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Origins: fade out musical parts HUD

Origins: fix gramophone HUD not showing initially
This commit is contained in:
Jbleezy
2024-01-28 03:45:00 -08:00
parent 5f7efb5f95
commit 29b117b955
3 changed files with 6 additions and 1 deletions

View File

@ -594,6 +594,9 @@ run_gramophone_door(str_vinyl_record)
t_door = tomb_spawn_trigger_radius(trig_position.origin, 60.0, 1);
t_door set_unitrigger_hint_string(&"ZM_TOMB_PLGR");
level waittill_any("gramophone_vinyl_player_picked_up", "open_sesame", "open_all_gramophone_doors");
flag_wait("initial_blackscreen_passed");
trig_position.trigger = t_door;
while (!trig_position.has_vinyl)