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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Die Rise: fix Who's Who vision filter showing momentarily when the game ended

README: update Die Rise zone names
This commit is contained in:
Jbleezy 2024-01-25 20:05:11 -08:00
parent eca866b50c
commit 47c4377615
3 changed files with 14 additions and 7 deletions

View File

@ -783,16 +783,17 @@
* Moved weapon locker to the downstairs fridge
* Quick Revive elevator randomizes with Speed Cola and Who's Who elevators
* Pack-a-Punch can be used while elevator is moving
* Doors that open the same zone in the Lower Blue Highrise area open together
* Doors that open the same zone in the Blue Highrise area open together
* Zombies killed by an elevator no longer respawn
* Zombies are no longer killed while spawning in a stationary elevator
* Zombies no longer spawn in the Upper Blue Highrise area when in the Green Highrise area
* Zombies no longer spawn across from the debris in the Lower Orange Highrise area when the debris is closed
* Zombies no longer fall off the map traversing down to the Green Highrise Level 1 area
* Leapers no longer fall off the map traversing up to the Escape Pod Shaft area
* Zombies no longer spawn in the Blue Rooftop area when in the Green Rooftop area
* Zombies no longer spawn across from the debris in the Orange Highrise area when the debris is closed
* Zombies no longer fall off the map traversing down to the Green Rooftop Level 1A zone
* Leapers no longer fall off the map traversing up to the Escape Pod Shaft zone
* Fixed weapon model angle on upside down Mystery Box
* Fixed zombies spawning in the elevator below the starting room when in the starting room
* Fixed zombies not bleeding out in the Green Highrise Level 1b zone when the debris is closed and there are no players in the zone
* Fixed zombies spawning in the elevator below the Green Rooftop Level 3B zone when in the Green Rooftop Level 3B zone
* Fixed zombies not bleeding out in the Green Rooftop Level 1B zone when the debris is closed and there are no players in the zone
* Fixed Who's Who vision filter showing momentarily when the game ended
* Quest: elevator symbols can be activated without players on every symbol
* Quest: elevator symbols stay active after activating once
* Quest: floor symbols can be activated in any order

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@ -439,4 +439,9 @@ escape_pod_get_all_alive_players_inside()
}
return players_in_escape_pod;
}
turn_off_whoswho()
{
self setclientfieldtoplayer("clientfield_whos_who_filter", 0);
}

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@ -15,6 +15,7 @@ main()
replaceFunc(maps\mp\zm_highrise_gamemodes::init, scripts\zm\replaced\zm_highrise_gamemodes::init);
replaceFunc(maps\mp\zm_highrise_buildables::init_buildables, scripts\zm\replaced\zm_highrise_buildables::init_buildables);
replaceFunc(maps\mp\zm_highrise_buildables::include_buildables, scripts\zm\replaced\zm_highrise_buildables::include_buildables);
replaceFunc(maps\mp\zm_highrise_classic::turn_off_whoswho, scripts\zm\replaced\zm_highrise_classic::turn_off_whoswho);
replaceFunc(maps\mp\zm_highrise_elevators::init_elevator_perks, scripts\zm\replaced\zm_highrise_elevators::init_elevator_perks);
replaceFunc(maps\mp\zm_highrise_elevators::elevator_think, scripts\zm\replaced\zm_highrise_elevators::elevator_think);
replaceFunc(maps\mp\zm_highrise_elevators::elevator_roof_watcher, scripts\zm\replaced\zm_highrise_elevators::elevator_roof_watcher);