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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Origins: fade out musical parts HUD

Origins: fix gramophone HUD not showing initially
This commit is contained in:
Jbleezy
2024-01-28 03:45:00 -08:00
parent 5f7efb5f95
commit 29b117b955
3 changed files with 6 additions and 1 deletions

View File

@ -915,7 +915,7 @@
* Shovels automatically picked up
* Records automatically picked up
* Gramophone initially spawns at Excavation Site gramophone table
* Musical parts no longer show on HUD
* Musical parts on HUD fade out
* Added attachment name on HUD for upgraded attachment weapons
* Generators: increased capture reward points from 100 to 200
* Generators: always give back refund points if player was in the generator zone when captured

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@ -594,6 +594,9 @@ run_gramophone_door(str_vinyl_record)
t_door = tomb_spawn_trigger_radius(trig_position.origin, 60.0, 1);
t_door set_unitrigger_hint_string(&"ZM_TOMB_PLGR");
level waittill_any("gramophone_vinyl_player_picked_up", "open_sesame", "open_all_gramophone_doors");
flag_wait("initial_blackscreen_passed");
trig_position.trigger = t_door;
while (!trig_position.has_vinyl)

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@ -35,6 +35,8 @@ LUI.createMenu.CraftablesTombArea = function(f1_arg0)
f1_local4:setLeftRight(true, true, 0, 0)
f1_local4:setTopBottom(true, false, 0, CoD.CraftablesTomb.ContainerHeight)
local f1_local5 = CoD.PersistentItemTombDisplay.new(f1_local4)
f1_local5.shouldFadeOutQuestStatus = true
f1_local5.highlightRecentItem = true
f1_local0.topLeftScaleContainer:addElement(f1_local5)
CoD.PersistentItemTombDisplay.AddPersistentStatusDisplay(f1_local5, f1_local2, f1_local3)
local f1_local6 = 90