mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Zombie Shield: switch back to correct weapon after deploying
This commit is contained in:
@ -318,6 +318,7 @@
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* Can be destroyed by player damage when deployed
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* Destroyed sound plays when player is holding
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* Deployed damage sound plays on shield instead of player
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* Switches back to correct weapon after deploying
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### Turret
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* No longer needs to be powered by a Turbine
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147
scripts/zm/replaced/_zm_riotshield.gsc
Normal file
147
scripts/zm/replaced/_zm_riotshield.gsc
Normal file
@ -0,0 +1,147 @@
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_weap_riotshield;
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#include maps\mp\zombies\_zm_buildables;
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#include maps\mp\zombies\_zm_equipment;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zombies\_zm_riotshield;
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doriotshielddeploy( origin, angles )
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{
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self endon( "death" );
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self endon( "disconnect" );
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self endon( "start_riotshield_deploy" );
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self notify( "deployed_riotshield" );
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self maps\mp\zombies\_zm_buildables::track_placed_buildables( level.riotshield_name );
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if ( isdefined( self.current_equipment ) && self.current_equipment == level.riotshield_name )
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self maps\mp\zombies\_zm_equipment::equipment_to_deployed( level.riotshield_name );
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zoffset = level.riotshield_placement_zoffset;
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shield_ent = self spawnriotshieldcover( origin + ( 0, 0, zoffset ), angles );
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item_ent = deployriotshield( self, shield_ent );
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primaries = self getweaponslistprimaries();
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self maps\mp\zombies\_zm_weapons::switch_back_primary_weapon(self.riotshield_prev_wep);
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if ( isdefined( level.equipment_planted ) )
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self [[ level.equipment_planted ]]( shield_ent, level.riotshield_name, self );
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if ( isdefined( level.equipment_safe_to_drop ) )
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{
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if ( !self [[ level.equipment_safe_to_drop ]]( shield_ent ) )
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{
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self notify( "destroy_riotshield" );
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shield_ent delete();
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item_ent delete();
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return;
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}
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}
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self.riotshieldretrievetrigger = item_ent;
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self.riotshieldentity = shield_ent;
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self thread watchdeployedriotshieldents();
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self thread deleteshieldondamage( self.riotshieldentity );
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self thread deleteshieldmodelonweaponpickup( self.riotshieldretrievetrigger );
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self thread deleteriotshieldonplayerdeath();
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self thread watchshieldtriggervisibility( self.riotshieldretrievetrigger );
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self.riotshieldentity thread watchdeployedriotshielddamage();
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return shield_ent;
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}
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trackriotshield()
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{
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self endon( "death" );
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self endon( "disconnect" );
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self.hasriotshield = self hasweapon( level.riotshield_name );
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self.hasriotshieldequipped = self getcurrentweapon() == level.riotshield_name;
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self.shield_placement = 0;
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if ( self.hasriotshield )
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{
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if ( self.hasriotshieldequipped )
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{
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self.shield_placement = 1;
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self updateriotshieldmodel();
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}
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else
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{
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self.shield_placement = 2;
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self updateriotshieldmodel();
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}
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}
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for (;;)
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{
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self waittill( "weapon_change", newweapon );
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foreach (wep in self getWeaponsListPrimaries())
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{
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if (wep == newweapon)
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{
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self.riotshield_prev_wep = newweapon;
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break;
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}
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}
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if ( newweapon == level.riotshield_name )
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{
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if ( self.hasriotshieldequipped )
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continue;
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if ( isdefined( self.riotshieldentity ) )
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self notify( "destroy_riotshield" );
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self.shield_placement = 1;
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self updateriotshieldmodel();
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self.hasriotshield = 1;
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self.hasriotshieldequipped = 1;
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continue;
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}
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if ( self ismantling() && newweapon == "none" )
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continue;
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if ( self.hasriotshieldequipped )
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{
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assert( self.hasriotshield );
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self.hasriotshield = self hasweapon( level.riotshield_name );
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if ( isdefined( self.riotshield_hidden ) && self.riotshield_hidden )
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{
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}
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else if ( self.hasriotshield )
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self.shield_placement = 2;
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else if ( isdefined( self.shield_ent ) )
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assert( self.shield_placement == 3 );
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else
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self.shield_placement = 0;
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self updateriotshieldmodel();
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self.hasriotshieldequipped = 0;
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continue;
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}
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if ( self.hasriotshield )
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{
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if ( !self hasweapon( level.riotshield_name ) )
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{
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self.shield_placement = 0;
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self updateriotshieldmodel();
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self.hasriotshield = 0;
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}
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continue;
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}
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if ( self hasweapon( level.riotshield_name ) )
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{
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self.shield_placement = 2;
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self updateriotshieldmodel();
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self.hasriotshield = 1;
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}
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}
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}
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147
scripts/zm/replaced/_zm_riotshield_prison.gsc
Normal file
147
scripts/zm/replaced/_zm_riotshield_prison.gsc
Normal file
@ -0,0 +1,147 @@
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_weap_riotshield_prison;
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#include maps\mp\zombies\_zm_buildables;
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#include maps\mp\zombies\_zm_equipment;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zombies\_zm_riotshield_prison;
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doriotshielddeploy( origin, angles )
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{
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self endon( "death" );
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self endon( "disconnect" );
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self endon( "start_riotshield_deploy" );
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self notify( "deployed_riotshield" );
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self maps\mp\zombies\_zm_buildables::track_placed_buildables( level.riotshield_name );
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if ( isdefined( self.current_equipment ) && self.current_equipment == level.riotshield_name )
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self maps\mp\zombies\_zm_equipment::equipment_to_deployed( level.riotshield_name );
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zoffset = level.riotshield_placement_zoffset;
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shield_ent = self spawnriotshieldcover( origin + ( 0, 0, zoffset ), angles );
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item_ent = deployriotshield( self, shield_ent );
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primaries = self getweaponslistprimaries();
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self maps\mp\zombies\_zm_weapons::switch_back_primary_weapon(self.riotshield_prev_wep);
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if ( isdefined( level.equipment_planted ) )
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self [[ level.equipment_planted ]]( shield_ent, level.riotshield_name, self );
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if ( isdefined( level.equipment_safe_to_drop ) )
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{
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if ( !self [[ level.equipment_safe_to_drop ]]( shield_ent ) )
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{
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self notify( "destroy_riotshield" );
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shield_ent delete();
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item_ent delete();
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return;
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}
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}
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self.riotshieldretrievetrigger = item_ent;
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self.riotshieldentity = shield_ent;
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self thread watchdeployedriotshieldents();
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self thread deleteshieldondamage( self.riotshieldentity );
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self thread deleteshieldmodelonweaponpickup( self.riotshieldretrievetrigger );
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self thread deleteriotshieldonplayerdeath();
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self thread watchshieldtriggervisibility( self.riotshieldretrievetrigger );
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self.riotshieldentity thread watchdeployedriotshielddamage();
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return shield_ent;
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}
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trackriotshield()
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{
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self endon( "death" );
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self endon( "disconnect" );
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self.hasriotshield = self hasweapon( level.riotshield_name );
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self.hasriotshieldequipped = self getcurrentweapon() == level.riotshield_name;
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self.shield_placement = 0;
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if ( self.hasriotshield )
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{
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if ( self.hasriotshieldequipped )
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{
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self.shield_placement = 1;
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self updateriotshieldmodel();
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}
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else
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{
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self.shield_placement = 2;
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self updateriotshieldmodel();
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}
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}
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for (;;)
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{
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self waittill( "weapon_change", newweapon );
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foreach (wep in self getWeaponsListPrimaries())
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{
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if (wep == newweapon)
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{
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self.riotshield_prev_wep = newweapon;
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break;
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}
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}
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if ( newweapon == level.riotshield_name )
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{
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if ( self.hasriotshieldequipped )
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continue;
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if ( isdefined( self.riotshieldentity ) )
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self notify( "destroy_riotshield" );
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self.shield_placement = 1;
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self updateriotshieldmodel();
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self.hasriotshield = 1;
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self.hasriotshieldequipped = 1;
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continue;
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}
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if ( self ismantling() && newweapon == "none" )
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continue;
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if ( self.hasriotshieldequipped )
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{
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assert( self.hasriotshield );
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self.hasriotshield = self hasweapon( level.riotshield_name );
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if ( isdefined( self.riotshield_hidden ) && self.riotshield_hidden )
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{
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}
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else if ( self.hasriotshield )
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self.shield_placement = 2;
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else if ( isdefined( self.shield_ent ) )
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assert( self.shield_placement == 3 );
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else
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self.shield_placement = 0;
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self updateriotshieldmodel();
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self.hasriotshieldequipped = 0;
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continue;
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}
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if ( self.hasriotshield )
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{
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if ( !self hasweapon( level.riotshield_name ) )
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{
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self.shield_placement = 0;
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self updateriotshieldmodel();
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self.hasriotshield = 0;
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}
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continue;
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}
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if ( self hasweapon( level.riotshield_name ) )
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{
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self.shield_placement = 2;
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self updateriotshieldmodel();
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self.hasriotshield = 1;
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}
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}
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}
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147
scripts/zm/replaced/_zm_riotshield_tomb.gsc
Normal file
147
scripts/zm/replaced/_zm_riotshield_tomb.gsc
Normal file
@ -0,0 +1,147 @@
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_weap_riotshield_tomb;
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#include maps\mp\zombies\_zm_buildables;
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#include maps\mp\zombies\_zm_equipment;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zombies\_zm_riotshield_tomb;
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doriotshielddeploy( origin, angles )
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{
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self endon( "death" );
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self endon( "disconnect" );
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self endon( "start_riotshield_deploy" );
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self notify( "deployed_riotshield" );
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self maps\mp\zombies\_zm_buildables::track_placed_buildables( level.riotshield_name );
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if ( isdefined( self.current_equipment ) && self.current_equipment == level.riotshield_name )
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self maps\mp\zombies\_zm_equipment::equipment_to_deployed( level.riotshield_name );
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zoffset = level.riotshield_placement_zoffset;
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shield_ent = self spawnriotshieldcover( origin + ( 0, 0, zoffset ), angles );
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item_ent = deployriotshield( self, shield_ent );
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primaries = self getweaponslistprimaries();
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self maps\mp\zombies\_zm_weapons::switch_back_primary_weapon(self.riotshield_prev_wep);
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if ( isdefined( level.equipment_planted ) )
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self [[ level.equipment_planted ]]( shield_ent, level.riotshield_name, self );
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if ( isdefined( level.equipment_safe_to_drop ) )
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{
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if ( !self [[ level.equipment_safe_to_drop ]]( shield_ent ) )
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{
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self notify( "destroy_riotshield" );
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shield_ent delete();
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item_ent delete();
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return;
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}
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}
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self.riotshieldretrievetrigger = item_ent;
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self.riotshieldentity = shield_ent;
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self thread watchdeployedriotshieldents();
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self thread deleteshieldondamage( self.riotshieldentity );
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self thread deleteshieldmodelonweaponpickup( self.riotshieldretrievetrigger );
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self thread deleteriotshieldonplayerdeath();
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self thread watchshieldtriggervisibility( self.riotshieldretrievetrigger );
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self.riotshieldentity thread watchdeployedriotshielddamage();
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return shield_ent;
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}
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trackriotshield()
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{
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self endon( "death" );
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self endon( "disconnect" );
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self.hasriotshield = self hasweapon( level.riotshield_name );
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self.hasriotshieldequipped = self getcurrentweapon() == level.riotshield_name;
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self.shield_placement = 0;
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if ( self.hasriotshield )
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{
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if ( self.hasriotshieldequipped )
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{
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self.shield_placement = 1;
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self updateriotshieldmodel();
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}
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else
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{
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self.shield_placement = 2;
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self updateriotshieldmodel();
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}
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}
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for (;;)
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{
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self waittill( "weapon_change", newweapon );
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foreach (wep in self getWeaponsListPrimaries())
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{
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if (wep == newweapon)
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{
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self.riotshield_prev_wep = newweapon;
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break;
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}
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}
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if ( newweapon == level.riotshield_name )
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{
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if ( self.hasriotshieldequipped )
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continue;
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if ( isdefined( self.riotshieldentity ) )
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self notify( "destroy_riotshield" );
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self.shield_placement = 1;
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self updateriotshieldmodel();
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self.hasriotshield = 1;
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self.hasriotshieldequipped = 1;
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continue;
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}
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if ( self ismantling() && newweapon == "none" )
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continue;
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if ( self.hasriotshieldequipped )
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{
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assert( self.hasriotshield );
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self.hasriotshield = self hasweapon( level.riotshield_name );
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if ( isdefined( self.riotshield_hidden ) && self.riotshield_hidden )
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{
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}
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else if ( self.hasriotshield )
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self.shield_placement = 2;
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else if ( isdefined( self.shield_ent ) )
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assert( self.shield_placement == 3 );
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else
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self.shield_placement = 0;
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self updateriotshieldmodel();
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self.hasriotshieldequipped = 0;
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continue;
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}
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if ( self.hasriotshield )
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{
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if ( !self hasweapon( level.riotshield_name ) )
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{
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self.shield_placement = 0;
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self updateriotshieldmodel();
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self.hasriotshield = 0;
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}
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continue;
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}
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if ( self hasweapon( level.riotshield_name ) )
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{
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self.shield_placement = 2;
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self updateriotshieldmodel();
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self.hasriotshield = 1;
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}
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}
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}
|
@ -7,6 +7,7 @@
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#include scripts\zm\replaced\zm_alcatraz_classic;
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#include scripts\zm\replaced\_zm_afterlife;
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#include scripts\zm\replaced\_zm_ai_brutus;
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#include scripts\zm\replaced\_zm_riotshield_prison;
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#include scripts\zm\replaced\_zm_weap_riotshield_prison;
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#include scripts\zm\replaced\zgrief;
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#include scripts\zm\replaced\zmeat;
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@ -20,6 +21,8 @@ main()
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replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_spawn, scripts\zm\replaced\_zm_ai_brutus::brutus_spawn);
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replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_health_increases, scripts\zm\replaced\_zm_ai_brutus::brutus_health_increases);
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replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_cleanup_at_end_of_grief_round, scripts\zm\replaced\_zm_ai_brutus::brutus_cleanup_at_end_of_grief_round);
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replaceFunc(maps\mp\zombies\_zm_riotshield_prison::doriotshielddeploy, scripts\zm\replaced\_zm_riotshield_prison::doriotshielddeploy);
|
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replaceFunc(maps\mp\zombies\_zm_riotshield_prison::trackriotshield, scripts\zm\replaced\_zm_riotshield_prison::trackriotshield);
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replaceFunc(maps\mp\zombies\_zm_weap_riotshield_prison::init, scripts\zm\replaced\_zm_weap_riotshield_prison::init);
|
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replaceFunc(maps\mp\zombies\_zm_weap_riotshield_prison::player_damage_shield, scripts\zm\replaced\_zm_weap_riotshield_prison::player_damage_shield);
|
||||
replaceFunc(maps\mp\gametypes_zm\zgrief::meat_stink_on_ground, scripts\zm\replaced\zgrief::meat_stink_on_ground);
|
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|
@ -3,6 +3,7 @@
|
||||
#include maps\mp\zombies\_zm_utility;
|
||||
#include maps\mp\zombies\_zm_craftables;
|
||||
|
||||
#include scripts\zm\replaced\_zm_riotshield_tomb;
|
||||
#include scripts\zm\replaced\_zm_weap_riotshield_tomb;
|
||||
#include scripts\zm\replaced\zm_tomb_main_quest;
|
||||
#include scripts\zm\replaced\zm_tomb_quest_air;
|
||||
@ -15,8 +16,6 @@
|
||||
|
||||
main()
|
||||
{
|
||||
replaceFunc(maps\mp\zombies\_zm_weap_riotshield_tomb::init, scripts\zm\replaced\_zm_weap_riotshield_tomb::init);
|
||||
replaceFunc(maps\mp\zombies\_zm_weap_riotshield_tomb::player_damage_shield, scripts\zm\replaced\_zm_weap_riotshield_tomb::player_damage_shield);
|
||||
replaceFunc(maps\mp\zm_tomb_main_quest::main_quest_init, scripts\zm\replaced\zm_tomb_main_quest::main_quest_init);
|
||||
replaceFunc(maps\mp\zm_tomb_main_quest::watch_for_player_pickup_staff, scripts\zm\replaced\zm_tomb_main_quest::watch_for_player_pickup_staff);
|
||||
replaceFunc(maps\mp\zm_tomb_main_quest::staff_upgraded_reload, scripts\zm\replaced\zm_tomb_main_quest::staff_upgraded_reload);
|
||||
@ -33,6 +32,10 @@ main()
|
||||
replaceFunc(maps\mp\zm_tomb_dig::increment_player_perk_purchase_limit, scripts\zm\replaced\zm_tomb_dig::increment_player_perk_purchase_limit);
|
||||
replaceFunc(maps\mp\zm_tomb_dig::dig_disconnect_watch, scripts\zm\replaced\zm_tomb_dig::dig_disconnect_watch);
|
||||
replaceFunc(maps\mp\zm_tomb_tank::players_on_tank_update, scripts\zm\replaced\zm_tomb_tank::players_on_tank_update);
|
||||
replaceFunc(maps\mp\zombies\_zm_riotshield_tomb::doriotshielddeploy, scripts\zm\replaced\_zm_riotshield_tomb::doriotshielddeploy);
|
||||
replaceFunc(maps\mp\zombies\_zm_riotshield_tomb::trackriotshield, scripts\zm\replaced\_zm_riotshield_tomb::trackriotshield);
|
||||
replaceFunc(maps\mp\zombies\_zm_weap_riotshield_tomb::init, scripts\zm\replaced\_zm_weap_riotshield_tomb::init);
|
||||
replaceFunc(maps\mp\zombies\_zm_weap_riotshield_tomb::player_damage_shield, scripts\zm\replaced\_zm_weap_riotshield_tomb::player_damage_shield);
|
||||
}
|
||||
|
||||
init()
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include scripts\zm\replaced\zm_transit_gamemodes;
|
||||
#include scripts\zm\replaced\zm_transit_utility;
|
||||
#include scripts\zm\replaced\zm_transit_bus;
|
||||
#include scripts\zm\replaced\_zm_riotshield;
|
||||
#include scripts\zm\replaced\_zm_weap_riotshield;
|
||||
#include scripts\zm\replaced\_zm_weap_jetgun;
|
||||
#include scripts\zm\replaced\_zm_weap_emp_bomb;
|
||||
@ -21,6 +22,8 @@ main()
|
||||
replaceFunc(maps\mp\zm_transit_gamemodes::init, scripts\zm\replaced\zm_transit_gamemodes::init);
|
||||
replaceFunc(maps\mp\zm_transit_utility::solo_tombstone_removal, scripts\zm\replaced\zm_transit_utility::solo_tombstone_removal);
|
||||
replaceFunc(maps\mp\zm_transit_bus::busupdateplayers, scripts\zm\replaced\zm_transit_bus::busupdateplayers);
|
||||
replaceFunc(maps\mp\zombies\_zm_riotshield::doriotshielddeploy, scripts\zm\replaced\_zm_riotshield::doriotshielddeploy);
|
||||
replaceFunc(maps\mp\zombies\_zm_riotshield::trackriotshield, scripts\zm\replaced\_zm_riotshield::trackriotshield);
|
||||
replaceFunc(maps\mp\zombies\_zm_weap_riotshield::init, scripts\zm\replaced\_zm_weap_riotshield::init);
|
||||
replaceFunc(maps\mp\zombies\_zm_weap_riotshield::player_damage_shield, scripts\zm\replaced\_zm_weap_riotshield::player_damage_shield);
|
||||
replaceFunc(maps\mp\zombies\_zm_weap_jetgun::is_jetgun_firing, scripts\zm\replaced\_zm_weap_jetgun::is_jetgun_firing);
|
||||
|
Reference in New Issue
Block a user