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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-25 14:40:32 -05:00
Power Station: add spawn points in other zones
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@ -17,15 +17,59 @@ struct_init()
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scripts\zm\replaced\utility::register_perk_struct( "specialty_scavenger", "zombie_vending_tombstone", ( 10946, 8308.77, -408 ), ( 0, 270, 0 ) );
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scripts\zm\replaced\utility::register_perk_struct( "specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", ( 12333, 8158, -752 ), ( 0, 180, 0 ) );
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ind = 0;
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respawnpoints = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
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for(i = 0; i < respawnpoints.size; i++)
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{
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if(respawnpoints[i].script_noteworthy == "zone_prr")
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{
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ind = i;
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break;
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}
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}
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zone = "zone_pow";
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scripts\zm\replaced\utility::register_map_spawn( (10160, 8060, -554), (0, 0, 0), zone, 1 );
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scripts\zm\replaced\utility::register_map_spawn( (10160, 7996, -554), (0, 0, 0), zone, 1 );
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scripts\zm\replaced\utility::register_map_spawn( (10160, 7932, -554), (0, 0, 0), zone, 1 );
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scripts\zm\replaced\utility::register_map_spawn( (10160, 7868, -554), (0, 0, 0), zone, 1 );
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scripts\zm\replaced\utility::register_map_spawn( (10160, 7772, -554), (0, 0, 0), zone, 2 );
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scripts\zm\replaced\utility::register_map_spawn( (10160, 7708, -554), (0, 0, 0), zone, 2 );
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scripts\zm\replaced\utility::register_map_spawn( (10160, 7644, -554), (0, 0, 0), zone, 2 );
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scripts\zm\replaced\utility::register_map_spawn( (10160, 7580, -554), (0, 0, 0), zone, 2 );
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scripts\zm\replaced\utility::register_map_spawn_group( (10160, 7820, -541), zone, 6000 );
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scripts\zm\replaced\utility::register_map_spawn( (10160, 8060, -541), (0, 0, 0), zone, 1 );
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scripts\zm\replaced\utility::register_map_spawn( (10160, 7996, -541), (0, 0, 0), zone, 1 );
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scripts\zm\replaced\utility::register_map_spawn( (10160, 7932, -541), (0, 0, 0), zone, 1 );
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scripts\zm\replaced\utility::register_map_spawn( (10160, 7868, -541), (0, 0, 0), zone, 1 );
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scripts\zm\replaced\utility::register_map_spawn( (10160, 7772, -541), (0, 0, 0), zone, 2 );
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scripts\zm\replaced\utility::register_map_spawn( (10160, 7708, -541), (0, 0, 0), zone, 2 );
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scripts\zm\replaced\utility::register_map_spawn( (10160, 7644, -541), (0, 0, 0), zone, 2 );
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scripts\zm\replaced\utility::register_map_spawn( (10160, 7580, -541), (0, 0, 0), zone, 2 );
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zone = "zone_prr";
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scripts\zm\replaced\utility::register_map_spawn_group( respawnpoints[ind].origin, zone, respawnpoints[ind].script_int );
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respawn_array = getstructarray(respawnpoints[ind].target, "targetname");
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foreach(respawn in respawn_array)
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{
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angles = respawn.angles;
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if (respawn.origin[0] < 12200)
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{
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angles += (0, 90, 0);
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}
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else
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{
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angles += (0, -90, 0);
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}
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scripts\zm\replaced\utility::register_map_spawn( respawn.origin, angles, zone );
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}
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zone = "zone_pow_warehouse";
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scripts\zm\replaced\utility::register_map_spawn_group( (11033, 8587, -387), zone, 6000 );
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scripts\zm\replaced\utility::register_map_spawn( (11341, 8300, -459), (0, 90, 0), zone );
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scripts\zm\replaced\utility::register_map_spawn( (11341, 8587, -387), (0, 90, 0), zone );
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scripts\zm\replaced\utility::register_map_spawn( (11341, 8846, -322), (0, 180, 0), zone );
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scripts\zm\replaced\utility::register_map_spawn( (10630, 8846, -323), (0, -90, 0), zone );
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scripts\zm\replaced\utility::register_map_spawn( (10630, 8451, -379), (0, 0, 0), zone );
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scripts\zm\replaced\utility::register_map_spawn( (10884, 8192, -379), (0, 180, 0), zone );
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scripts\zm\replaced\utility::register_map_spawn( (11359, 8774, -548), (0, -90, 0), zone );
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scripts\zm\replaced\utility::register_map_spawn( (11719, 8608, -547), (0, -90, 0), zone );
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}
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precache()
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@ -42,6 +86,7 @@ main()
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activate_core();
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generatebuildabletarps();
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disable_zombie_spawn_locations();
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disable_player_spawn_locations();
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scripts\zm\locs\loc_common::init();
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}
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@ -114,4 +159,25 @@ generatebuildabletarps()
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disable_zombie_spawn_locations()
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{
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level.zones["zone_trans_8"].is_spawning_allowed = 0;
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}
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disable_player_spawn_locations()
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{
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respawnpoints = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
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foreach (respawnpoint in respawnpoints)
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{
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if (respawnpoint.script_noteworthy == "zone_pow_warehouse")
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{
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level thread lock_and_unlock_player_spawn_location(respawnpoint, "OnPowDoorWH");
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}
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}
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}
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lock_and_unlock_player_spawn_location(respawnpoint, flag_str)
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{
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respawnpoint.locked = 1;
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flag_wait(flag_str);
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respawnpoint.locked = 0;
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}
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