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Melee weapons: fix not taking held melee weapon when purchasing new melee weapon
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@ -106,6 +106,7 @@ change_melee_weapon(weapon_name, current_weapon)
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if (isDefined(current_melee_weapon) && current_melee_weapon != weapon_name)
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{
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self takeweapon(current_melee_weapon);
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self takeweapon("held_" + current_melee_weapon);
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unacquire_weapon_toggle(current_melee_weapon);
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}
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