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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Brutus and Panzersoldat: decrease footstep screen shake

This commit is contained in:
Jbleezy 2024-01-26 02:28:44 -08:00
parent 47c4377615
commit 24e21b1f76
6 changed files with 100 additions and 3 deletions

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@ -127,12 +127,13 @@
### Brutus ### Brutus
* Smoke Grenade kills zombies * Smoke Grenade kills zombies
* Decreased footstep screen shake by 25%
* Increased player damage from 99 to 100 * Increased player damage from 99 to 100
* No longer receives additional damage from Ray Gun Mark 2 * No longer receives additional damage from Ray Gun Mark 2
* Teleports away less frequently * Teleports away less frequently
* Grief: spawns every 4-6 minutes
### Panzersoldat ### Panzersoldat
* Decreased footstep screen shake by 25%
* No longer receives additional damage from Boomhilda or Ray Gun Mark 2 * No longer receives additional damage from Boomhilda or Ray Gun Mark 2
## Weapons ## Weapons
@ -954,10 +955,11 @@
### Encounter ### Encounter
* Group of competitive game modes * Group of competitive game modes
* Unlimited zombies * Unlimited zombies
* 2500 health zombies (25000 health Brutus) * 2500 health zombies (25000 health boss zombies)
* 0.5 second zombie spawn rate * 0.5 second zombie spawn rate
* Only sprinting zombies * Only sprinting zombies
* Crawlers bleed out if they have not dealt or taken damage within 30 seconds * Crawlers bleed out if they have not dealt or taken damage within 30 seconds
* Boss zombies spawn every 4-6 minutes (on maps that have them)
* Unlimited powerups * Unlimited powerups
* Unlimited barrier rebuild points * Unlimited barrier rebuild points
* Unupgraded weapons stun enemy players for 0.5 seconds * Unupgraded weapons stun enemy players for 0.5 seconds

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@ -0,0 +1,39 @@
#include clientscripts\mp\zombies\_zm_ai_brutus;
#include clientscripts\mp\_utility;
#include clientscripts\mp\zombies\_zm_utility;
brutusfootstepcbfunc(localclientnum, pos, surface, notetrack, bone)
{
players = getlocalplayers();
for (i = 0; i < players.size; i++)
{
if (!players[i] isplayer())
continue;
n_distance = distance2d(self.origin, players[i].origin);
if (abs(self.origin[2] - players[i].origin[2]) < 100 && n_distance < 1500)
{
if (!is_true(players[i].brutus_camshake))
{
players[i] earthquake(0.375, 0.1, self.origin, 1500);
players[i] thread prevent_camshake_stacking();
}
playerlocalclientnum = players[i] getlocalclientnumber();
if (isdefined(playerlocalclientnum))
playrumbleonposition(playerlocalclientnum, "brutus_footsteps", self.origin);
}
}
footstepdoeverything();
}
prevent_camshake_stacking()
{
self.brutus_camshake = 1;
wait 0.1;
self.brutus_camshake = 0;
}

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@ -0,0 +1,44 @@
#include clientscripts\mp\zombies\_zm_ai_mechz;
#include clientscripts\mp\_utility;
#include clientscripts\mp\zombies\_zm_utility;
mechzfootstepcbfunc(localclientnum, pos, surface, notetrack, bone)
{
players = getlocalplayers();
for (i = 0; i < players.size; i++)
{
if (!players[i] isplayer())
continue;
n_distance = distance2d(self.origin, players[i].origin);
if (abs(self.origin[2] - players[i].origin[2]) < 100 && n_distance < 1500)
{
rumble = "shotgun_fire";
if (n_distance <= 750)
{
rumble = "mechz_footsteps";
}
if (!is_true(players[i].mechz_camshake))
{
players[i] earthquake(0.25, 0.1, self.origin, 1500);
players[i] thread prevent_camshake_stacking();
}
playerlocalclientnum = players[i] getlocalclientnumber();
if (isdefined(playerlocalclientnum))
playrumbleonposition(playerlocalclientnum, rumble, self.origin);
}
}
if (bone == "j_ball_ri")
playfxontag(localclientnum, level._effect["mech_footstep_steam"], self, "tag_foot_steam_RI");
else if (bone == "j_ball_le")
playfxontag(localclientnum, level._effect["mech_footstep_steam"], self, "tag_foot_steam_LE");
footstepdoeverything();
}

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@ -3,6 +3,8 @@
main() main()
{ {
replaceFunc(clientscripts\mp\zombies\_zm_ai_brutus::brutusfootstepcbfunc, scripts\zm\replaced\_zm_ai_brutus::brutusfootstepcbfunc);
if (is_gametype_active("zstandard")) if (is_gametype_active("zstandard"))
{ {
level.zombiemode_using_additionalprimaryweapon_perk = 1; level.zombiemode_using_additionalprimaryweapon_perk = 1;

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@ -0,0 +1,7 @@
#include clientscripts\mp\_utility;
#include clientscripts\mp\zombies\_zm_utility;
main()
{
replaceFunc(clientscripts\mp\zombies\_zm_ai_mechz::mechzfootstepcbfunc, scripts\zm\replaced\_zm_ai_mechz::mechzfootstepcbfunc);
}

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@ -1,9 +1,12 @@
script,scripts/zm/_zm_reimagined.csc script,scripts/zm/_zm_reimagined.csc
script,scripts/zm/zm_nuked/zm_nuked_reimagined.csc script,scripts/zm/zm_nuked/zm_nuked_reimagined.csc
script,scripts/zm/zm_buried/zm_buried_reimagined.csc
script,scripts/zm/zm_prison/zm_prison_reimagined.csc script,scripts/zm/zm_prison/zm_prison_reimagined.csc
script,scripts/zm/zm_buried/zm_buried_reimagined.csc
script,scripts/zm/zm_tomb/zm_tomb_reimagined.csc
script,scripts/zm/zgrief/zgrief_reimagined.csc script,scripts/zm/zgrief/zgrief_reimagined.csc
script,scripts/zm/replaced/_zm.csc script,scripts/zm/replaced/_zm.csc
script,scripts/zm/replaced/_zm_ai_brutus.csc
script,scripts/zm/replaced/_zm_ai_mechz.csc
script,scripts/zm/replaced/_zm_weapons.csc script,scripts/zm/replaced/_zm_weapons.csc
script,scripts/zm/replaced/zm_nuked.csc script,scripts/zm/replaced/zm_nuked.csc
script,scripts/zm/replaced/zm_buried.csc script,scripts/zm/replaced/zm_buried.csc