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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Encounter: add better spawn fx and sound
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@ -39,17 +39,7 @@ init()
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precacheshader("white_waypoint_kill");
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precacheshader("white_waypoint_escort");
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if (level.script == "zm_prison")
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{
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level._effect["afterlife_teleport"] = loadfx("maps/zombie_alcatraz/fx_alcatraz_afterlife_zmb_tport");
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level.player_spawn_fx = "afterlife_teleport";
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level.player_spawn_sound = "zmb_afterlife_zombie_warp_in";
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}
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else
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{
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level.player_spawn_fx = "grenade_samantha_steal";
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level.player_spawn_sound = "zmb_spawn_powerup";
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}
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level._effect["human_disappears"] = loadfx("maps/zombie/fx_zmb_returned_spawn_puff");
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if (level.item_meat_name == "item_head_zm")
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{
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@ -700,8 +690,8 @@ on_player_bleedout()
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}
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self maps\mp\zombies\_zm::spectator_respawn();
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playfx(level._effect[level.player_spawn_fx], self.origin);
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playsoundatposition(level.player_spawn_sound, self.origin);
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playfx(level._effect["human_disappears"], self.origin);
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playsoundatposition("evt_appear_3d", self.origin);
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earthquake(0.5, 0.75, self.origin, 100);
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playrumbleonposition("explosion_generic", self.origin);
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}
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