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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
Encounter: add gained/lost the lead HUD messages
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@ -99,6 +99,8 @@ check_for_round_end(winner)
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round_end(winner)
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{
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level endon("end_game");
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team = undefined;
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if(isDefined(winner))
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{
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@ -110,20 +112,8 @@ round_end(winner)
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{
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team = "allies";
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}
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}
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if(isDefined(winner))
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{
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level.grief_score[winner]++;
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level.grief_score_hud["axis"].score[team] setValue(level.grief_score[winner]);
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level.grief_score_hud["allies"].score[team] setValue(level.grief_score[winner]);
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setteamscore(team, level.grief_score[winner]);
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if(level.grief_score[winner] == scripts\zm\zgrief\zgrief_reimagined::get_gamemode_winning_score())
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{
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game_won(winner);
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return;
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}
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scripts\zm\zgrief\zgrief_reimagined::increment_score(team);
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}
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players = get_players();
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@ -1478,7 +1478,7 @@ is_respawn_gamemode()
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show_grief_hud_msg( msg, msg_parm, offset, delay )
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{
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if(!isDefined(delay))
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if(!isDefined(offset))
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{
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self notify( "show_grief_hud_msg" );
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}
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@ -1516,7 +1516,7 @@ show_grief_hud_msg( msg, msg_parm, offset, delay )
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zgrief_hudmsg endon( "death" );
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zgrief_hudmsg thread show_grief_hud_msg_cleanup(self, delay);
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zgrief_hudmsg thread show_grief_hud_msg_cleanup(self, offset);
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while ( isDefined( level.hostmigrationtimer ) )
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{
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@ -1557,15 +1557,15 @@ show_grief_hud_msg( msg, msg_parm, offset, delay )
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}
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}
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show_grief_hud_msg_cleanup(player, delay)
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show_grief_hud_msg_cleanup(player, offset)
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{
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self endon( "death" );
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self thread show_grief_hud_msg_cleanup_restart_round();
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self thread show_grief_hud_msg_cleanup_end_game();
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if(!isDefined(delay))
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if(!isDefined(offset))
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{
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self thread show_grief_hud_msg_cleanup_restart_round();
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player waittill( "show_grief_hud_msg" );
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}
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else
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@ -3361,6 +3361,30 @@ increment_score(team)
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}
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}
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}
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if (!isDefined(level.prev_leader) || (level.prev_leader != encounters_team && level.grief_score[encounters_team] > level.grief_score[level.prev_leader]))
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{
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level.prev_leader = encounters_team;
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delay = 0;
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if (level.scr_zm_ui_gametype_obj == "zsnr")
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{
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delay = 1;
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}
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players = get_players();
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foreach (player in players)
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{
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if (player.team == team)
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{
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player thread show_grief_hud_msg("Your team gained the lead", undefined, 30, delay);
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}
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else
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{
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player thread show_grief_hud_msg("Your team lost the lead", undefined, 30, delay);
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}
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}
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}
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}
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spawn_bots()
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