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https://github.com/JezuzLizard/BO2-Reimagined.git
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Race: gain 10 score when enemy players down
Race: gain 10 score when Nuke powerup is grabbed Nuke: no longer counts as kills for player who grabbed it
This commit is contained in:
@ -405,7 +405,6 @@
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### Nuke
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* Kills all zombies instantly
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* Counts as kills for player who grabbed it
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### Carpenter
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* Removed
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@ -838,8 +837,12 @@
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* Players respawn at initial spawn points
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#### Race
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* Gain score by getting zombie kills
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* Kill 500 zombies to win the game
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* Gain score by getting zombie kills or getting enemy players down
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* Gain 500 score to win the game
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* Killing a zombie awards 1 score
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* Killing a boss zombie awards 10 score
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* Getting an enemy player down awards 10 score
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* Grabbing a Nuke powerup awards 10 score
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* Players respawn after being down for 10 seconds
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* Players retain perks
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@ -525,8 +525,7 @@ nuke_powerup( drop_item, player_team )
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zombies_nuked[i] playsound( "evt_nuked" );
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}
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zombies_nuked[i].deathpoints_already_given = 1;
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zombies_nuked[i] dodamage( zombies_nuked[i].health + 666, zombies_nuked[i].origin, player, player, "none", "MOD_UNKNOWN", 0, "none" );
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zombies_nuked[i] dodamage( zombies_nuked[i].health + 666, zombies_nuked[i].origin );
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}
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players = get_players( player_team );
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@ -563,6 +562,14 @@ nuke_powerup( drop_item, player_team )
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}
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}
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}
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if(level.scr_zm_ui_gametype_obj == "zrace")
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{
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if (isDefined(level.increment_score_func))
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{
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[[level.increment_score_func]](player_team, 10, 1, "nuke_powerup");
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}
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}
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}
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}
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@ -701,6 +701,11 @@ on_player_downed()
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self kill_feed();
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self add_grief_downed_score();
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level thread update_players_on_downed( self );
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if(level.scr_zm_ui_gametype_obj == "zrace")
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{
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increment_score(getOtherTeam(self.team), 10, 1, "enemy_player");
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}
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}
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}
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@ -1226,7 +1231,7 @@ grief_intro_msg()
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{
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foreach (player in players)
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{
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player thread show_grief_hud_msg( "Kill zombies to gain score!" );
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player thread show_grief_hud_msg( "Kill zombies or enemy players to gain score!" );
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}
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}
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else if(level.scr_zm_ui_gametype_obj == "zcontainment")
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@ -2369,12 +2374,14 @@ race_check_for_kills()
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self waittill("zom_kill", zombie);
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amount = 1;
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special_score = undefined;
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if (is_true(zombie.is_brutus))
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{
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amount = 10;
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special_score = "boss_zombie";
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}
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increment_score(self.team, amount);
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increment_score(self.team, amount, 1, special_score);
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}
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}
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@ -3149,7 +3156,7 @@ powerup_can_player_grab(player)
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return true;
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}
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increment_score(team, amount = 1, show_lead_msg = true)
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increment_score(team, amount = 1, show_lead_msg = true, special_score)
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{
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level endon("end_game");
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@ -3197,14 +3204,29 @@ increment_score(team, amount = 1, show_lead_msg = true)
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}
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}
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if(level.scr_zm_ui_gametype_obj == "zrace")
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if (level.scr_zm_ui_gametype_obj == "zrace")
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{
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if (score_left % 50 == 0)
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if (isDefined(special_score))
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{
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players = get_players(team);
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foreach(player in players)
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msg = "";
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if (special_score == "enemy_player")
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{
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player thread show_grief_hud_msg(&"ZOMBIE_RACE_ZOMBIES_LEFT", score_left);
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msg = "Enemy Down! [" + amount + " Score]";
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}
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else if (special_score == "boss_zombie")
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{
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msg = "Boss Killed! [" + amount + " Score]";
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}
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else if (special_score == "nuke_powerup")
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{
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msg = "Nuke Grabbed! [" + amount + " Score]";
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}
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players = get_players(team);
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foreach (player in players)
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{
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player thread show_grief_hud_msg(msg);
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}
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}
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}
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@ -3215,22 +3237,16 @@ increment_score(team, amount = 1, show_lead_msg = true)
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{
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level.prev_leader = encounters_team;
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delay = 0;
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if (level.scr_zm_ui_gametype_obj == "zsnr" || level.scr_zm_ui_gametype_obj == "zgrief")
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{
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delay = 1;
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}
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players = get_players();
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foreach (player in players)
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{
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if (player.team == team)
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{
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player thread show_grief_hud_msg("Gained the lead!", undefined, 30, delay);
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player thread show_grief_hud_msg("Gained the lead!", undefined, 30);
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}
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else
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{
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player thread show_grief_hud_msg("Lost the lead!", undefined, 30, delay);
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player thread show_grief_hud_msg("Lost the lead!", undefined, 30);
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}
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}
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}
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