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https://github.com/JezuzLizard/BO2-Reimagined.git
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Borough: random Mystery Box start location
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@ -251,6 +251,7 @@
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#### Borough
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* Tunnels disabled
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* Players spawn at Stables
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* Mystery Box initially spawns at a random location
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* Added B23R, M16, Claymore, and Bowie Knife wallbuys at their locations on Buried
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* Added PDW wallbuy at Morgue
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* Added SVU wallbuy at Church
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@ -41,17 +41,18 @@ street_treasure_chest_init()
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{
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start_chest = getstruct( "start_chest", "script_noteworthy" );
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court_chest = getstruct( "courtroom_chest1", "script_noteworthy" );
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//tunnel_chest = getstruct( "tunnels_chest1", "script_noteworthy" );
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jail_chest = getstruct( "jail_chest1", "script_noteworthy" );
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gun_chest = getstruct( "gunshop_chest", "script_noteworthy" );
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setdvar( "disableLookAtEntityLogic", 1 );
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level.chests = [];
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level.chests[ level.chests.size ] = start_chest;
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level.chests[ level.chests.size ] = court_chest;
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//level.chests[ level.chests.size ] = tunnel_chest;
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level.chests[ level.chests.size ] = jail_chest;
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level.chests[ level.chests.size ] = gun_chest;
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maps/mp/zombies/_zm_magicbox::treasure_chest_init( "start_chest" );
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chest_names = array("start_chest", "courtroom_chest1", "jail_chest1", "gunshop_chest");
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chest_name = random(chest_names);
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maps/mp/zombies/_zm_magicbox::treasure_chest_init( chest_name );
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}
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main()
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