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Containment on Borough: move Outside Saloon & Toy Store zone objective waypoint
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@ -2685,6 +2685,16 @@ containment_think()
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player.obj_waypoint.y = (other_zone.volumes[0].origin[1] + other_zone2.volumes[0].origin[1]) / 2;
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player.obj_waypoint.y = (other_zone.volumes[0].origin[1] + other_zone2.volumes[0].origin[1]) / 2;
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player.obj_waypoint.z = (other_zone.volumes[0].origin[2] + other_zone2.volumes[0].origin[2]) / 2;
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player.obj_waypoint.z = (other_zone.volumes[0].origin[2] + other_zone2.volumes[0].origin[2]) / 2;
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}
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}
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else if(level.script == "zm_buried" && zone_name == "zone_street_darkeast")
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{
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other_zone = level.zones["zone_underground_bar"];
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other_zone2 = level.zones["zone_general_store"];
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other_zone3 = level.zones["zone_gun_store"];
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other_zone4 = level.zones["zone_toy_store"];
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player.obj_waypoint.x = (other_zone.volumes[0].origin[0] + other_zone2.volumes[0].origin[0] + other_zone3.volumes[0].origin[0] + other_zone4.volumes[0].origin[0]) / 4;
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player.obj_waypoint.y = (other_zone.volumes[0].origin[1] + other_zone2.volumes[0].origin[1] + other_zone3.volumes[0].origin[1] + other_zone4.volumes[0].origin[1]) / 4;
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player.obj_waypoint.z = (other_zone.volumes[0].origin[2] + other_zone2.volumes[0].origin[2] + other_zone3.volumes[0].origin[2] + other_zone4.volumes[0].origin[2]) / 4;
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}
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else
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else
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{
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{
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player.obj_waypoint.x = zone.volumes[0].origin[0];
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player.obj_waypoint.x = zone.volumes[0].origin[0];
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