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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Remove unnecessary vars

This commit is contained in:
Jbleezy
2023-02-27 14:26:40 -08:00
parent 96b160750a
commit 1cd98e04a6
2 changed files with 164 additions and 169 deletions

View File

@ -119,7 +119,7 @@ round_end(winner)
level.grief_score_hud["allies"].score[team] setValue(level.grief_score[winner]);
setteamscore(team, level.grief_score[winner]);
if(level.grief_score[winner] == level.grief_winning_score)
if(level.grief_score[winner] == scripts\zm\zgrief\zgrief_reimagined::get_gamemode_winning_score())
{
game_won(winner);
return;

View File

@ -168,50 +168,43 @@ grief_score_hud()
level.grief_score_hud["axis"] = spawnStruct();
level.grief_score_hud["allies"] = spawnStruct();
icon = [];
icon["axis"] = "faction_cia";
icon["allies"] = "faction_cdc";
if(level.script == "zm_prison")
{
icon["axis"] = "faction_inmates";
icon["allies"] = "faction_guards";
game["icons"]["axis"] = "faction_inmates";
game["icons"]["allies"] = "faction_guards";
}
score_distance = 27.5;
icon_distance = 72.5;
y_offest = 2;
level.grief_score_hud["axis"].icon["axis"] = newTeamHudElem("axis");
level.grief_score_hud["axis"].icon["axis"].alignx = "center";
level.grief_score_hud["axis"].icon["axis"].aligny = "top";
level.grief_score_hud["axis"].icon["axis"].horzalign = "user_center";
level.grief_score_hud["axis"].icon["axis"].vertalign = "user_top";
level.grief_score_hud["axis"].icon["axis"].x -= icon_distance;
level.grief_score_hud["axis"].icon["axis"].y += y_offest;
level.grief_score_hud["axis"].icon["axis"].x -= 72.5;
level.grief_score_hud["axis"].icon["axis"].y += 2;
level.grief_score_hud["axis"].icon["axis"].hideWhenInMenu = 1;
level.grief_score_hud["axis"].icon["axis"].foreground = 1;
level.grief_score_hud["axis"].icon["axis"].alpha = 0;
level.grief_score_hud["axis"].icon["axis"] setShader(icon["axis"], 32, 32);
level.grief_score_hud["axis"].icon["axis"] setShader(game["icons"]["axis"], 32, 32);
level.grief_score_hud["axis"].icon["allies"] = newTeamHudElem("axis");
level.grief_score_hud["axis"].icon["allies"].alignx = "center";
level.grief_score_hud["axis"].icon["allies"].aligny = "top";
level.grief_score_hud["axis"].icon["allies"].horzalign = "user_center";
level.grief_score_hud["axis"].icon["allies"].vertalign = "user_top";
level.grief_score_hud["axis"].icon["allies"].x += icon_distance;
level.grief_score_hud["axis"].icon["allies"].y += y_offest;
level.grief_score_hud["axis"].icon["allies"].x += 72.5;
level.grief_score_hud["axis"].icon["allies"].y += 2;
level.grief_score_hud["axis"].icon["allies"].hideWhenInMenu = 1;
level.grief_score_hud["axis"].icon["allies"].foreground = 1;
level.grief_score_hud["axis"].icon["allies"].alpha = 0;
level.grief_score_hud["axis"].icon["allies"] setShader(icon["allies"], 32, 32);
level.grief_score_hud["axis"].icon["allies"] setShader(game["icons"]["allies"], 32, 32);
level.grief_score_hud["axis"].score["axis"] = newTeamHudElem("axis");
level.grief_score_hud["axis"].score["axis"].alignx = "center";
level.grief_score_hud["axis"].score["axis"].aligny = "top";
level.grief_score_hud["axis"].score["axis"].horzalign = "user_center";
level.grief_score_hud["axis"].score["axis"].vertalign = "user_top";
level.grief_score_hud["axis"].score["axis"].x -= score_distance;
level.grief_score_hud["axis"].score["axis"].y += y_offest - 6;
level.grief_score_hud["axis"].score["axis"].x -= 27.5;
level.grief_score_hud["axis"].score["axis"].y -= 4;
level.grief_score_hud["axis"].score["axis"].fontscale = 3.5;
level.grief_score_hud["axis"].score["axis"].color = (0.21, 0, 0);
level.grief_score_hud["axis"].score["axis"].hideWhenInMenu = 1;
@ -224,8 +217,8 @@ grief_score_hud()
level.grief_score_hud["axis"].score["allies"].aligny = "top";
level.grief_score_hud["axis"].score["allies"].horzalign = "user_center";
level.grief_score_hud["axis"].score["allies"].vertalign = "user_top";
level.grief_score_hud["axis"].score["allies"].x += score_distance;
level.grief_score_hud["axis"].score["allies"].y += y_offest - 6;
level.grief_score_hud["axis"].score["allies"].x += 27.5;
level.grief_score_hud["axis"].score["allies"].y -= 4;
level.grief_score_hud["axis"].score["allies"].fontscale = 3.5;
level.grief_score_hud["axis"].score["allies"].color = (0.21, 0, 0);
level.grief_score_hud["axis"].score["allies"].hideWhenInMenu = 1;
@ -238,32 +231,32 @@ grief_score_hud()
level.grief_score_hud["allies"].icon["axis"].aligny = "top";
level.grief_score_hud["allies"].icon["axis"].horzalign = "user_center";
level.grief_score_hud["allies"].icon["axis"].vertalign = "user_top";
level.grief_score_hud["allies"].icon["axis"].x += icon_distance;
level.grief_score_hud["allies"].icon["axis"].y += y_offest;
level.grief_score_hud["allies"].icon["axis"].x += 72.5;
level.grief_score_hud["allies"].icon["axis"].y += 2;
level.grief_score_hud["allies"].icon["axis"].hideWhenInMenu = 1;
level.grief_score_hud["allies"].icon["axis"].foreground = 1;
level.grief_score_hud["allies"].icon["axis"].alpha = 0;
level.grief_score_hud["allies"].icon["axis"] setShader(icon["axis"], 32, 32);
level.grief_score_hud["allies"].icon["axis"] setShader(game["icons"]["axis"], 32, 32);
level.grief_score_hud["allies"].icon["allies"] = newTeamHudElem("allies");
level.grief_score_hud["allies"].icon["allies"].alignx = "center";
level.grief_score_hud["allies"].icon["allies"].aligny = "top";
level.grief_score_hud["allies"].icon["allies"].horzalign = "user_center";
level.grief_score_hud["allies"].icon["allies"].vertalign = "user_top";
level.grief_score_hud["allies"].icon["allies"].x -= icon_distance;
level.grief_score_hud["allies"].icon["allies"].y += y_offest;
level.grief_score_hud["allies"].icon["allies"].x -= 72.5;
level.grief_score_hud["allies"].icon["allies"].y += 2;
level.grief_score_hud["allies"].icon["allies"].hideWhenInMenu = 1;
level.grief_score_hud["allies"].icon["allies"].foreground = 1;
level.grief_score_hud["allies"].icon["allies"].alpha = 0;
level.grief_score_hud["allies"].icon["allies"] setShader(icon["allies"], 32, 32);
level.grief_score_hud["allies"].icon["allies"] setShader(game["icons"]["allies"], 32, 32);
level.grief_score_hud["allies"].score["axis"] = newTeamHudElem("allies");
level.grief_score_hud["allies"].score["axis"].alignx = "center";
level.grief_score_hud["allies"].score["axis"].aligny = "top";
level.grief_score_hud["allies"].score["axis"].horzalign = "user_center";
level.grief_score_hud["allies"].score["axis"].vertalign = "user_top";
level.grief_score_hud["allies"].score["axis"].x += score_distance;
level.grief_score_hud["allies"].score["axis"].y += y_offest - 6;
level.grief_score_hud["allies"].score["axis"].x += 27.5;
level.grief_score_hud["allies"].score["axis"].y -= 4;
level.grief_score_hud["allies"].score["axis"].fontscale = 3.5;
level.grief_score_hud["allies"].score["axis"].color = (0.21, 0, 0);
level.grief_score_hud["allies"].score["axis"].hideWhenInMenu = 1;
@ -276,8 +269,8 @@ grief_score_hud()
level.grief_score_hud["allies"].score["allies"].aligny = "top";
level.grief_score_hud["allies"].score["allies"].horzalign = "user_center";
level.grief_score_hud["allies"].score["allies"].vertalign = "user_top";
level.grief_score_hud["allies"].score["allies"].x -= score_distance;
level.grief_score_hud["allies"].score["allies"].y += y_offest - 6;
level.grief_score_hud["allies"].score["allies"].x -= 27.5;
level.grief_score_hud["allies"].score["allies"].y -= 4;
level.grief_score_hud["allies"].score["allies"].fontscale = 3.5;
level.grief_score_hud["allies"].score["allies"].color = (0.21, 0, 0);
level.grief_score_hud["allies"].score["allies"].hideWhenInMenu = 1;
@ -360,12 +353,6 @@ set_grief_vars()
level.grief_score = [];
level.grief_score["A"] = 0;
level.grief_score["B"] = 0;
level.game_mode_griefed_time = 2.5;
level.stun_fx_amount = 3;
level.stun_award_points = 50;
level.stun_melee_award_points = 100;
level.downed_award_points = 500;
level.bleedout_award_points = 1000;
level.zombie_vars["axis"]["zombie_powerup_insta_kill_time"] = 15;
level.zombie_vars["allies"]["zombie_powerup_insta_kill_time"] = 15;
level.zombie_vars["axis"]["zombie_powerup_point_doubler_time"] = 15;
@ -381,28 +368,7 @@ set_grief_vars()
level.zombie_vars["allies"]["zombie_powerup_half_damage_on"] = 0;
level.zombie_vars["allies"]["zombie_powerup_half_damage_time"] = 15;
if(level.scr_zm_ui_gametype_obj == "zgrief")
{
level.grief_winning_score = 25;
}
else if(level.scr_zm_ui_gametype_obj == "zsnr")
{
level.grief_winning_score = 3;
}
else if(level.scr_zm_ui_gametype_obj == "zrace")
{
level.grief_winning_score = 500;
}
else if(level.scr_zm_ui_gametype_obj == "zcontainment")
{
level.grief_winning_score = 250;
}
else if(level.scr_zm_ui_gametype_obj == "zmeat")
{
level.grief_winning_score = 250;
}
if(level.scr_zm_ui_gametype_obj == "zgrief" || level.scr_zm_ui_gametype_obj == "zsnr" || level.scr_zm_ui_gametype_obj == "zcontainment"|| level.scr_zm_ui_gametype_obj == "zmeat")
if(level.scr_zm_ui_gametype_obj == "zgrief" || level.scr_zm_ui_gametype_obj == "zsnr" || level.scr_zm_ui_gametype_obj == "zcontainment" || level.scr_zm_ui_gametype_obj == "zmeat")
{
level.zombie_move_speed = 100;
level.zombie_vars["zombie_health_start"] = 2500;
@ -947,7 +913,7 @@ add_grief_downed_score()
{
if(isDefined(self.last_griefed_by) && is_player_valid(self.last_griefed_by.attacker))
{
score = level.downed_award_points * maps\mp\zombies\_zm_score::get_points_multiplier(self.last_griefed_by.attacker);
score = 500 * maps\mp\zombies\_zm_score::get_points_multiplier(self.last_griefed_by.attacker);
self.last_griefed_by.attacker maps\mp\zombies\_zm_score::add_to_player_score(score);
}
}
@ -959,7 +925,7 @@ add_grief_bleedout_score()
{
if(is_player_valid(player) && player.team != self.team)
{
score = level.bleedout_award_points * maps\mp\zombies\_zm_score::get_points_multiplier(player);
score = 1000 * maps\mp\zombies\_zm_score::get_points_multiplier(player);
player maps\mp\zombies\_zm_score::add_to_player_score(score);
}
}
@ -1083,7 +1049,7 @@ round_start_wait(time, initial)
wait time;
round_start_countdown_hud round_start_countdown_hud_hide();
round_start_countdown_hud round_start_countdown_hud_destroy();
players = get_players();
foreach(player in players)
@ -1133,44 +1099,41 @@ wait_and_freeze()
round_start_countdown_hud(time)
{
if(!isDefined(level.countdown_hud))
{
level.countdown_hud = createServerFontString( "objective", 2.2 );
level.countdown_hud setPoint( "CENTER", "CENTER", 0, 0 );
level.countdown_hud.foreground = 1;
level.countdown_hud.color = ( 1, 1, 0 );
level.countdown_hud.hidewheninmenu = true;
level.countdown_hud maps\mp\gametypes_zm\_hud::fontpulseinit();
level.countdown_hud thread round_start_countdown_hud_end_game_watcher();
countdown_hud = createServerFontString( "objective", 2.2 );
countdown_hud setPoint( "CENTER", "CENTER", 0, 0 );
countdown_hud.foreground = 1;
countdown_hud.color = ( 1, 1, 0 );
countdown_hud.hidewheninmenu = true;
countdown_hud maps\mp\gametypes_zm\_hud::fontpulseinit();
countdown_hud thread round_start_countdown_hud_end_game_watcher();
level.countdown_hud.countdown_text = createServerFontString( "objective", 1.5 );
level.countdown_hud.countdown_text setPoint( "CENTER", "CENTER", 0, -40 );
level.countdown_hud.countdown_text.foreground = 1;
level.countdown_hud.countdown_text.color = ( 1, 1, 1 );
level.countdown_hud.countdown_text.hidewheninmenu = true;
}
countdown_hud.countdown_text = createServerFontString( "objective", 1.5 );
countdown_hud.countdown_text setPoint( "CENTER", "CENTER", 0, -40 );
countdown_hud.countdown_text.foreground = 1;
countdown_hud.countdown_text.color = ( 1, 1, 1 );
countdown_hud.countdown_text.hidewheninmenu = true;
level.countdown_hud thread round_start_countdown_hud_timer(time);
countdown_hud thread round_start_countdown_hud_timer(time);
if(level.scr_zm_ui_gametype_obj == "zsnr")
{
level.countdown_hud.countdown_text setText("ROUND " + level.round_number + " BEGINS IN");
countdown_hud.countdown_text setText("ROUND " + level.round_number + " BEGINS IN");
}
else
{
level.countdown_hud.countdown_text setText("MATCH BEGINS IN");
countdown_hud.countdown_text setText("MATCH BEGINS IN");
}
level.countdown_hud.alpha = 1;
level.countdown_hud.countdown_text.alpha = 1;
countdown_hud.alpha = 1;
countdown_hud.countdown_text.alpha = 1;
return level.countdown_hud;
return countdown_hud;
}
round_start_countdown_hud_hide()
round_start_countdown_hud_destroy()
{
self.countdown_text.alpha = 0;
self.alpha = 0;
self.countdown_text destroy();
self destroy();
}
round_start_countdown_hud_end_game_watcher()
@ -1179,7 +1142,7 @@ round_start_countdown_hud_end_game_watcher()
level waittill( "end_game" );
self round_start_countdown_hud_hide();
self round_start_countdown_hud_destroy();
}
round_start_countdown_hud_timer(time)
@ -1375,35 +1338,35 @@ grief_intro_text()
{
self iPrintLn("Gain score by making enemy players bleed out.");
wait 5;
self iPrintLn("Make " + level.grief_winning_score + " enemy players bleed out to win the game.");
self iPrintLn("Make " + get_gamemode_winning_score() + " enemy players bleed out to win the game.");
wait 5;
}
else if(level.scr_zm_ui_gametype_obj == "zsnr")
{
self iPrintLn("Win rounds by getting all enemy players down.");
wait 5;
self iPrintLn("Win " + level.grief_winning_score + " rounds to win the game.");
self iPrintLn("Win " + get_gamemode_winning_score() + " rounds to win the game.");
wait 5;
}
else if(level.scr_zm_ui_gametype_obj == "zrace")
{
self iPrintLn("Gain score by getting kills.");
wait 5;
self iPrintLn("Get " + level.grief_winning_score + " kills to win the game.");
self iPrintLn("Get " + get_gamemode_winning_score() + " kills to win the game.");
wait 5;
}
else if(level.scr_zm_ui_gametype_obj == "zcontainment")
{
self iPrintLn("Gain score by being in the containment zone.");
wait 5;
self iPrintLn("Gain " + level.grief_winning_score + " score to win the game.");
self iPrintLn("Gain " + get_gamemode_winning_score() + " score to win the game.");
wait 5;
}
else if(level.scr_zm_ui_gametype_obj == "zmeat")
{
self iPrintLn("Gain score by holding the meat.");
wait 5;
self iPrintLn("Gain " + level.grief_winning_score + " score to win the game.");
self iPrintLn("Gain " + get_gamemode_winning_score() + " score to win the game.");
wait 5;
}
@ -1425,14 +1388,14 @@ get_gamemode_display_name()
{
name = "Race";
}
else if(level.scr_zm_ui_gametype_obj == "zmeat")
{
name = "Meat";
}
else if(level.scr_zm_ui_gametype_obj == "zcontainment")
{
name = "Containment";
}
else if(level.scr_zm_ui_gametype_obj == "zmeat")
{
name = "Meat";
}
if(level.scr_zm_ui_gametype_pro)
{
@ -1442,6 +1405,30 @@ get_gamemode_display_name()
return name;
}
get_gamemode_winning_score()
{
if(level.scr_zm_ui_gametype_obj == "zgrief")
{
return 25;
}
else if(level.scr_zm_ui_gametype_obj == "zsnr")
{
return 3;
}
else if(level.scr_zm_ui_gametype_obj == "zrace")
{
return 500;
}
else if(level.scr_zm_ui_gametype_obj == "zcontainment")
{
return 250;
}
else if(level.scr_zm_ui_gametype_obj == "zmeat")
{
return 250;
}
}
is_respawn_gamemode()
{
if(!isDefined(level.scr_zm_ui_gametype_obj))
@ -1749,6 +1736,7 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
}
angle = (0, angle[1], 0);
stun_fx_amount = 3;
if(!isDefined(self.stun_fx))
{
@ -1757,7 +1745,7 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
self.stun_fx = [];
self.stun_fx_ind = 0;
for(i = 0; i < level.stun_fx_amount; i++)
for(i = 0; i < stun_fx_amount; i++)
{
self.stun_fx[i] = spawn("script_model", pos);
self.stun_fx[i] setModel("tag_origin");
@ -1771,16 +1759,16 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
playFXOnTag(level._effect["butterflies"], self.stun_fx[self.stun_fx_ind], "tag_origin");
self.stun_fx_ind = (self.stun_fx_ind + 1) % level.stun_fx_amount;
self.stun_fx_ind = (self.stun_fx_ind + 1) % stun_fx_amount;
}
self thread do_game_mode_shellshock(is_melee, is_reviving);
self playsound( "zmb_player_hit_ding" );
score = level.stun_award_points;
score = 50;
if(is_melee)
{
score = level.stun_melee_award_points;
score = 100;
}
score *= maps\mp\zombies\_zm_score::get_points_multiplier(eattacker);
@ -1863,7 +1851,7 @@ remove_player_damage_info()
health = self.health;
time = getTime();
max_time = level.game_mode_griefed_time * 1000;
max_time = 2.5 * 1000;
wait_network_frame(); // need to wait at least one frame
@ -2270,10 +2258,6 @@ all_voice_on_intermission()
race_init()
{
level.race_round_increment_time = 30;
level.race_round_increment_points = 500;
level.race_round_max = 20;
level thread race_think();
}
@ -2283,6 +2267,10 @@ race_think()
level waittill("restart_round_start");
race_round_increment_time = 30;
race_round_increment_points = 500;
race_round_max = 20;
setroundsplayed(level.round_number);
level.zombie_starting_move_speed = 35;
@ -2293,7 +2281,7 @@ race_think()
while(1)
{
wait level.race_round_increment_time;
wait race_round_increment_time;
level.round_number++;
@ -2336,7 +2324,7 @@ race_think()
{
if(is_player_valid(player))
{
score = level.race_round_increment_points * maps\mp\zombies\_zm_score::get_points_multiplier(player);
score = race_round_increment_points * maps\mp\zombies\_zm_score::get_points_multiplier(player);
player maps\mp\zombies\_zm_score::add_to_player_score(score);
}
@ -2349,7 +2337,7 @@ race_think()
}
}
if(level.round_number >= level.race_round_max)
if(level.round_number >= race_round_max)
{
foreach(player in players)
{
@ -2376,9 +2364,6 @@ race_check_for_kills()
containment_init()
{
level.containment_time = 60;
level.containment_points = 50;
level.containment_zone_hud = newHudElem();
level.containment_zone_hud.alignx = "left";
level.containment_zone_hud.aligny = "top";
@ -2409,50 +2394,6 @@ containment_init()
level thread containment_hud_destroy_on_end_game();
level.containment_zones = [];
if(level.script == "zm_transit")
{
if(level.scr_zm_map_start_location == "transit")
{
level.containment_zones = array("zone_pri", "zone_pri2", "zone_trans_2b");
}
else if(level.scr_zm_map_start_location == "diner")
{
level.containment_zones = array("zone_roadside_west", "zone_gas", "zone_roadside_east", "zone_gar", "zone_din");
}
else if(level.scr_zm_map_start_location == "farm")
{
level.containment_zones = array("zone_far_ext", "zone_brn", "zone_farm_house");
}
else if(level.scr_zm_map_start_location == "power")
{
level.containment_zones = array("zone_trans_8", "zone_prr", "zone_pcr", "zone_pow_warehouse");
}
else if(level.scr_zm_map_start_location == "town")
{
level.containment_zones = array("zone_town_north", "zone_town_south", "zone_town_east", "zone_town_west", "zone_bar", "zone_town_barber", "zone_ban");
}
else if(level.scr_zm_map_start_location == "tunnel")
{
level.containment_zones = array("zone_amb_tunnel");
}
}
else if(level.script == "zm_prison")
{
if(level.scr_zm_map_start_location == "cellblock")
{
level.containment_zones = array("zone_cellblock_west", "zone_cellblock_west_gondola", "zone_cellblock_west_barber", "zone_cellblock_east", "zone_start", "zone_library", "zone_cafeteria", "zone_warden_office");
}
}
else if(level.script == "zm_buried")
{
if(level.scr_zm_map_start_location == "street")
{
level.containment_zones = array("zone_street_lightwest", "zone_street_darkwest", "zone_street_darkeast", "zone_stables", "zone_general_store", "zone_gun_store", "zone_underground_bar", "zone_underground_courthouse", "zone_toy_store", "zone_candy_store", "zone_street_fountain", "zone_church_main", "zone_mansion_lawn");
}
}
level.containment_zones = array_randomize(level.containment_zones);
level thread containment_think();
}
@ -2507,10 +2448,14 @@ containment_think()
wait 10;
containment_time = 60;
containment_points = 50;
containment_zones = containment_get_zones();
i = 0;
while(1)
{
zone_name = level.containment_zones[i];
zone_name = containment_zones[i];
zone_display_name = scripts\zm\_zm_reimagined::get_zone_display_name(zone_name);
zone = level.zones[zone_name];
@ -2521,7 +2466,7 @@ containment_think()
}
level.containment_zone_hud setText(zone_display_name);
level.containment_time_hud setTimer(level.containment_time);
level.containment_time_hud setTimer(containment_time);
spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
foreach(spawn_point in spawn_points)
@ -2538,7 +2483,7 @@ containment_think()
held_time["allies"] = undefined;
held_prev = "none";
start_time = getTime();
while((getTime() - start_time) <= (level.containment_time * 1000))
while((getTime() - start_time) <= (containment_time * 1000))
{
players = get_players();
in_containment_zone = [];
@ -2643,12 +2588,12 @@ containment_think()
}
else
{
if((level.grief_score["A"] + 1) >= level.grief_winning_score)
if((level.grief_score["A"] + 1) >= get_gamemode_winning_score())
{
held_time["axis"] = getTime();
}
if((level.grief_score["B"] + 1) >= level.grief_winning_score)
if((level.grief_score["B"] + 1) >= get_gamemode_winning_score())
{
held_time["allies"] = getTime();
}
@ -2732,11 +2677,11 @@ containment_think()
{
held_time["axis"] = getTime();
if((held_prev != "cont") || ((level.grief_score["A"] + 1) < level.grief_winning_score))
if((held_prev != "cont") || ((level.grief_score["A"] + 1) < get_gamemode_winning_score()))
{
foreach(player in in_containment_zone["axis"])
{
score = level.containment_points * maps\mp\zombies\_zm_score::get_points_multiplier(player);
score = containment_points * maps\mp\zombies\_zm_score::get_points_multiplier(player);
player maps\mp\zombies\_zm_score::add_to_player_score(score);
}
@ -2751,11 +2696,11 @@ containment_think()
{
held_time["allies"] = getTime();
if((held_prev != "cont") || ((level.grief_score["B"] + 1) < level.grief_winning_score))
if((held_prev != "cont") || ((level.grief_score["B"] + 1) < get_gamemode_winning_score()))
{
foreach(player in in_containment_zone["allies"])
{
score = level.containment_points * maps\mp\zombies\_zm_score::get_points_multiplier(player);
score = containment_points * maps\mp\zombies\_zm_score::get_points_multiplier(player);
player maps\mp\zombies\_zm_score::add_to_player_score(score);
}
@ -2800,17 +2745,66 @@ containment_think()
i++;
if(i >= level.containment_zones.size)
if(i >= containment_zones.size)
{
i = 0;
}
}
}
containment_get_zones()
{
containment_zones = [];
if(level.script == "zm_transit")
{
if(level.scr_zm_map_start_location == "transit")
{
containment_zones = array("zone_pri", "zone_pri2", "zone_trans_2b");
}
else if(level.scr_zm_map_start_location == "diner")
{
containment_zones = array("zone_roadside_west", "zone_gas", "zone_roadside_east", "zone_gar", "zone_din");
}
else if(level.scr_zm_map_start_location == "farm")
{
containment_zones = array("zone_far_ext", "zone_brn", "zone_farm_house");
}
else if(level.scr_zm_map_start_location == "power")
{
containment_zones = array("zone_trans_8", "zone_prr", "zone_pcr", "zone_pow_warehouse");
}
else if(level.scr_zm_map_start_location == "town")
{
containment_zones = array("zone_town_north", "zone_town_south", "zone_town_east", "zone_town_west", "zone_bar", "zone_town_barber", "zone_ban");
}
else if(level.scr_zm_map_start_location == "tunnel")
{
containment_zones = array("zone_amb_tunnel");
}
}
else if(level.script == "zm_prison")
{
if(level.scr_zm_map_start_location == "cellblock")
{
containment_zones = array("zone_cellblock_west", "zone_cellblock_west_gondola", "zone_cellblock_west_barber", "zone_cellblock_east", "zone_start", "zone_library", "zone_cafeteria", "zone_warden_office");
}
}
else if(level.script == "zm_buried")
{
if(level.scr_zm_map_start_location == "street")
{
containment_zones = array("zone_street_lightwest", "zone_street_darkwest", "zone_street_darkeast", "zone_stables", "zone_general_store", "zone_gun_store", "zone_underground_bar", "zone_underground_courthouse", "zone_toy_store", "zone_candy_store", "zone_street_fountain", "zone_church_main", "zone_mansion_lawn");
}
}
containment_zones = array_randomize(containment_zones);
return containment_zones;
}
meat_init()
{
level.meat_points = 100;
level thread meat_hud_destroy_on_end_game();
level thread meat_powerup_drop_think();
@ -2956,6 +2950,7 @@ meat_think()
{
level endon("end_game");
meat_points = 100;
meat_player = undefined;
held_time = undefined;
obj_time = 1000;
@ -3013,7 +3008,7 @@ meat_think()
{
held_time = getTime();
score = level.meat_points * maps\mp\zombies\_zm_score::get_points_multiplier(meat_player);
score = meat_points * maps\mp\zombies\_zm_score::get_points_multiplier(meat_player);
meat_player maps\mp\zombies\_zm_score::add_to_player_score(score);
increment_score(meat_player.team);
@ -3230,7 +3225,7 @@ increment_score(team)
level.grief_score_hud["allies"].score[team] setValue(level.grief_score[encounters_team]);
setteamscore(team, level.grief_score[encounters_team]);
if(level.grief_score[encounters_team] >= level.grief_winning_score)
if(level.grief_score[encounters_team] >= get_gamemode_winning_score())
{
scripts\zm\replaced\_zm_game_module::game_won(encounters_team);
}
@ -3243,7 +3238,7 @@ increment_score(team)
}
else
{
score_left = level.grief_winning_score - level.grief_score[encounters_team];
score_left = get_gamemode_winning_score() - level.grief_score[encounters_team];
if(score_left <= 3)
{