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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 23:27:57 -05:00
Encounter: ammo used in last stand is removed on respawn
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@ -1839,6 +1839,8 @@ last_stand_pistol_swap()
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amt = self.stored_weapon_info[self.laststandpistol].total_amt;
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}
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self.stored_weapon_info[self.laststandpistol].total_given_amt = amt;
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amt -= (self.stored_weapon_info[self.laststandpistol].clip_amt + self.stored_weapon_info[self.laststandpistol].left_clip_amt);
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self setWeaponAmmoStock(self.laststandpistol, amt);
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@ -1852,6 +1854,8 @@ last_stand_pistol_swap()
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amt = self.stored_weapon_info[self.laststandpistol].total_amt;
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}
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self.stored_weapon_info[self.laststandpistol].total_given_amt = amt;
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amt -= (self.stored_weapon_info[self.laststandpistol].clip_amt + self.stored_weapon_info[self.laststandpistol].left_clip_amt);
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self setweaponammostock( self.laststandpistol, amt );
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@ -1861,13 +1865,14 @@ last_stand_pistol_swap()
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self switchtoweapon( self.laststandpistol );
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}
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last_stand_restore_pistol_ammo()
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last_stand_restore_pistol_ammo(only_store_info = false)
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{
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self.weapon_taken_by_losing_specialty_additionalprimaryweapon = undefined;
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if ( !isDefined( self.stored_weapon_info ) )
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{
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return;
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}
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weapon_inventory = self getweaponslist( 1 );
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weapon_to_restore = getarraykeys( self.stored_weapon_info );
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i = 0;
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@ -1879,12 +1884,14 @@ last_stand_restore_pistol_ammo()
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i++;
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continue;
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}
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for ( j = 0; j < weapon_to_restore.size; j++ )
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{
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check_weapon = weapon_to_restore[ j ];
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if ( weapon == check_weapon )
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{
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dual_wield_name = weapondualwieldweaponname( weapon_to_restore[ j ] );
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if ( weapon != level.default_laststandpistol )
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{
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last_clip = self getweaponammoclip( weapon );
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@ -1896,6 +1903,13 @@ last_stand_restore_pistol_ammo()
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last_stock = self getweaponammostock( weapon );
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last_total = last_clip + last_left_clip + last_stock;
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used_amt = self.stored_weapon_info[ weapon ].given_amt - last_total;
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self.stored_weapon_info[ weapon ].total_used_amt = self.stored_weapon_info[ weapon ].total_given_amt - last_total;
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if (only_store_info)
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{
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break;
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}
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if ( used_amt >= self.stored_weapon_info[ weapon ].stock_amt )
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{
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used_amt = used_amt - self.stored_weapon_info[weapon].stock_amt;
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@ -1915,6 +1929,7 @@ last_stand_restore_pistol_ammo()
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}
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}
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}
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self setweaponammostock( weapon_to_restore[ j ], self.stored_weapon_info[weapon_to_restore[ j ] ].stock_amt );
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break;
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}
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@ -149,11 +149,14 @@ onplayerspawned()
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{
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self [[ level.givecustomcharacters ]]();
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}
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self giveweapon( "knife_zm" );
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if ( isDefined( level.onplayerspawned_restore_previous_weapons ) )
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{
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weapons_restored = self [[ level.onplayerspawned_restore_previous_weapons ]]();
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}
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else
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{
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self giveweapon( "knife_zm" );
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}
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if ( isDefined( weapons_restored ) && !weapons_restored || !isDefined( weapons_restored ) )
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{
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self give_start_weapon( 1 );
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@ -882,6 +882,11 @@ on_player_bleedout()
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self.statusicon = "hud_status_dead";
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self.player_waypoint.alpha = 0;
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if(isDefined(level.zombie_last_stand_ammo_return))
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{
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self [[level.zombie_last_stand_ammo_return]](1);
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}
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if(level.scr_zm_ui_gametype_obj == "zgrief")
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{
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increment_score(getOtherTeam(self.team));
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@ -2154,8 +2159,6 @@ grief_laststand_weapons_return()
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return 0;
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}
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self takeAllWeapons(); // fixes player always having knife_zm
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primary_weapons_returned = 0;
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i = 0;
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while ( i < self.grief_savedweapon_weapons.size )
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@ -2183,6 +2186,41 @@ grief_laststand_weapons_return()
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continue;
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}
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if (isDefined(self.stored_weapon_info[self.grief_savedweapon_weapons[i]]) && isDefined(self.stored_weapon_info[self.grief_savedweapon_weapons[i]].total_used_amt))
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{
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used_amt = self.stored_weapon_info[self.grief_savedweapon_weapons[i]].total_used_amt;
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if (used_amt >= self.grief_savedweapon_weaponsammo_stock[i])
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{
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used_amt = used_amt - self.grief_savedweapon_weaponsammo_stock[i];
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self.grief_savedweapon_weaponsammo_stock[i] = 0;
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if (used_amt >= self.grief_savedweapon_weaponsammo_clip[i])
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{
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used_amt -= self.grief_savedweapon_weaponsammo_clip[i];
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self.grief_savedweapon_weaponsammo_clip[i] = 0;
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if (used_amt >= self.grief_savedweapon_weaponsammo_clip_dualwield[i])
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{
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used_amt -= self.grief_savedweapon_weaponsammo_clip_dualwield[i];
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self.grief_savedweapon_weaponsammo_clip_dualwield[i] = 0;
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}
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else
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{
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self.grief_savedweapon_weaponsammo_clip_dualwield[i] -= used_amt;
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}
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}
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else
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{
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self.grief_savedweapon_weaponsammo_clip[i] -= used_amt;
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}
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}
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else
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{
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self.grief_savedweapon_weaponsammo_stock[i] -= used_amt;
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}
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}
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self giveweapon( self.grief_savedweapon_weapons[ i ], 0, self maps\mp\zombies\_zm_weapons::get_pack_a_punch_weapon_options( self.grief_savedweapon_weapons[ i ] ) );
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if ( isdefined( self.grief_savedweapon_weaponsammo_clip[ i ] ) )
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