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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-27 15:40:34 -05:00
Maxis Drone: add hint strings
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@ -59,4 +59,86 @@ quadrotor_control_thread()
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wait 0.05;
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}
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}
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setup_quadrotor_purchase( player )
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{
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if ( self.stub.weaponname == "equip_dieseldrone_zm" )
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{
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if ( players_has_weapon( "equip_dieseldrone_zm" ) )
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return true;
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quadrotor = getentarray( "quadrotor_ai", "targetname" );
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if ( quadrotor.size >= 1 )
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return true;
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player maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost );
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self play_sound_on_ent( "purchase" );
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quadrotor_set_unavailable();
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player giveweapon( "equip_dieseldrone_zm" );
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player setweaponammoclip( "equip_dieseldrone_zm", 1 );
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player playsoundtoplayer( "zmb_buildable_pickup_complete", player );
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if ( isdefined( self.stub.craftablestub.use_actionslot ) )
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player setactionslot( self.stub.craftablestub.use_actionslot, "weapon", "equip_dieseldrone_zm" );
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else
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player setactionslot( 2, "weapon", "equip_dieseldrone_zm" );
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player notify( "equip_dieseldrone_zm_given" );
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level thread quadrotor_watcher( player );
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player thread maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "build_dd_plc" );
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self.stub.hint_string = "Took Maxis Drone";
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self sethintstring(self.stub.hint_string);
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return true;
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}
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return false;
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}
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tomb_custom_craftable_validation( player )
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{
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if ( self.stub.equipname == "equip_dieseldrone_zm" )
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{
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level.quadrotor_status.pickup_trig = self.stub;
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if ( level.quadrotor_status.crafted )
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return !level.quadrotor_status.picked_up && !flag( "quadrotor_cooling_down" );
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}
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if ( !issubstr( self.stub.weaponname, "staff" ) )
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return 1;
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if ( !( isdefined( level.craftables_crafted[self.stub.equipname] ) && level.craftables_crafted[self.stub.equipname] ) )
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return 1;
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if ( !player can_pickup_staff() )
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return 0;
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e_upgraded_staff = maps\mp\zm_tomb_craftables::get_staff_info_from_weapon_name( self.stub.weaponname );
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if (is_true(e_upgraded_staff.ee_in_use))
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{
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return 0;
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}
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s_elemental_staff = get_staff_info_from_weapon_name( self.stub.weaponname, 0 );
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weapons = player getweaponslistprimaries();
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foreach ( weapon in weapons )
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{
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if ( issubstr( weapon, "staff" ) && weapon != s_elemental_staff.weapname )
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player takeweapon( weapon );
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}
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return 1;
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}
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quadrotor_set_unavailable()
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{
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level.quadrotor_status.picked_up = 1;
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level.quadrotor_status.pickup_trig.model ghost();
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}
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