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https://github.com/JezuzLizard/BO2-Reimagined.git
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Grief on Borough: move Quick Revive to Speed Cola
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@ -211,7 +211,7 @@
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#### Borough
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* Added B23R, M16A1, Claymore, and Bowie Knife wallbuys
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* Moved Quick Revive to its location on Buried
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* Moved Quick Revive to Speed Cola's location on Borough
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* Moved Speed Cola to its location on Buried
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* Moved Stamin-Up to Vulture Aid's location on Buried
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@ -991,20 +991,24 @@ borough_move_quickrevive_machine()
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}
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perk_struct = undefined;
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perk_location_struct = undefined;
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structs = getstructarray("zm_perk_machine", "targetname");
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foreach (struct in structs)
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{
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if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
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{
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if (struct.script_noteworthy == "specialty_quickrevive" && IsSubStr(struct.script_string, "zclassic"))
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if (struct.script_noteworthy == "specialty_quickrevive" && IsSubStr(struct.script_string, "zgrief"))
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{
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perk_struct = struct;
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break;
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}
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else if (struct.script_noteworthy == "specialty_fastreload" && IsSubStr(struct.script_string, "zgrief"))
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{
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perk_location_struct = struct;
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}
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}
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}
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if(!IsDefined(perk_struct))
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if(!IsDefined(perk_struct) || !IsDefined(perk_location_struct))
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{
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return;
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}
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@ -1025,20 +1029,21 @@ borough_move_quickrevive_machine()
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}
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// spawn new machine
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use_trigger = spawn( "trigger_radius_use", perk_struct.origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
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perk_location_struct.origin += (0, -30, 0); // fix for location being slightly off
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use_trigger = spawn( "trigger_radius_use", perk_location_struct.origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
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use_trigger.targetname = "zombie_vending";
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use_trigger.script_noteworthy = perk_struct.script_noteworthy;
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use_trigger triggerignoreteam();
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perk_machine = spawn( "script_model", perk_struct.origin );
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perk_machine.angles = perk_struct.angles;
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perk_machine = spawn( "script_model", perk_location_struct.origin );
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perk_machine.angles = perk_location_struct.angles;
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perk_machine setmodel( perk_struct.model );
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bump_trigger = spawn( "trigger_radius", perk_struct.origin + AnglesToRight(perk_struct.angles) * 32, 0, 35, 32 );
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bump_trigger = spawn( "trigger_radius", perk_location_struct.origin + AnglesToRight(perk_location_struct.angles) * 32, 0, 35, 32 );
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bump_trigger.script_activated = 1;
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bump_trigger.script_sound = "zmb_perks_bump_bottle";
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bump_trigger.targetname = "audio_bump_trigger";
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bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
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collision = spawn( "script_model", perk_struct.origin, 1 );
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collision.angles = perk_struct.angles;
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collision = spawn( "script_model", perk_location_struct.origin, 1 );
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collision.angles = perk_location_struct.angles;
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collision setmodel( "zm_collision_perks1" );
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collision.script_noteworthy = "clip";
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collision disconnectpaths();
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@ -1179,7 +1184,7 @@ borough_move_staminup_machine()
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{
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if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
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{
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if (struct.script_noteworthy == "specialty_longersprint" && IsSubStr(struct.script_string, "zclassic"))
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if (struct.script_noteworthy == "specialty_longersprint" && IsSubStr(struct.script_string, "zgrief"))
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{
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perk_struct = struct;
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}
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