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https://github.com/JezuzLizard/BO2-Reimagined.git
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Mystery Box: decrease weapon pickup time
This commit is contained in:
@ -106,6 +106,9 @@
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* Increased trigger radius
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* Increased trigger radius
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* Decreased upgraded ammo cost from 4500 to 2500
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* Decreased upgraded ammo cost from 4500 to 2500
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## Mystery Box
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* Decreased weapon pickup time from 12 seconds to 9 seconds
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## Perks
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## Perks
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* No longer deactivated if the perk machine is powered off
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* No longer deactivated if the perk machine is powered off
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@ -7,6 +7,7 @@
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#include scripts/zm/replaced/_zm_playerhealth;
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#include scripts/zm/replaced/_zm_playerhealth;
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#include scripts/zm/replaced/_zm_utility;
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#include scripts/zm/replaced/_zm_utility;
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#include scripts/zm/replaced/_zm_weapons;
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#include scripts/zm/replaced/_zm_weapons;
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#include scripts/zm/replaced/_zm_magicbox;
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#include scripts/zm/replaced/_zm_powerups;
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#include scripts/zm/replaced/_zm_powerups;
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#include scripts/zm/replaced/_zm_equipment;
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#include scripts/zm/replaced/_zm_equipment;
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#include scripts/zm/replaced/_zm_ai_basic;
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#include scripts/zm/replaced/_zm_ai_basic;
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@ -21,6 +22,8 @@ main()
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replaceFunc(maps/mp/zombies/_zm_utility::is_headshot, scripts/zm/replaced/_zm_utility::is_headshot);
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replaceFunc(maps/mp/zombies/_zm_utility::is_headshot, scripts/zm/replaced/_zm_utility::is_headshot);
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replaceFunc(maps/mp/zombies/_zm_weapons::get_upgraded_ammo_cost, scripts/zm/replaced/_zm_weapons::get_upgraded_ammo_cost);
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replaceFunc(maps/mp/zombies/_zm_weapons::get_upgraded_ammo_cost, scripts/zm/replaced/_zm_weapons::get_upgraded_ammo_cost);
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replaceFunc(maps/mp/zombies/_zm_weapons::makegrenadedudanddestroy, scripts/zm/replaced/_zm_weapons::makegrenadedudanddestroy);
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replaceFunc(maps/mp/zombies/_zm_weapons::makegrenadedudanddestroy, scripts/zm/replaced/_zm_weapons::makegrenadedudanddestroy);
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replaceFunc(maps/mp/zombies/_zm_magicbox::treasure_chest_timeout, scripts/zm/replaced/_zm_magicbox::treasure_chest_timeout);
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replaceFunc(maps/mp/zombies/_zm_magicbox::timer_til_despawn, scripts/zm/replaced/_zm_magicbox::timer_til_despawn);
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replaceFunc(maps/mp/zombies/_zm_powerups::nuke_powerup, scripts/zm/replaced/_zm_powerups::nuke_powerup);
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replaceFunc(maps/mp/zombies/_zm_powerups::nuke_powerup, scripts/zm/replaced/_zm_powerups::nuke_powerup);
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replaceFunc(maps/mp/zombies/_zm_equipment::placed_equipment_think, scripts/zm/replaced/_zm_equipment::placed_equipment_think);
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replaceFunc(maps/mp/zombies/_zm_equipment::placed_equipment_think, scripts/zm/replaced/_zm_equipment::placed_equipment_think);
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replaceFunc(maps/mp/zombies/_zm_ai_basic::inert_wakeup, scripts/zm/replaced/_zm_ai_basic::inert_wakeup);
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replaceFunc(maps/mp/zombies/_zm_ai_basic::inert_wakeup, scripts/zm/replaced/_zm_ai_basic::inert_wakeup);
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@ -146,6 +149,7 @@ post_all_players_spawned()
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maps/mp/zombies/_zm::register_player_damage_callback( ::player_damage_override );
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maps/mp/zombies/_zm::register_player_damage_callback( ::player_damage_override );
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level.near_miss = 2; // makes screecher not run away first time on solo
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level.near_miss = 2; // makes screecher not run away first time on solo
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level.magicbox_timeout = 9;
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level.equipment_etrap_needs_power = 0;
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level.equipment_etrap_needs_power = 0;
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level.equipment_turret_needs_power = 0;
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level.equipment_turret_needs_power = 0;
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level.equipment_subwoofer_needs_power = 0;
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level.equipment_subwoofer_needs_power = 0;
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23
scripts/zm/replaced/_zm_magicbox.gsc
Normal file
23
scripts/zm/replaced/_zm_magicbox.gsc
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@ -0,0 +1,23 @@
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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treasure_chest_timeout()
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{
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self endon( "user_grabbed_weapon" );
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self.zbarrier endon( "box_hacked_respin" );
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self.zbarrier endon( "box_hacked_rerespin" );
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wait level.magicbox_timeout;
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self notify( "trigger", level );
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}
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timer_til_despawn( v_float )
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{
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self endon( "kill_weapon_movement" );
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self moveto( self.origin - ( v_float * 0.85 ), level.magicbox_timeout, level.magicbox_timeout * 0.5 );
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wait level.magicbox_timeout;
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if ( isDefined( self ) )
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{
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self delete();
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}
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}
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20
scripts/zm/zm_tomb/zm_tomb_reimagined.gsc
Normal file
20
scripts/zm/zm_tomb/zm_tomb_reimagined.gsc
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@ -0,0 +1,20 @@
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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init()
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{
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level.custom_magic_box_timer_til_despawn = ::custom_magic_box_timer_til_despawn;
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}
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custom_magic_box_timer_til_despawn( magic_box )
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{
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self endon( "kill_weapon_movement" );
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v_float = anglesToForward( magic_box.angles - vectorScale( ( 0, 1, 0 ), 90 ) ) * 40;
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self moveto( self.origin - ( v_float * 0.25 ), level.magicbox_timeout, level.magicbox_timeout * 0.5 );
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wait level.magicbox_timeout;
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if ( isDefined( self ) )
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{
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self delete();
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}
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}
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