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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-27 07:30:09 -05:00
Avogadro: make powerup spawn with bus if killed on bus
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@ -47,13 +47,18 @@ check_range_attack()
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avogadro_exit( from )
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{
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powerup_origin = spawn( "script_origin", self.origin );
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if ( self.state == "attacking_bus" || self.state == "stay_attached" )
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{
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powerup_origin linkto( level.the_bus );
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}
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self.state = "exiting";
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self notify( "stop_find_flesh" );
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self notify( "zombie_acquire_enemy" );
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self setfreecameralockonallowed( 0 );
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self.audio_loop_ent stoploopsound( 0.5 );
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self notify( "stop_health" );
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powerup_origin = self.origin;
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if ( isdefined( self.health_fx ) )
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{
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@ -119,6 +124,8 @@ avogadro_exit( from )
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level.powerup_drop_count = level.zombie_vars["zombie_powerup_drop_max_per_round"] - 1;
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level.zombie_vars["zombie_drop_item"] = 1;
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level thread maps\mp\zombies\_zm_powerups::powerup_drop( powerup_origin );
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level thread maps\mp\zombies\_zm_powerups::powerup_drop( powerup_origin.origin );
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}
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powerup_origin delete();
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}
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