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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-11 15:48:05 -05:00

Lightning Staff: upgraded damages Panzersoldat

This commit is contained in:
Jbleezy
2023-03-29 23:03:00 -07:00
parent c075f66469
commit 182934bb13
3 changed files with 122 additions and 1 deletions

View File

@ -235,6 +235,7 @@
* Get full ammo when initially picked up after upgrading (normally missing one clip)
* Max ammo no longer fills clip ammo
* Upgraded: kill on any round
* Lightning upgraded: damages Panzersoldat
## Wallbuys
* Purchasing ammo refills clip ammo

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@ -10,6 +10,86 @@
#include maps\mp\animscripts\shared;
#include maps\mp\zombies\_zm_weap_staff_lightning;
staff_lightning_ball_kill_zombies( e_attacker )
{
self endon( "death" );
self endon( "stop_killing" );
while ( true )
{
a_zombies = staff_lightning_get_valid_targets( e_attacker, self.origin );
if ( isdefined( a_zombies ) )
{
foreach ( zombie in a_zombies )
{
if ( staff_lightning_is_target_valid( zombie ) )
{
e_attacker thread staff_lightning_arc_fx( self, zombie );
wait 0.2;
}
}
}
wait 0.05;
}
}
staff_lightning_get_valid_targets( player, v_source )
{
player endon( "disconnect" );
a_enemies = [];
a_zombies = getaiarray( level.zombie_team );
a_zombies = get_array_of_closest( v_source, a_zombies, undefined, undefined, self.n_range );
if ( isdefined( a_zombies ) )
{
foreach ( ai_zombie in a_zombies )
{
if ( staff_lightning_is_target_valid( ai_zombie ) )
a_enemies[a_enemies.size] = ai_zombie;
}
}
return a_enemies;
}
staff_lightning_is_target_valid( ai_zombie )
{
if ( !isdefined( ai_zombie ) )
return false;
if ( is_true( ai_zombie.is_being_zapped ) )
return false;
return true;
}
staff_lightning_arc_fx( e_source, ai_zombie )
{
self endon( "disconnect" );
if ( !isdefined( ai_zombie ) )
return;
if ( !bullet_trace_throttled( e_source.origin, ai_zombie.origin + vectorscale( ( 0, 0, 1 ), 20.0 ), ai_zombie ) )
{
return;
}
if ( isdefined( e_source ) && isdefined( ai_zombie ) && isalive( ai_zombie ) )
{
if ( is_true( ai_zombie.is_mechz ) )
{
level thread staff_lightning_ball_damage_over_time_mechz( e_source, ai_zombie, self );
}
else
{
level thread staff_lightning_ball_damage_over_time( e_source, ai_zombie, self );
}
}
}
staff_lightning_ball_damage_over_time( e_source, e_target, e_attacker )
{
e_attacker endon( "disconnect" );
@ -56,6 +136,46 @@ staff_lightning_ball_damage_over_time( e_source, e_target, e_attacker )
}
}
staff_lightning_ball_damage_over_time_mechz( e_source, e_target, e_attacker )
{
e_attacker endon( "disconnect" );
n_range_sq = e_source.n_range * e_source.n_range;
e_target.is_being_zapped = 1;
wait 0.5;
if ( isdefined( e_source ) )
{
if ( !isdefined( e_source.n_damage_per_sec ) )
e_source.n_damage_per_sec = get_lightning_ball_damage_per_sec( e_attacker.chargeshotlevel );
n_damage_per_pulse = e_source.n_damage_per_sec * 1.0;
}
while ( isdefined( e_source ) && isalive( e_target ) )
{
wait 1.0;
if ( !isdefined( e_source ) || !isalive( e_target ) )
break;
n_dist_sq = distancesquared( e_source.origin, e_target.origin );
if ( n_dist_sq > n_range_sq )
break;
if ( isalive( e_target ) && isdefined( e_source ) )
{
e_target do_damage_network_safe( e_attacker, e_source.n_damage_per_sec, e_source.str_weapon, "MOD_RIFLE_BULLET" );
break;
}
}
if ( isdefined( e_target ) )
{
e_target.is_being_zapped = 0;
}
}
get_lightning_ball_damage_per_sec( n_charge )
{
return 2500;

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@ -50,7 +50,7 @@ main()
replaceFunc(maps\mp\zombies\_zm_weap_riotshield_tomb::init, scripts\zm\replaced\_zm_weap_riotshield_tomb::init);
replaceFunc(maps\mp\zombies\_zm_weap_riotshield_tomb::player_damage_shield, scripts\zm\replaced\_zm_weap_riotshield_tomb::player_damage_shield);
replaceFunc(maps\mp\zombies\_zm_weap_staff_fire::flame_damage_fx, scripts\zm\replaced\_zm_weap_staff_fire::flame_damage_fx);
replaceFunc(maps\mp\zombies\_zm_weap_staff_lightning::staff_lightning_ball_damage_over_time, scripts\zm\replaced\_zm_weap_staff_lightning::staff_lightning_ball_damage_over_time);
replaceFunc(maps\mp\zombies\_zm_weap_staff_lightning::staff_lightning_ball_kill_zombies, scripts\zm\replaced\_zm_weap_staff_lightning::staff_lightning_ball_kill_zombies);
}
init()