zombie ) )
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return;
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if ( !bullet_trace_throttled( e_source.origin, ai_zombie.origin + vectorscale( ( 0, 0, 1 ), 20.0 ), ai_zombie ) )
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{
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return;
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}
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if ( isdefined( e_source ) && isdefined( ai_zombie ) && isalive( ai_zombie ) )
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{
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if ( is_true( ai_zombie.is_mechz ) )
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{
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level thread staff_lightning_ball_damage_over_time_mechz( e_source, ai_zombie, self );
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}
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else
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{
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level thread staff_lightning_ball_damage_over_time( e_source, ai_zombie, self );
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}
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}
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}
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staff_lightning_ball_damage_over_time( e_source, e_target, e_attacker )
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{
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e_attacker endon( "disconnect" );
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@ -56,6 +136,46 @@ staff_lightning_ball_damage_over_time( e_source, e_target, e_attacker )
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}
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}
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staff_lightning_ball_damage_over_time_mechz( e_source, e_target, e_attacker )
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{
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e_attacker endon( "disconnect" );
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n_range_sq = e_source.n_range * e_source.n_range;
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e_target.is_being_zapped = 1;
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wait 0.5;
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if ( isdefined( e_source ) )
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{
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if ( !isdefined( e_source.n_damage_per_sec ) )
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e_source.n_damage_per_sec = get_lightning_ball_damage_per_sec( e_attacker.chargeshotlevel );
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n_damage_per_pulse = e_source.n_damage_per_sec * 1.0;
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}
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while ( isdefined( e_source ) && isalive( e_target ) )
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{
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wait 1.0;
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if ( !isdefined( e_source ) || !isalive( e_target ) )
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break;
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n_dist_sq = distancesquared( e_source.origin, e_target.origin );
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if ( n_dist_sq > n_range_sq )
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break;
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if ( isalive( e_target ) && isdefined( e_source ) )
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{
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e_target do_damage_network_safe( e_attacker, e_source.n_damage_per_sec, e_source.str_weapon, "MOD_RIFLE_BULLET" );
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break;
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}
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}
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if ( isdefined( e_target ) )
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{
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e_target.is_being_zapped = 0;
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}
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}
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get_lightning_ball_damage_per_sec( n_charge )
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{
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return 2500;
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@ -50,7 +50,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm_weap_riotshield_tomb::init, scripts\zm\replaced\_zm_weap_riotshield_tomb::init);
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replaceFunc(maps\mp\zombies\_zm_weap_riotshield_tomb::player_damage_shield, scripts\zm\replaced\_zm_weap_riotshield_tomb::player_damage_shield);
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replaceFunc(maps\mp\zombies\_zm_weap_staff_fire::flame_damage_fx, scripts\zm\replaced\_zm_weap_staff_fire::flame_damage_fx);
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replaceFunc(maps\mp\zombies\_zm_weap_staff_lightning::staff_lightning_ball_damage_over_time, scripts\zm\replaced\_zm_weap_staff_lightning::staff_lightning_ball_damage_over_time);
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replaceFunc(maps\mp\zombies\_zm_weap_staff_lightning::staff_lightning_ball_kill_zombies, scripts\zm\replaced\_zm_weap_staff_lightning::staff_lightning_ball_kill_zombies);
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}
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init()
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