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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-25 14:40:32 -05:00

Power Station: add spawn points in other zones

This commit is contained in:
Jbleezy
2023-10-20 20:54:20 -07:00
parent bcf56aedd3
commit 2600e7c8bc

View File

@ -17,15 +17,59 @@ struct_init()
scripts\zm\replaced\utility::register_perk_struct( "specialty_scavenger", "zombie_vending_tombstone", ( 10946, 8308.77, -408 ), ( 0, 270, 0 ) );
scripts\zm\replaced\utility::register_perk_struct( "specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", ( 12333, 8158, -752 ), ( 0, 180, 0 ) );
ind = 0;
respawnpoints = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
for(i = 0; i < respawnpoints.size; i++)
{
if(respawnpoints[i].script_noteworthy == "zone_prr")
{
ind = i;
break;
}
}
zone = "zone_pow";
scripts\zm\replaced\utility::register_map_spawn( (10160, 8060, -554), (0, 0, 0), zone, 1 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 7996, -554), (0, 0, 0), zone, 1 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 7932, -554), (0, 0, 0), zone, 1 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 7868, -554), (0, 0, 0), zone, 1 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 7772, -554), (0, 0, 0), zone, 2 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 7708, -554), (0, 0, 0), zone, 2 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 7644, -554), (0, 0, 0), zone, 2 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 7580, -554), (0, 0, 0), zone, 2 );
scripts\zm\replaced\utility::register_map_spawn_group( (10160, 7820, -541), zone, 6000 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 8060, -541), (0, 0, 0), zone, 1 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 7996, -541), (0, 0, 0), zone, 1 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 7932, -541), (0, 0, 0), zone, 1 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 7868, -541), (0, 0, 0), zone, 1 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 7772, -541), (0, 0, 0), zone, 2 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 7708, -541), (0, 0, 0), zone, 2 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 7644, -541), (0, 0, 0), zone, 2 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 7580, -541), (0, 0, 0), zone, 2 );
zone = "zone_prr";
scripts\zm\replaced\utility::register_map_spawn_group( respawnpoints[ind].origin, zone, respawnpoints[ind].script_int );
respawn_array = getstructarray(respawnpoints[ind].target, "targetname");
foreach(respawn in respawn_array)
{
angles = respawn.angles;
if (respawn.origin[0] < 12200)
{
angles += (0, 90, 0);
}
else
{
angles += (0, -90, 0);
}
scripts\zm\replaced\utility::register_map_spawn( respawn.origin, angles, zone );
}
zone = "zone_pow_warehouse";
scripts\zm\replaced\utility::register_map_spawn_group( (11033, 8587, -387), zone, 6000 );
scripts\zm\replaced\utility::register_map_spawn( (11341, 8300, -459), (0, 90, 0), zone );
scripts\zm\replaced\utility::register_map_spawn( (11341, 8587, -387), (0, 90, 0), zone );
scripts\zm\replaced\utility::register_map_spawn( (11341, 8846, -322), (0, 180, 0), zone );
scripts\zm\replaced\utility::register_map_spawn( (10630, 8846, -323), (0, -90, 0), zone );
scripts\zm\replaced\utility::register_map_spawn( (10630, 8451, -379), (0, 0, 0), zone );
scripts\zm\replaced\utility::register_map_spawn( (10884, 8192, -379), (0, 180, 0), zone );
scripts\zm\replaced\utility::register_map_spawn( (11359, 8774, -548), (0, -90, 0), zone );
scripts\zm\replaced\utility::register_map_spawn( (11719, 8608, -547), (0, -90, 0), zone );
}
precache()
@ -42,6 +86,7 @@ main()
activate_core();
generatebuildabletarps();
disable_zombie_spawn_locations();
disable_player_spawn_locations();
scripts\zm\locs\loc_common::init();
}
@ -114,4 +159,25 @@ generatebuildabletarps()
disable_zombie_spawn_locations()
{
level.zones["zone_trans_8"].is_spawning_allowed = 0;
}
disable_player_spawn_locations()
{
respawnpoints = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
foreach (respawnpoint in respawnpoints)
{
if (respawnpoint.script_noteworthy == "zone_pow_warehouse")
{
level thread lock_and_unlock_player_spawn_location(respawnpoint, "OnPowDoorWH");
}
}
}
lock_and_unlock_player_spawn_location(respawnpoint, flag_str)
{
respawnpoint.locked = 1;
flag_wait(flag_str);
respawnpoint.locked = 0;
}