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Encounter: add better spawn fx and sound

This commit is contained in:
Jbleezy
2024-04-10 23:51:12 -07:00
parent 486682e5c7
commit 2c077427d6
3 changed files with 4 additions and 13 deletions

View File

@ -39,17 +39,7 @@ init()
precacheshader("white_waypoint_kill");
precacheshader("white_waypoint_escort");
if (level.script == "zm_prison")
{
level._effect["afterlife_teleport"] = loadfx("maps/zombie_alcatraz/fx_alcatraz_afterlife_zmb_tport");
level.player_spawn_fx = "afterlife_teleport";
level.player_spawn_sound = "zmb_afterlife_zombie_warp_in";
}
else
{
level.player_spawn_fx = "grenade_samantha_steal";
level.player_spawn_sound = "zmb_spawn_powerup";
}
level._effect["human_disappears"] = loadfx("maps/zombie/fx_zmb_returned_spawn_puff");
if (level.item_meat_name == "item_head_zm")
{
@ -700,8 +690,8 @@ on_player_bleedout()
}
self maps\mp\zombies\_zm::spectator_respawn();
playfx(level._effect[level.player_spawn_fx], self.origin);
playsoundatposition(level.player_spawn_sound, self.origin);
playfx(level._effect["human_disappears"], self.origin);
playsoundatposition("evt_appear_3d", self.origin);
earthquake(0.5, 0.75, self.origin, 100);
playrumbleonposition("explosion_generic", self.origin);
}