mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Remove unnecessary vars
This commit is contained in:
@ -119,7 +119,7 @@ round_end(winner)
|
||||
level.grief_score_hud["allies"].score[team] setValue(level.grief_score[winner]);
|
||||
setteamscore(team, level.grief_score[winner]);
|
||||
|
||||
if(level.grief_score[winner] == level.grief_winning_score)
|
||||
if(level.grief_score[winner] == scripts\zm\zgrief\zgrief_reimagined::get_gamemode_winning_score())
|
||||
{
|
||||
game_won(winner);
|
||||
return;
|
||||
|
@ -168,50 +168,43 @@ grief_score_hud()
|
||||
level.grief_score_hud["axis"] = spawnStruct();
|
||||
level.grief_score_hud["allies"] = spawnStruct();
|
||||
|
||||
icon = [];
|
||||
icon["axis"] = "faction_cia";
|
||||
icon["allies"] = "faction_cdc";
|
||||
if(level.script == "zm_prison")
|
||||
{
|
||||
icon["axis"] = "faction_inmates";
|
||||
icon["allies"] = "faction_guards";
|
||||
game["icons"]["axis"] = "faction_inmates";
|
||||
game["icons"]["allies"] = "faction_guards";
|
||||
}
|
||||
|
||||
score_distance = 27.5;
|
||||
icon_distance = 72.5;
|
||||
y_offest = 2;
|
||||
|
||||
level.grief_score_hud["axis"].icon["axis"] = newTeamHudElem("axis");
|
||||
level.grief_score_hud["axis"].icon["axis"].alignx = "center";
|
||||
level.grief_score_hud["axis"].icon["axis"].aligny = "top";
|
||||
level.grief_score_hud["axis"].icon["axis"].horzalign = "user_center";
|
||||
level.grief_score_hud["axis"].icon["axis"].vertalign = "user_top";
|
||||
level.grief_score_hud["axis"].icon["axis"].x -= icon_distance;
|
||||
level.grief_score_hud["axis"].icon["axis"].y += y_offest;
|
||||
level.grief_score_hud["axis"].icon["axis"].x -= 72.5;
|
||||
level.grief_score_hud["axis"].icon["axis"].y += 2;
|
||||
level.grief_score_hud["axis"].icon["axis"].hideWhenInMenu = 1;
|
||||
level.grief_score_hud["axis"].icon["axis"].foreground = 1;
|
||||
level.grief_score_hud["axis"].icon["axis"].alpha = 0;
|
||||
level.grief_score_hud["axis"].icon["axis"] setShader(icon["axis"], 32, 32);
|
||||
level.grief_score_hud["axis"].icon["axis"] setShader(game["icons"]["axis"], 32, 32);
|
||||
|
||||
level.grief_score_hud["axis"].icon["allies"] = newTeamHudElem("axis");
|
||||
level.grief_score_hud["axis"].icon["allies"].alignx = "center";
|
||||
level.grief_score_hud["axis"].icon["allies"].aligny = "top";
|
||||
level.grief_score_hud["axis"].icon["allies"].horzalign = "user_center";
|
||||
level.grief_score_hud["axis"].icon["allies"].vertalign = "user_top";
|
||||
level.grief_score_hud["axis"].icon["allies"].x += icon_distance;
|
||||
level.grief_score_hud["axis"].icon["allies"].y += y_offest;
|
||||
level.grief_score_hud["axis"].icon["allies"].x += 72.5;
|
||||
level.grief_score_hud["axis"].icon["allies"].y += 2;
|
||||
level.grief_score_hud["axis"].icon["allies"].hideWhenInMenu = 1;
|
||||
level.grief_score_hud["axis"].icon["allies"].foreground = 1;
|
||||
level.grief_score_hud["axis"].icon["allies"].alpha = 0;
|
||||
level.grief_score_hud["axis"].icon["allies"] setShader(icon["allies"], 32, 32);
|
||||
level.grief_score_hud["axis"].icon["allies"] setShader(game["icons"]["allies"], 32, 32);
|
||||
|
||||
level.grief_score_hud["axis"].score["axis"] = newTeamHudElem("axis");
|
||||
level.grief_score_hud["axis"].score["axis"].alignx = "center";
|
||||
level.grief_score_hud["axis"].score["axis"].aligny = "top";
|
||||
level.grief_score_hud["axis"].score["axis"].horzalign = "user_center";
|
||||
level.grief_score_hud["axis"].score["axis"].vertalign = "user_top";
|
||||
level.grief_score_hud["axis"].score["axis"].x -= score_distance;
|
||||
level.grief_score_hud["axis"].score["axis"].y += y_offest - 6;
|
||||
level.grief_score_hud["axis"].score["axis"].x -= 27.5;
|
||||
level.grief_score_hud["axis"].score["axis"].y -= 4;
|
||||
level.grief_score_hud["axis"].score["axis"].fontscale = 3.5;
|
||||
level.grief_score_hud["axis"].score["axis"].color = (0.21, 0, 0);
|
||||
level.grief_score_hud["axis"].score["axis"].hideWhenInMenu = 1;
|
||||
@ -224,8 +217,8 @@ grief_score_hud()
|
||||
level.grief_score_hud["axis"].score["allies"].aligny = "top";
|
||||
level.grief_score_hud["axis"].score["allies"].horzalign = "user_center";
|
||||
level.grief_score_hud["axis"].score["allies"].vertalign = "user_top";
|
||||
level.grief_score_hud["axis"].score["allies"].x += score_distance;
|
||||
level.grief_score_hud["axis"].score["allies"].y += y_offest - 6;
|
||||
level.grief_score_hud["axis"].score["allies"].x += 27.5;
|
||||
level.grief_score_hud["axis"].score["allies"].y -= 4;
|
||||
level.grief_score_hud["axis"].score["allies"].fontscale = 3.5;
|
||||
level.grief_score_hud["axis"].score["allies"].color = (0.21, 0, 0);
|
||||
level.grief_score_hud["axis"].score["allies"].hideWhenInMenu = 1;
|
||||
@ -238,32 +231,32 @@ grief_score_hud()
|
||||
level.grief_score_hud["allies"].icon["axis"].aligny = "top";
|
||||
level.grief_score_hud["allies"].icon["axis"].horzalign = "user_center";
|
||||
level.grief_score_hud["allies"].icon["axis"].vertalign = "user_top";
|
||||
level.grief_score_hud["allies"].icon["axis"].x += icon_distance;
|
||||
level.grief_score_hud["allies"].icon["axis"].y += y_offest;
|
||||
level.grief_score_hud["allies"].icon["axis"].x += 72.5;
|
||||
level.grief_score_hud["allies"].icon["axis"].y += 2;
|
||||
level.grief_score_hud["allies"].icon["axis"].hideWhenInMenu = 1;
|
||||
level.grief_score_hud["allies"].icon["axis"].foreground = 1;
|
||||
level.grief_score_hud["allies"].icon["axis"].alpha = 0;
|
||||
level.grief_score_hud["allies"].icon["axis"] setShader(icon["axis"], 32, 32);
|
||||
level.grief_score_hud["allies"].icon["axis"] setShader(game["icons"]["axis"], 32, 32);
|
||||
|
||||
level.grief_score_hud["allies"].icon["allies"] = newTeamHudElem("allies");
|
||||
level.grief_score_hud["allies"].icon["allies"].alignx = "center";
|
||||
level.grief_score_hud["allies"].icon["allies"].aligny = "top";
|
||||
level.grief_score_hud["allies"].icon["allies"].horzalign = "user_center";
|
||||
level.grief_score_hud["allies"].icon["allies"].vertalign = "user_top";
|
||||
level.grief_score_hud["allies"].icon["allies"].x -= icon_distance;
|
||||
level.grief_score_hud["allies"].icon["allies"].y += y_offest;
|
||||
level.grief_score_hud["allies"].icon["allies"].x -= 72.5;
|
||||
level.grief_score_hud["allies"].icon["allies"].y += 2;
|
||||
level.grief_score_hud["allies"].icon["allies"].hideWhenInMenu = 1;
|
||||
level.grief_score_hud["allies"].icon["allies"].foreground = 1;
|
||||
level.grief_score_hud["allies"].icon["allies"].alpha = 0;
|
||||
level.grief_score_hud["allies"].icon["allies"] setShader(icon["allies"], 32, 32);
|
||||
level.grief_score_hud["allies"].icon["allies"] setShader(game["icons"]["allies"], 32, 32);
|
||||
|
||||
level.grief_score_hud["allies"].score["axis"] = newTeamHudElem("allies");
|
||||
level.grief_score_hud["allies"].score["axis"].alignx = "center";
|
||||
level.grief_score_hud["allies"].score["axis"].aligny = "top";
|
||||
level.grief_score_hud["allies"].score["axis"].horzalign = "user_center";
|
||||
level.grief_score_hud["allies"].score["axis"].vertalign = "user_top";
|
||||
level.grief_score_hud["allies"].score["axis"].x += score_distance;
|
||||
level.grief_score_hud["allies"].score["axis"].y += y_offest - 6;
|
||||
level.grief_score_hud["allies"].score["axis"].x += 27.5;
|
||||
level.grief_score_hud["allies"].score["axis"].y -= 4;
|
||||
level.grief_score_hud["allies"].score["axis"].fontscale = 3.5;
|
||||
level.grief_score_hud["allies"].score["axis"].color = (0.21, 0, 0);
|
||||
level.grief_score_hud["allies"].score["axis"].hideWhenInMenu = 1;
|
||||
@ -276,8 +269,8 @@ grief_score_hud()
|
||||
level.grief_score_hud["allies"].score["allies"].aligny = "top";
|
||||
level.grief_score_hud["allies"].score["allies"].horzalign = "user_center";
|
||||
level.grief_score_hud["allies"].score["allies"].vertalign = "user_top";
|
||||
level.grief_score_hud["allies"].score["allies"].x -= score_distance;
|
||||
level.grief_score_hud["allies"].score["allies"].y += y_offest - 6;
|
||||
level.grief_score_hud["allies"].score["allies"].x -= 27.5;
|
||||
level.grief_score_hud["allies"].score["allies"].y -= 4;
|
||||
level.grief_score_hud["allies"].score["allies"].fontscale = 3.5;
|
||||
level.grief_score_hud["allies"].score["allies"].color = (0.21, 0, 0);
|
||||
level.grief_score_hud["allies"].score["allies"].hideWhenInMenu = 1;
|
||||
@ -360,12 +353,6 @@ set_grief_vars()
|
||||
level.grief_score = [];
|
||||
level.grief_score["A"] = 0;
|
||||
level.grief_score["B"] = 0;
|
||||
level.game_mode_griefed_time = 2.5;
|
||||
level.stun_fx_amount = 3;
|
||||
level.stun_award_points = 50;
|
||||
level.stun_melee_award_points = 100;
|
||||
level.downed_award_points = 500;
|
||||
level.bleedout_award_points = 1000;
|
||||
level.zombie_vars["axis"]["zombie_powerup_insta_kill_time"] = 15;
|
||||
level.zombie_vars["allies"]["zombie_powerup_insta_kill_time"] = 15;
|
||||
level.zombie_vars["axis"]["zombie_powerup_point_doubler_time"] = 15;
|
||||
@ -381,28 +368,7 @@ set_grief_vars()
|
||||
level.zombie_vars["allies"]["zombie_powerup_half_damage_on"] = 0;
|
||||
level.zombie_vars["allies"]["zombie_powerup_half_damage_time"] = 15;
|
||||
|
||||
if(level.scr_zm_ui_gametype_obj == "zgrief")
|
||||
{
|
||||
level.grief_winning_score = 25;
|
||||
}
|
||||
else if(level.scr_zm_ui_gametype_obj == "zsnr")
|
||||
{
|
||||
level.grief_winning_score = 3;
|
||||
}
|
||||
else if(level.scr_zm_ui_gametype_obj == "zrace")
|
||||
{
|
||||
level.grief_winning_score = 500;
|
||||
}
|
||||
else if(level.scr_zm_ui_gametype_obj == "zcontainment")
|
||||
{
|
||||
level.grief_winning_score = 250;
|
||||
}
|
||||
else if(level.scr_zm_ui_gametype_obj == "zmeat")
|
||||
{
|
||||
level.grief_winning_score = 250;
|
||||
}
|
||||
|
||||
if(level.scr_zm_ui_gametype_obj == "zgrief" || level.scr_zm_ui_gametype_obj == "zsnr" || level.scr_zm_ui_gametype_obj == "zcontainment"|| level.scr_zm_ui_gametype_obj == "zmeat")
|
||||
if(level.scr_zm_ui_gametype_obj == "zgrief" || level.scr_zm_ui_gametype_obj == "zsnr" || level.scr_zm_ui_gametype_obj == "zcontainment" || level.scr_zm_ui_gametype_obj == "zmeat")
|
||||
{
|
||||
level.zombie_move_speed = 100;
|
||||
level.zombie_vars["zombie_health_start"] = 2500;
|
||||
@ -947,7 +913,7 @@ add_grief_downed_score()
|
||||
{
|
||||
if(isDefined(self.last_griefed_by) && is_player_valid(self.last_griefed_by.attacker))
|
||||
{
|
||||
score = level.downed_award_points * maps\mp\zombies\_zm_score::get_points_multiplier(self.last_griefed_by.attacker);
|
||||
score = 500 * maps\mp\zombies\_zm_score::get_points_multiplier(self.last_griefed_by.attacker);
|
||||
self.last_griefed_by.attacker maps\mp\zombies\_zm_score::add_to_player_score(score);
|
||||
}
|
||||
}
|
||||
@ -959,7 +925,7 @@ add_grief_bleedout_score()
|
||||
{
|
||||
if(is_player_valid(player) && player.team != self.team)
|
||||
{
|
||||
score = level.bleedout_award_points * maps\mp\zombies\_zm_score::get_points_multiplier(player);
|
||||
score = 1000 * maps\mp\zombies\_zm_score::get_points_multiplier(player);
|
||||
player maps\mp\zombies\_zm_score::add_to_player_score(score);
|
||||
}
|
||||
}
|
||||
@ -1083,7 +1049,7 @@ round_start_wait(time, initial)
|
||||
|
||||
wait time;
|
||||
|
||||
round_start_countdown_hud round_start_countdown_hud_hide();
|
||||
round_start_countdown_hud round_start_countdown_hud_destroy();
|
||||
|
||||
players = get_players();
|
||||
foreach(player in players)
|
||||
@ -1133,44 +1099,41 @@ wait_and_freeze()
|
||||
|
||||
round_start_countdown_hud(time)
|
||||
{
|
||||
if(!isDefined(level.countdown_hud))
|
||||
{
|
||||
level.countdown_hud = createServerFontString( "objective", 2.2 );
|
||||
level.countdown_hud setPoint( "CENTER", "CENTER", 0, 0 );
|
||||
level.countdown_hud.foreground = 1;
|
||||
level.countdown_hud.color = ( 1, 1, 0 );
|
||||
level.countdown_hud.hidewheninmenu = true;
|
||||
level.countdown_hud maps\mp\gametypes_zm\_hud::fontpulseinit();
|
||||
level.countdown_hud thread round_start_countdown_hud_end_game_watcher();
|
||||
countdown_hud = createServerFontString( "objective", 2.2 );
|
||||
countdown_hud setPoint( "CENTER", "CENTER", 0, 0 );
|
||||
countdown_hud.foreground = 1;
|
||||
countdown_hud.color = ( 1, 1, 0 );
|
||||
countdown_hud.hidewheninmenu = true;
|
||||
countdown_hud maps\mp\gametypes_zm\_hud::fontpulseinit();
|
||||
countdown_hud thread round_start_countdown_hud_end_game_watcher();
|
||||
|
||||
level.countdown_hud.countdown_text = createServerFontString( "objective", 1.5 );
|
||||
level.countdown_hud.countdown_text setPoint( "CENTER", "CENTER", 0, -40 );
|
||||
level.countdown_hud.countdown_text.foreground = 1;
|
||||
level.countdown_hud.countdown_text.color = ( 1, 1, 1 );
|
||||
level.countdown_hud.countdown_text.hidewheninmenu = true;
|
||||
}
|
||||
countdown_hud.countdown_text = createServerFontString( "objective", 1.5 );
|
||||
countdown_hud.countdown_text setPoint( "CENTER", "CENTER", 0, -40 );
|
||||
countdown_hud.countdown_text.foreground = 1;
|
||||
countdown_hud.countdown_text.color = ( 1, 1, 1 );
|
||||
countdown_hud.countdown_text.hidewheninmenu = true;
|
||||
|
||||
level.countdown_hud thread round_start_countdown_hud_timer(time);
|
||||
countdown_hud thread round_start_countdown_hud_timer(time);
|
||||
|
||||
if(level.scr_zm_ui_gametype_obj == "zsnr")
|
||||
{
|
||||
level.countdown_hud.countdown_text setText("ROUND " + level.round_number + " BEGINS IN");
|
||||
countdown_hud.countdown_text setText("ROUND " + level.round_number + " BEGINS IN");
|
||||
}
|
||||
else
|
||||
{
|
||||
level.countdown_hud.countdown_text setText("MATCH BEGINS IN");
|
||||
countdown_hud.countdown_text setText("MATCH BEGINS IN");
|
||||
}
|
||||
|
||||
level.countdown_hud.alpha = 1;
|
||||
level.countdown_hud.countdown_text.alpha = 1;
|
||||
countdown_hud.alpha = 1;
|
||||
countdown_hud.countdown_text.alpha = 1;
|
||||
|
||||
return level.countdown_hud;
|
||||
return countdown_hud;
|
||||
}
|
||||
|
||||
round_start_countdown_hud_hide()
|
||||
round_start_countdown_hud_destroy()
|
||||
{
|
||||
self.countdown_text.alpha = 0;
|
||||
self.alpha = 0;
|
||||
self.countdown_text destroy();
|
||||
self destroy();
|
||||
}
|
||||
|
||||
round_start_countdown_hud_end_game_watcher()
|
||||
@ -1179,7 +1142,7 @@ round_start_countdown_hud_end_game_watcher()
|
||||
|
||||
level waittill( "end_game" );
|
||||
|
||||
self round_start_countdown_hud_hide();
|
||||
self round_start_countdown_hud_destroy();
|
||||
}
|
||||
|
||||
round_start_countdown_hud_timer(time)
|
||||
@ -1375,35 +1338,35 @@ grief_intro_text()
|
||||
{
|
||||
self iPrintLn("Gain score by making enemy players bleed out.");
|
||||
wait 5;
|
||||
self iPrintLn("Make " + level.grief_winning_score + " enemy players bleed out to win the game.");
|
||||
self iPrintLn("Make " + get_gamemode_winning_score() + " enemy players bleed out to win the game.");
|
||||
wait 5;
|
||||
}
|
||||
else if(level.scr_zm_ui_gametype_obj == "zsnr")
|
||||
{
|
||||
self iPrintLn("Win rounds by getting all enemy players down.");
|
||||
wait 5;
|
||||
self iPrintLn("Win " + level.grief_winning_score + " rounds to win the game.");
|
||||
self iPrintLn("Win " + get_gamemode_winning_score() + " rounds to win the game.");
|
||||
wait 5;
|
||||
}
|
||||
else if(level.scr_zm_ui_gametype_obj == "zrace")
|
||||
{
|
||||
self iPrintLn("Gain score by getting kills.");
|
||||
wait 5;
|
||||
self iPrintLn("Get " + level.grief_winning_score + " kills to win the game.");
|
||||
self iPrintLn("Get " + get_gamemode_winning_score() + " kills to win the game.");
|
||||
wait 5;
|
||||
}
|
||||
else if(level.scr_zm_ui_gametype_obj == "zcontainment")
|
||||
{
|
||||
self iPrintLn("Gain score by being in the containment zone.");
|
||||
wait 5;
|
||||
self iPrintLn("Gain " + level.grief_winning_score + " score to win the game.");
|
||||
self iPrintLn("Gain " + get_gamemode_winning_score() + " score to win the game.");
|
||||
wait 5;
|
||||
}
|
||||
else if(level.scr_zm_ui_gametype_obj == "zmeat")
|
||||
{
|
||||
self iPrintLn("Gain score by holding the meat.");
|
||||
wait 5;
|
||||
self iPrintLn("Gain " + level.grief_winning_score + " score to win the game.");
|
||||
self iPrintLn("Gain " + get_gamemode_winning_score() + " score to win the game.");
|
||||
wait 5;
|
||||
}
|
||||
|
||||
@ -1425,14 +1388,14 @@ get_gamemode_display_name()
|
||||
{
|
||||
name = "Race";
|
||||
}
|
||||
else if(level.scr_zm_ui_gametype_obj == "zmeat")
|
||||
{
|
||||
name = "Meat";
|
||||
}
|
||||
else if(level.scr_zm_ui_gametype_obj == "zcontainment")
|
||||
{
|
||||
name = "Containment";
|
||||
}
|
||||
else if(level.scr_zm_ui_gametype_obj == "zmeat")
|
||||
{
|
||||
name = "Meat";
|
||||
}
|
||||
|
||||
if(level.scr_zm_ui_gametype_pro)
|
||||
{
|
||||
@ -1442,6 +1405,30 @@ get_gamemode_display_name()
|
||||
return name;
|
||||
}
|
||||
|
||||
get_gamemode_winning_score()
|
||||
{
|
||||
if(level.scr_zm_ui_gametype_obj == "zgrief")
|
||||
{
|
||||
return 25;
|
||||
}
|
||||
else if(level.scr_zm_ui_gametype_obj == "zsnr")
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
else if(level.scr_zm_ui_gametype_obj == "zrace")
|
||||
{
|
||||
return 500;
|
||||
}
|
||||
else if(level.scr_zm_ui_gametype_obj == "zcontainment")
|
||||
{
|
||||
return 250;
|
||||
}
|
||||
else if(level.scr_zm_ui_gametype_obj == "zmeat")
|
||||
{
|
||||
return 250;
|
||||
}
|
||||
}
|
||||
|
||||
is_respawn_gamemode()
|
||||
{
|
||||
if(!isDefined(level.scr_zm_ui_gametype_obj))
|
||||
@ -1749,6 +1736,7 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
|
||||
}
|
||||
|
||||
angle = (0, angle[1], 0);
|
||||
stun_fx_amount = 3;
|
||||
|
||||
if(!isDefined(self.stun_fx))
|
||||
{
|
||||
@ -1757,7 +1745,7 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
|
||||
self.stun_fx = [];
|
||||
self.stun_fx_ind = 0;
|
||||
|
||||
for(i = 0; i < level.stun_fx_amount; i++)
|
||||
for(i = 0; i < stun_fx_amount; i++)
|
||||
{
|
||||
self.stun_fx[i] = spawn("script_model", pos);
|
||||
self.stun_fx[i] setModel("tag_origin");
|
||||
@ -1771,16 +1759,16 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
|
||||
|
||||
playFXOnTag(level._effect["butterflies"], self.stun_fx[self.stun_fx_ind], "tag_origin");
|
||||
|
||||
self.stun_fx_ind = (self.stun_fx_ind + 1) % level.stun_fx_amount;
|
||||
self.stun_fx_ind = (self.stun_fx_ind + 1) % stun_fx_amount;
|
||||
}
|
||||
|
||||
self thread do_game_mode_shellshock(is_melee, is_reviving);
|
||||
self playsound( "zmb_player_hit_ding" );
|
||||
|
||||
score = level.stun_award_points;
|
||||
score = 50;
|
||||
if(is_melee)
|
||||
{
|
||||
score = level.stun_melee_award_points;
|
||||
score = 100;
|
||||
}
|
||||
|
||||
score *= maps\mp\zombies\_zm_score::get_points_multiplier(eattacker);
|
||||
@ -1863,7 +1851,7 @@ remove_player_damage_info()
|
||||
|
||||
health = self.health;
|
||||
time = getTime();
|
||||
max_time = level.game_mode_griefed_time * 1000;
|
||||
max_time = 2.5 * 1000;
|
||||
|
||||
wait_network_frame(); // need to wait at least one frame
|
||||
|
||||
@ -2270,10 +2258,6 @@ all_voice_on_intermission()
|
||||
|
||||
race_init()
|
||||
{
|
||||
level.race_round_increment_time = 30;
|
||||
level.race_round_increment_points = 500;
|
||||
level.race_round_max = 20;
|
||||
|
||||
level thread race_think();
|
||||
}
|
||||
|
||||
@ -2283,6 +2267,10 @@ race_think()
|
||||
|
||||
level waittill("restart_round_start");
|
||||
|
||||
race_round_increment_time = 30;
|
||||
race_round_increment_points = 500;
|
||||
race_round_max = 20;
|
||||
|
||||
setroundsplayed(level.round_number);
|
||||
|
||||
level.zombie_starting_move_speed = 35;
|
||||
@ -2293,7 +2281,7 @@ race_think()
|
||||
|
||||
while(1)
|
||||
{
|
||||
wait level.race_round_increment_time;
|
||||
wait race_round_increment_time;
|
||||
|
||||
level.round_number++;
|
||||
|
||||
@ -2336,7 +2324,7 @@ race_think()
|
||||
{
|
||||
if(is_player_valid(player))
|
||||
{
|
||||
score = level.race_round_increment_points * maps\mp\zombies\_zm_score::get_points_multiplier(player);
|
||||
score = race_round_increment_points * maps\mp\zombies\_zm_score::get_points_multiplier(player);
|
||||
player maps\mp\zombies\_zm_score::add_to_player_score(score);
|
||||
}
|
||||
|
||||
@ -2349,7 +2337,7 @@ race_think()
|
||||
}
|
||||
}
|
||||
|
||||
if(level.round_number >= level.race_round_max)
|
||||
if(level.round_number >= race_round_max)
|
||||
{
|
||||
foreach(player in players)
|
||||
{
|
||||
@ -2376,9 +2364,6 @@ race_check_for_kills()
|
||||
|
||||
containment_init()
|
||||
{
|
||||
level.containment_time = 60;
|
||||
level.containment_points = 50;
|
||||
|
||||
level.containment_zone_hud = newHudElem();
|
||||
level.containment_zone_hud.alignx = "left";
|
||||
level.containment_zone_hud.aligny = "top";
|
||||
@ -2409,50 +2394,6 @@ containment_init()
|
||||
|
||||
level thread containment_hud_destroy_on_end_game();
|
||||
|
||||
level.containment_zones = [];
|
||||
if(level.script == "zm_transit")
|
||||
{
|
||||
if(level.scr_zm_map_start_location == "transit")
|
||||
{
|
||||
level.containment_zones = array("zone_pri", "zone_pri2", "zone_trans_2b");
|
||||
}
|
||||
else if(level.scr_zm_map_start_location == "diner")
|
||||
{
|
||||
level.containment_zones = array("zone_roadside_west", "zone_gas", "zone_roadside_east", "zone_gar", "zone_din");
|
||||
}
|
||||
else if(level.scr_zm_map_start_location == "farm")
|
||||
{
|
||||
level.containment_zones = array("zone_far_ext", "zone_brn", "zone_farm_house");
|
||||
}
|
||||
else if(level.scr_zm_map_start_location == "power")
|
||||
{
|
||||
level.containment_zones = array("zone_trans_8", "zone_prr", "zone_pcr", "zone_pow_warehouse");
|
||||
}
|
||||
else if(level.scr_zm_map_start_location == "town")
|
||||
{
|
||||
level.containment_zones = array("zone_town_north", "zone_town_south", "zone_town_east", "zone_town_west", "zone_bar", "zone_town_barber", "zone_ban");
|
||||
}
|
||||
else if(level.scr_zm_map_start_location == "tunnel")
|
||||
{
|
||||
level.containment_zones = array("zone_amb_tunnel");
|
||||
}
|
||||
}
|
||||
else if(level.script == "zm_prison")
|
||||
{
|
||||
if(level.scr_zm_map_start_location == "cellblock")
|
||||
{
|
||||
level.containment_zones = array("zone_cellblock_west", "zone_cellblock_west_gondola", "zone_cellblock_west_barber", "zone_cellblock_east", "zone_start", "zone_library", "zone_cafeteria", "zone_warden_office");
|
||||
}
|
||||
}
|
||||
else if(level.script == "zm_buried")
|
||||
{
|
||||
if(level.scr_zm_map_start_location == "street")
|
||||
{
|
||||
level.containment_zones = array("zone_street_lightwest", "zone_street_darkwest", "zone_street_darkeast", "zone_stables", "zone_general_store", "zone_gun_store", "zone_underground_bar", "zone_underground_courthouse", "zone_toy_store", "zone_candy_store", "zone_street_fountain", "zone_church_main", "zone_mansion_lawn");
|
||||
}
|
||||
}
|
||||
level.containment_zones = array_randomize(level.containment_zones);
|
||||
|
||||
level thread containment_think();
|
||||
}
|
||||
|
||||
@ -2507,10 +2448,14 @@ containment_think()
|
||||
|
||||
wait 10;
|
||||
|
||||
containment_time = 60;
|
||||
containment_points = 50;
|
||||
containment_zones = containment_get_zones();
|
||||
i = 0;
|
||||
|
||||
while(1)
|
||||
{
|
||||
zone_name = level.containment_zones[i];
|
||||
zone_name = containment_zones[i];
|
||||
zone_display_name = scripts\zm\_zm_reimagined::get_zone_display_name(zone_name);
|
||||
zone = level.zones[zone_name];
|
||||
|
||||
@ -2521,7 +2466,7 @@ containment_think()
|
||||
}
|
||||
|
||||
level.containment_zone_hud setText(zone_display_name);
|
||||
level.containment_time_hud setTimer(level.containment_time);
|
||||
level.containment_time_hud setTimer(containment_time);
|
||||
|
||||
spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
|
||||
foreach(spawn_point in spawn_points)
|
||||
@ -2538,7 +2483,7 @@ containment_think()
|
||||
held_time["allies"] = undefined;
|
||||
held_prev = "none";
|
||||
start_time = getTime();
|
||||
while((getTime() - start_time) <= (level.containment_time * 1000))
|
||||
while((getTime() - start_time) <= (containment_time * 1000))
|
||||
{
|
||||
players = get_players();
|
||||
in_containment_zone = [];
|
||||
@ -2643,12 +2588,12 @@ containment_think()
|
||||
}
|
||||
else
|
||||
{
|
||||
if((level.grief_score["A"] + 1) >= level.grief_winning_score)
|
||||
if((level.grief_score["A"] + 1) >= get_gamemode_winning_score())
|
||||
{
|
||||
held_time["axis"] = getTime();
|
||||
}
|
||||
|
||||
if((level.grief_score["B"] + 1) >= level.grief_winning_score)
|
||||
if((level.grief_score["B"] + 1) >= get_gamemode_winning_score())
|
||||
{
|
||||
held_time["allies"] = getTime();
|
||||
}
|
||||
@ -2732,11 +2677,11 @@ containment_think()
|
||||
{
|
||||
held_time["axis"] = getTime();
|
||||
|
||||
if((held_prev != "cont") || ((level.grief_score["A"] + 1) < level.grief_winning_score))
|
||||
if((held_prev != "cont") || ((level.grief_score["A"] + 1) < get_gamemode_winning_score()))
|
||||
{
|
||||
foreach(player in in_containment_zone["axis"])
|
||||
{
|
||||
score = level.containment_points * maps\mp\zombies\_zm_score::get_points_multiplier(player);
|
||||
score = containment_points * maps\mp\zombies\_zm_score::get_points_multiplier(player);
|
||||
player maps\mp\zombies\_zm_score::add_to_player_score(score);
|
||||
}
|
||||
|
||||
@ -2751,11 +2696,11 @@ containment_think()
|
||||
{
|
||||
held_time["allies"] = getTime();
|
||||
|
||||
if((held_prev != "cont") || ((level.grief_score["B"] + 1) < level.grief_winning_score))
|
||||
if((held_prev != "cont") || ((level.grief_score["B"] + 1) < get_gamemode_winning_score()))
|
||||
{
|
||||
foreach(player in in_containment_zone["allies"])
|
||||
{
|
||||
score = level.containment_points * maps\mp\zombies\_zm_score::get_points_multiplier(player);
|
||||
score = containment_points * maps\mp\zombies\_zm_score::get_points_multiplier(player);
|
||||
player maps\mp\zombies\_zm_score::add_to_player_score(score);
|
||||
}
|
||||
|
||||
@ -2800,17 +2745,66 @@ containment_think()
|
||||
|
||||
i++;
|
||||
|
||||
if(i >= level.containment_zones.size)
|
||||
if(i >= containment_zones.size)
|
||||
{
|
||||
i = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
containment_get_zones()
|
||||
{
|
||||
containment_zones = [];
|
||||
|
||||
if(level.script == "zm_transit")
|
||||
{
|
||||
if(level.scr_zm_map_start_location == "transit")
|
||||
{
|
||||
containment_zones = array("zone_pri", "zone_pri2", "zone_trans_2b");
|
||||
}
|
||||
else if(level.scr_zm_map_start_location == "diner")
|
||||
{
|
||||
containment_zones = array("zone_roadside_west", "zone_gas", "zone_roadside_east", "zone_gar", "zone_din");
|
||||
}
|
||||
else if(level.scr_zm_map_start_location == "farm")
|
||||
{
|
||||
containment_zones = array("zone_far_ext", "zone_brn", "zone_farm_house");
|
||||
}
|
||||
else if(level.scr_zm_map_start_location == "power")
|
||||
{
|
||||
containment_zones = array("zone_trans_8", "zone_prr", "zone_pcr", "zone_pow_warehouse");
|
||||
}
|
||||
else if(level.scr_zm_map_start_location == "town")
|
||||
{
|
||||
containment_zones = array("zone_town_north", "zone_town_south", "zone_town_east", "zone_town_west", "zone_bar", "zone_town_barber", "zone_ban");
|
||||
}
|
||||
else if(level.scr_zm_map_start_location == "tunnel")
|
||||
{
|
||||
containment_zones = array("zone_amb_tunnel");
|
||||
}
|
||||
}
|
||||
else if(level.script == "zm_prison")
|
||||
{
|
||||
if(level.scr_zm_map_start_location == "cellblock")
|
||||
{
|
||||
containment_zones = array("zone_cellblock_west", "zone_cellblock_west_gondola", "zone_cellblock_west_barber", "zone_cellblock_east", "zone_start", "zone_library", "zone_cafeteria", "zone_warden_office");
|
||||
}
|
||||
}
|
||||
else if(level.script == "zm_buried")
|
||||
{
|
||||
if(level.scr_zm_map_start_location == "street")
|
||||
{
|
||||
containment_zones = array("zone_street_lightwest", "zone_street_darkwest", "zone_street_darkeast", "zone_stables", "zone_general_store", "zone_gun_store", "zone_underground_bar", "zone_underground_courthouse", "zone_toy_store", "zone_candy_store", "zone_street_fountain", "zone_church_main", "zone_mansion_lawn");
|
||||
}
|
||||
}
|
||||
|
||||
containment_zones = array_randomize(containment_zones);
|
||||
|
||||
return containment_zones;
|
||||
}
|
||||
|
||||
meat_init()
|
||||
{
|
||||
level.meat_points = 100;
|
||||
|
||||
level thread meat_hud_destroy_on_end_game();
|
||||
|
||||
level thread meat_powerup_drop_think();
|
||||
@ -2956,6 +2950,7 @@ meat_think()
|
||||
{
|
||||
level endon("end_game");
|
||||
|
||||
meat_points = 100;
|
||||
meat_player = undefined;
|
||||
held_time = undefined;
|
||||
obj_time = 1000;
|
||||
@ -3013,7 +3008,7 @@ meat_think()
|
||||
{
|
||||
held_time = getTime();
|
||||
|
||||
score = level.meat_points * maps\mp\zombies\_zm_score::get_points_multiplier(meat_player);
|
||||
score = meat_points * maps\mp\zombies\_zm_score::get_points_multiplier(meat_player);
|
||||
meat_player maps\mp\zombies\_zm_score::add_to_player_score(score);
|
||||
|
||||
increment_score(meat_player.team);
|
||||
@ -3230,7 +3225,7 @@ increment_score(team)
|
||||
level.grief_score_hud["allies"].score[team] setValue(level.grief_score[encounters_team]);
|
||||
setteamscore(team, level.grief_score[encounters_team]);
|
||||
|
||||
if(level.grief_score[encounters_team] >= level.grief_winning_score)
|
||||
if(level.grief_score[encounters_team] >= get_gamemode_winning_score())
|
||||
{
|
||||
scripts\zm\replaced\_zm_game_module::game_won(encounters_team);
|
||||
}
|
||||
@ -3243,7 +3238,7 @@ increment_score(team)
|
||||
}
|
||||
else
|
||||
{
|
||||
score_left = level.grief_winning_score - level.grief_score[encounters_team];
|
||||
score_left = get_gamemode_winning_score() - level.grief_score[encounters_team];
|
||||
|
||||
if(score_left <= 3)
|
||||
{
|
||||
|
Reference in New Issue
Block a user