mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Brutus and Panzersoldat: decrease footstep screen shake
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39
scripts/zm/replaced/_zm_ai_brutus.csc
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39
scripts/zm/replaced/_zm_ai_brutus.csc
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#include clientscripts\mp\zombies\_zm_ai_brutus;
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#include clientscripts\mp\_utility;
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#include clientscripts\mp\zombies\_zm_utility;
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brutusfootstepcbfunc(localclientnum, pos, surface, notetrack, bone)
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{
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players = getlocalplayers();
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for (i = 0; i < players.size; i++)
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{
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if (!players[i] isplayer())
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continue;
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n_distance = distance2d(self.origin, players[i].origin);
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if (abs(self.origin[2] - players[i].origin[2]) < 100 && n_distance < 1500)
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{
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if (!is_true(players[i].brutus_camshake))
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{
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players[i] earthquake(0.375, 0.1, self.origin, 1500);
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players[i] thread prevent_camshake_stacking();
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}
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playerlocalclientnum = players[i] getlocalclientnumber();
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if (isdefined(playerlocalclientnum))
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playrumbleonposition(playerlocalclientnum, "brutus_footsteps", self.origin);
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}
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}
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footstepdoeverything();
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}
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prevent_camshake_stacking()
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{
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self.brutus_camshake = 1;
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wait 0.1;
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self.brutus_camshake = 0;
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}
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44
scripts/zm/replaced/_zm_ai_mechz.csc
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44
scripts/zm/replaced/_zm_ai_mechz.csc
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#include clientscripts\mp\zombies\_zm_ai_mechz;
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#include clientscripts\mp\_utility;
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#include clientscripts\mp\zombies\_zm_utility;
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mechzfootstepcbfunc(localclientnum, pos, surface, notetrack, bone)
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{
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players = getlocalplayers();
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for (i = 0; i < players.size; i++)
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{
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if (!players[i] isplayer())
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continue;
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n_distance = distance2d(self.origin, players[i].origin);
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if (abs(self.origin[2] - players[i].origin[2]) < 100 && n_distance < 1500)
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{
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rumble = "shotgun_fire";
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if (n_distance <= 750)
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{
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rumble = "mechz_footsteps";
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}
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if (!is_true(players[i].mechz_camshake))
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{
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players[i] earthquake(0.25, 0.1, self.origin, 1500);
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players[i] thread prevent_camshake_stacking();
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}
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playerlocalclientnum = players[i] getlocalclientnumber();
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if (isdefined(playerlocalclientnum))
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playrumbleonposition(playerlocalclientnum, rumble, self.origin);
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}
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}
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if (bone == "j_ball_ri")
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playfxontag(localclientnum, level._effect["mech_footstep_steam"], self, "tag_foot_steam_RI");
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else if (bone == "j_ball_le")
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playfxontag(localclientnum, level._effect["mech_footstep_steam"], self, "tag_foot_steam_LE");
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footstepdoeverything();
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}
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