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https://github.com/JezuzLizard/BO2-Reimagined.git
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Brutus and Panzersoldat: decrease footstep screen shake
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47c4377615
commit
24e21b1f76
@ -127,12 +127,13 @@
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### Brutus
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* Smoke Grenade kills zombies
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* Decreased footstep screen shake by 25%
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* Increased player damage from 99 to 100
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* No longer receives additional damage from Ray Gun Mark 2
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* Teleports away less frequently
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* Grief: spawns every 4-6 minutes
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### Panzersoldat
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* Decreased footstep screen shake by 25%
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* No longer receives additional damage from Boomhilda or Ray Gun Mark 2
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## Weapons
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@ -954,10 +955,11 @@
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### Encounter
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* Group of competitive game modes
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* Unlimited zombies
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* 2500 health zombies (25000 health Brutus)
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* 2500 health zombies (25000 health boss zombies)
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* 0.5 second zombie spawn rate
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* Only sprinting zombies
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* Crawlers bleed out if they have not dealt or taken damage within 30 seconds
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* Boss zombies spawn every 4-6 minutes (on maps that have them)
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* Unlimited powerups
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* Unlimited barrier rebuild points
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* Unupgraded weapons stun enemy players for 0.5 seconds
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39
scripts/zm/replaced/_zm_ai_brutus.csc
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39
scripts/zm/replaced/_zm_ai_brutus.csc
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@ -0,0 +1,39 @@
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#include clientscripts\mp\zombies\_zm_ai_brutus;
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#include clientscripts\mp\_utility;
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#include clientscripts\mp\zombies\_zm_utility;
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brutusfootstepcbfunc(localclientnum, pos, surface, notetrack, bone)
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{
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players = getlocalplayers();
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for (i = 0; i < players.size; i++)
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{
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if (!players[i] isplayer())
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continue;
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n_distance = distance2d(self.origin, players[i].origin);
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if (abs(self.origin[2] - players[i].origin[2]) < 100 && n_distance < 1500)
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{
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if (!is_true(players[i].brutus_camshake))
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{
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players[i] earthquake(0.375, 0.1, self.origin, 1500);
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players[i] thread prevent_camshake_stacking();
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}
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playerlocalclientnum = players[i] getlocalclientnumber();
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if (isdefined(playerlocalclientnum))
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playrumbleonposition(playerlocalclientnum, "brutus_footsteps", self.origin);
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}
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}
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footstepdoeverything();
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}
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prevent_camshake_stacking()
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{
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self.brutus_camshake = 1;
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wait 0.1;
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self.brutus_camshake = 0;
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}
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44
scripts/zm/replaced/_zm_ai_mechz.csc
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44
scripts/zm/replaced/_zm_ai_mechz.csc
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@ -0,0 +1,44 @@
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#include clientscripts\mp\zombies\_zm_ai_mechz;
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#include clientscripts\mp\_utility;
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#include clientscripts\mp\zombies\_zm_utility;
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mechzfootstepcbfunc(localclientnum, pos, surface, notetrack, bone)
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{
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players = getlocalplayers();
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for (i = 0; i < players.size; i++)
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{
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if (!players[i] isplayer())
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continue;
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n_distance = distance2d(self.origin, players[i].origin);
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if (abs(self.origin[2] - players[i].origin[2]) < 100 && n_distance < 1500)
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{
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rumble = "shotgun_fire";
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if (n_distance <= 750)
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{
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rumble = "mechz_footsteps";
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}
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if (!is_true(players[i].mechz_camshake))
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{
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players[i] earthquake(0.25, 0.1, self.origin, 1500);
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players[i] thread prevent_camshake_stacking();
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}
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playerlocalclientnum = players[i] getlocalclientnumber();
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if (isdefined(playerlocalclientnum))
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playrumbleonposition(playerlocalclientnum, rumble, self.origin);
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}
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}
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if (bone == "j_ball_ri")
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playfxontag(localclientnum, level._effect["mech_footstep_steam"], self, "tag_foot_steam_RI");
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else if (bone == "j_ball_le")
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playfxontag(localclientnum, level._effect["mech_footstep_steam"], self, "tag_foot_steam_LE");
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footstepdoeverything();
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}
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@ -3,6 +3,8 @@
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main()
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{
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replaceFunc(clientscripts\mp\zombies\_zm_ai_brutus::brutusfootstepcbfunc, scripts\zm\replaced\_zm_ai_brutus::brutusfootstepcbfunc);
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if (is_gametype_active("zstandard"))
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{
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level.zombiemode_using_additionalprimaryweapon_perk = 1;
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7
scripts/zm/zm_tomb/zm_tomb_reimagined.csc
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7
scripts/zm/zm_tomb/zm_tomb_reimagined.csc
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@ -0,0 +1,7 @@
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#include clientscripts\mp\_utility;
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#include clientscripts\mp\zombies\_zm_utility;
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main()
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{
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replaceFunc(clientscripts\mp\zombies\_zm_ai_mechz::mechzfootstepcbfunc, scripts\zm\replaced\_zm_ai_mechz::mechzfootstepcbfunc);
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}
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@ -1,9 +1,12 @@
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script,scripts/zm/_zm_reimagined.csc
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script,scripts/zm/zm_nuked/zm_nuked_reimagined.csc
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script,scripts/zm/zm_buried/zm_buried_reimagined.csc
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script,scripts/zm/zm_prison/zm_prison_reimagined.csc
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script,scripts/zm/zm_buried/zm_buried_reimagined.csc
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script,scripts/zm/zm_tomb/zm_tomb_reimagined.csc
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script,scripts/zm/zgrief/zgrief_reimagined.csc
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script,scripts/zm/replaced/_zm.csc
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script,scripts/zm/replaced/_zm_ai_brutus.csc
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script,scripts/zm/replaced/_zm_ai_mechz.csc
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script,scripts/zm/replaced/_zm_weapons.csc
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script,scripts/zm/replaced/zm_nuked.csc
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script,scripts/zm/replaced/zm_buried.csc
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