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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
Pause menu: add animation when pressing no on popup menus
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parent
9d39280bfb
commit
2e13da20f9
149
ui_mp/t6/hud/endgamepopup.lua
Normal file
149
ui_mp/t6/hud/endgamepopup.lua
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require("T6.HUD.InGameMenus")
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CoD.EndGamePopup = {}
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CoD.EndGamePopup.AddButton = function(f1_arg0, f1_arg1, f1_arg2)
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local f1_local0 = f1_arg0.buttonList:addButton(f1_arg1)
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f1_local0:setActionEventName(f1_arg2)
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return f1_local0
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end
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CoD.EndGamePopup.Close = function(f2_arg0, f2_arg1)
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f2_arg0:processEvent({
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name = "close_all_ingame_menus",
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controller = f2_arg1.controller,
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})
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end
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CoD.EndGamePopup.YesButtonPressed = function(f3_arg0, f3_arg1)
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if CoD.isZombie == true then
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Engine.SetDvar("cl_paused", 0)
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end
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if CoD.isZombie == false then
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if Engine.GameModeIsMode(CoD.GAMEMODE_LEAGUE_MATCH) and Engine.ProbationCheckForQuitWarning(CoD.GAMEMODE_LEAGUE_MATCH) then
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f3_arg0:openMenu("popup_probation_quit_warning", f3_arg1.controller)
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f3_arg0:close()
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return
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elseif Engine.GameModeIsMode(CoD.GAMEMODE_PUBLIC_MATCH) and Engine.ProbationCheckForQuitWarning(CoD.GAMEMODE_PUBLIC_MATCH) then
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f3_arg0:openMenu("popup_probation_quit_warning", f3_arg1.controller)
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f3_arg0:close()
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return
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end
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end
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CoD.EndGamePopup.Close(f3_arg0, f3_arg1)
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CoD.EndGamePopup.FinishEndGame(f3_arg0, f3_arg1)
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end
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CoD.EndGamePopup.FinishEndGame = function(f4_arg0, f4_arg1)
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if not CoD.isRankedGame() and CoD.isHost() then
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Engine.SendMenuResponse(f4_arg1.controller, "popup_leavegame", "endround")
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elseif not CoD.isHost() and UIExpression.InPrivateParty() == 1 and UIExpression.PrivatePartyHost() == 0 and UIExpression.PrivatePartyHostInLobby() == 1 then
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Engine.UpdateStatsForQuit(f4_arg1.controller, false)
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Engine.Exec(f4_arg1.controller, "disconnect")
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Engine.Exec(f4_arg1.controller, "xstopallparties")
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Engine.GameModeSetMode(CoD.GAMEMODE_PRIVATE_MATCH, false)
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Engine.SessionModeSetPrivate(false)
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Engine.Exec(f4_arg1.controller, "xstartprivateparty")
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elseif not CoD.isHost() and (CoD.isPartyHost() or UIExpression.PrivatePartyHostInLobby() == 0) then
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Engine.UpdateStatsForQuit(f4_arg1.controller, false)
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Engine.Exec(f4_arg1.controller, "disconnect")
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elseif CoD.isRankedGame() and CoD.isHost() and UIExpression.HostMigrationWaitingForPlayers(controller) == 0 and UIExpression.DvarInt(nil, "g_gameEnded") ~= 1 then
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if CoD.isZombie == true then
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Engine.UpdateStatsForQuit(f4_arg1.controller, true)
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if Engine.PartyGetPlayerCount() <= Dvar.migration_minclientcount:get() then
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Engine.SendMenuResponse(f4_arg1.controller, "popup_leavegame", "endround")
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else
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Engine.Exec(f4_arg1.controller, "hostmigration_start")
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Engine.Exec(f4_arg1.controller, "xpartydisbandafterround")
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end
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else
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Engine.UpdateStatsForQuit(f4_arg1.controller, true)
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Engine.Exec(f4_arg1.controller, "hostmigration_start")
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Engine.Exec(f4_arg1.controller, "xpartydisbandafterround")
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end
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end
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end
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CoD.EndGamePopup.NoButtonPressed = function(f5_arg0, f5_arg1)
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CoD.Menu.ButtonPromptBack(f5_arg0, f5_arg1)
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end
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CoD.EndGamePopup.AddTitleAndSubtitle = function(f6_arg0, f6_arg1, f6_arg2)
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if f6_arg1 ~= nil then
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local f6_local0 = LUI.UIText.new()
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f6_local0:setLeftRight(true, true, 0, 0)
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f6_local0:setTopBottom(true, false, 0, CoD.textSize.Big)
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f6_local0:setFont(CoD.fonts.Big)
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f6_local0:setAlignment(LUI.Alignment.Left)
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f6_local0:setText(f6_arg1)
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f6_arg0:addElement(f6_local0)
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end
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if f6_arg2 ~= nil then
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local f6_local0 = CoD.textSize.Big + 5
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local f6_local1 = LUI.UIText.new()
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f6_local1:setLeftRight(true, true, 0, 0)
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f6_local1:setTopBottom(true, false, f6_local0, f6_local0 + CoD.textSize.Default)
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f6_local1:setFont(CoD.fonts.Default)
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f6_local1:setAlignment(LUI.Alignment.Left)
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f6_local1:setText(f6_arg2)
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f6_arg0:addElement(f6_local1)
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end
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end
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LUI.createMenu.EndGamePopup = function(f7_arg0)
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local f7_local0 = CoD.Menu.NewSmallPopup("EndGamePopup")
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f7_local0:setOwner(f7_arg0)
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f7_local0:registerEventHandler("close_all_ingame_menus", CoD.InGameMenu.CloseAllInGameMenus)
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f7_local0:registerEventHandler("endGamePopup_YesButtonPressed", CoD.EndGamePopup.YesButtonPressed)
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f7_local0:registerEventHandler("endGamePopup_NoButtonPressed", CoD.EndGamePopup.NoButtonPressed)
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f7_local0:addSelectButton()
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f7_local0:addBackButton()
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f7_local0.backButtonPrompt = CoD.ButtonPrompt.new("select", "", f7_local0, "button_prompt_back", true)
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f7_local0.startButtonPrompt = CoD.ButtonPrompt.new("start", "", f7_local0, "button_prompt_back", true)
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f7_local0:addRightButtonPrompt(f7_local0.backButtonPrompt)
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f7_local0:addRightButtonPrompt(f7_local0.startButtonPrompt)
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local f7_local1 = "MENU_LEAVE_GAME_RANKED"
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if Engine.ProbationCheckIfPenalizedForQuit(f7_arg0) == true then
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f7_local1 = "MENU_LEAVE_GAME_RANKED_PROBATION"
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end
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if CoD.isZombie == true then
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f7_local1 = "ZOMBIE_LEAVE_GAME_RANKED"
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end
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if Engine.GameModeIsMode(CoD.GAMEMODE_LEAGUE_MATCH) == true then
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f7_local1 = "MENU_LEAVE_GAME_LEAGUES"
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end
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local f7_local2 = Engine.Localize("MENU_QUIT_GAME")
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local f7_local3 = nil
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if CoD.isRankedGame() then
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if CoD.isHost() then
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f7_local2 = Engine.Localize("MENU_QUIT_GAME")
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elseif UIExpression.InPrivateParty() == 1 and UIExpression.PrivatePartyHost() == 0 and UIExpression.PrivatePartyHostInLobby() == 1 then
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f7_local2 = Engine.Localize("MENU_LEAVE_GAME_AND_PARTY")
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else
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f7_local2 = Engine.Localize("MENU_QUIT_GAME")
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end
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f7_local3 = Engine.Localize(f7_local1)
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elseif CoD.isHost() then
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f7_local2 = Engine.Localize("MPUI_END_GAME2")
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elseif UIExpression.InPrivateParty() == 1 and UIExpression.PrivatePartyHost() == 0 and UIExpression.PrivatePartyHostInLobby() == 1 then
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f7_local2 = Engine.Localize("MENU_LEAVE_GAME_AND_PARTY")
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else
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f7_local2 = Engine.Localize("MENU_QUIT_GAME")
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end
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CoD.EndGamePopup.AddTitleAndSubtitle(f7_local0, f7_local2, f7_local3)
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f7_local0.buttonList = CoD.ButtonList.new({
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leftAnchor = true,
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rightAnchor = true,
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left = 0,
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right = 0,
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topAnchor = false,
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bottomAnchor = true,
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top = -CoD.ButtonPrompt.Height - CoD.CoD9Button.Height * 3 + 10,
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bottom = 0,
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})
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local f7_local4 = CoD.EndGamePopup.AddButton(f7_local0, Engine.Localize("MENU_YES"), "endGamePopup_YesButtonPressed")
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local f7_local5 = CoD.EndGamePopup.AddButton(f7_local0, Engine.Localize("MENU_NO"), "endGamePopup_NoButtonPressed")
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f7_local5:processEvent({
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name = "gain_focus",
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})
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f7_local0:addElement(f7_local0.buttonList)
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return f7_local0
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end
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@ -15,7 +15,7 @@ CoD.RestartGamePopup.YesButtonPressed = function(f6_arg0, f6_arg1)
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end
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end
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CoD.RestartGamePopup.NoButtonPressed = function(f7_arg0, f7_arg1)
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CoD.RestartGamePopup.NoButtonPressed = function(f7_arg0, f7_arg1)
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f7_arg0:goBack(f7_arg1.controller)
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CoD.Menu.ButtonPromptBack(f7_arg0, f7_arg1)
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end
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end
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LUI.createMenu.RestartGamePopup = function(f8_arg0)
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LUI.createMenu.RestartGamePopup = function(f8_arg0)
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